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axter

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About axter

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    Dragon Member
  • Birthday 07/31/1936

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  1. [quote name='2kbarrows']Must suck to have that animation every time you miscalculate a run jump.[/QUOTE] Physics engine? o.O
  2. - Added enchanted jewelry teleportation [IMG]http://puu.sh/4k4QK.png[/IMG] [IMG]http://puu.sh/4k4X0.png[/IMG]
  3. axter

    Login Server

    [quote name='Google rapes Bing']Looks good but still need to add things I see; Maybe add more comments in your classes a bit to explain?[/QUOTE] I explained it all already o.O
  4. A basic skeleton for a RSPS Login Server. This allows multiple worlds to communicate, thus allowing multi-world support. Therefore, player's in world 1 can talk to player's on world 2 by sending packets to the login server. The basic outline is this: [spoiler="Image"] [img]http://puu.sh/4f923.png[/img][/spoiler] World 1 wants to send a PM to player in world 3. So world 1 will send packet, for example, 4 to the login server. The login server will know, "packet 4 is a request to send a PM to a specific world". The login server will then send packet 4 to world 3, then world 3 will send the PM packet to the client. Therefore, PMing a player from 2 worlds. The whole concept is easy to grasp, it's just hard to explain. [spoiler="Media"][img]http://puu.sh/4f9dh.png[/img] [img]http://puu.sh/4f9es.png[/img] [img]http://puu.sh/4f9fK.png[/img] [/spoiler] As for player loading & saving, you want to have the login server download the player's file and store it there in order for the player to log in to multiple worlds without multiple accounts. I made a packet for this already called "login request". [I][B]Note: You will have to create the protocol yourself in your server.[/B][/I] Edit: Ignore the cache shit, lol. Just completely ignore it. [url=http://www.mediafire.com/download/20h71o20vd0dcz9/LoginServer.rar]LoginServer.rar[/url]
  5. Lmfao, thanks.

  6. Happy 77th birthday I guess :)

  7. axter

    Xplur EoC

    [quote name='Tyrael75']It's weird to me I've never seen an EoC setup, but it doesn't stop me from checking it out kinda curious ^^[/QUOTE] lol:P
  8. axter

    Xplur EoC

    [quote name='Tyrael75']Doesn't mean you shouldn't scan it and put up a report for it, more or less to keep the sanity of people as well as possible points against your account for not doing so. Edit: Also the way it's setup is a bit weird.[/QUOTE] Why would I scan Java files... And you don't have to scan everything you fukin release lol And why is it set up weird? o.O
  9. axter

    Xplur EoC

    Why tf would I scan it lmao.. Kk updating link btw. Ty for letting me know.
  10. axter

    Xplur EoC

    Ok well since Tom released his evolved EoC server I might as well release my base, this was for [B]learning purposes ONLY[/B]. I will continue, however I feel that I should share it since Tom shared his (And mine is in the hands of some other people, I want to release it before they do xD). This (I think) lacks a fully functioning display mode handler. Shouldn't be hard to fix Regarding the multiworld, I'd suggest you use world 1 for the fact that the code bases off of world one most the time, I never added it correctly. This should be easy to fix as well. btw The player parsing procedure may have to be adjusted to correctly work. [URL=http://www.runelocus.com/forums/showthread.php?88076-Xplur-EoC-(Project-751)"]Media, Information, Etc[/URL] [URL="http://www.mediafire.com/?983pkncbmf6orly"]Click here to Download Xplur EoC[/URL] You can use Tom's client. PS: Sorry for lack of documentation, I missed out some stuff. CREDITS: Tom & a couple random classes from laz that is never used, yet is in the source for some reason.
  11. Would you mind clearing any posts related to or made by Jedi please? http://www.runelocus.com/forums/showthread.php?88076-Xplur-EoC-(Project-751)/page Would appreciate it.

  12. [quote name='Sonicforce41']Latest work: - 498 Cache editor (Still working on) - Bolt enchantment ... but I won't be doing anymore content because I'm resigning from Arios.[/QUOTE] I'm guessing Adam has something to do with that.
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