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Ownagev3Server

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About Ownagev3Server

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  1. Can someone please tell me hot to add the smithing interface to a furnace when you use ore on it? The one where you chose which bars you make and how many? I have it activated but the bars are made automatically without letting me chose even though the interface shows up. I want to know how to make the interface work. Thanks.
  2. Hey, on my new source I have a problem where the items I sell to the general store disappear instead of being placed in the store's inventory. On my old source items would go into the shop when sold. I tried replacing the shop handler.java and got an error at the server start. Even if the items that the general store has in stock are bought, and sold back, the stock does not go back up. Also, if the shop.java value for the shop is "1 1", all items are bought by the store for 0 coins. If the shop value is "1 0" then it functions as a normal store. This may be because of the interference of the PK points system that was present before. If someone could help me figure out a way to make general stores add items to their shop when sold that'd be awesome! I don't know which file controls that, but could someone give me a replacement file if they know which one it is? Thank you!
  3. I recently downloaded a fresh client and appear to have a crash/freeze as a result of the RS theme music midi file playing on the login screen. The screenshot is here: [url]http://www.runelocus.com/forums/attachment.php?attachmentid=8562&d=1375634725[/url] If anyone could help I'd really appreciate it :) this is the only perfectly untampered client I've found.
  4. Hey everyone, it's been quite some time since I've been on here but I started up my old project again and I ran into a problem. Upon downloading a fresh client (bluur's cache was just horrid), I noticed it had the old RS login music. The music is apparently supposed to fade after login. It runs fine until I press the login button, then it freezes and this appears: [ATTACH=CONFIG]8562[/ATTACH] If anyone could tell me how to disable or remove the sound/fix the error, that would be awesome! :) Details: I have a midi.java and .class in the client folder, as well as inside a folder named "sign" inside the client folder. The location of the midi file (RS theme) is in the cache folder and is called "jingle1" Thank you very much! :)
  5. Hey, I want to have something like this once I open up a casket, showing the items I got on it. [IMG]http://img20.imageshack.us/img20/6457/hejeha.png[/IMG] Your help is greatly appreciated :)
  6. Just something interesting I found while teleporting to random points. I noticed this isn't anywhere, even in the Zodiac's Location Coords list, so I finally found it and for whoever wants it or has been searching for it, your search is over! X =2452 Y =4469
  7. [quote name='High Roller']Is this with PI? If so, my fishing experience doesn't change either. But all the other skills work fine.[/QUOTE] It's delta, my fishing works fine :)
  8. Hey, I'm having a problem changing the magic exp rate on my server. I believe the code for it is: [CODE] public boolean playerMage2(int indexx) { int magicBonus = playerBonus[3]*5 + misc.random(100); if(FullVMage()){ magicBonus += misc.random(50); }[/CODE] Because the exp I get for my hits is 100 X Amount of HP I hit. I changed the 100 and the 50 value, but the exp rate stayed at 100 X # when I tried to train my mage. Your help is greatly appreciated :D Thanks!
  9. [quote name='Emily']Ehh, not really a tutorial as you don't really teach/explain anything to detail. Regardless, this is very 'base' specific.[/QUOTE] Well, it tells you what value is what, so I was hoping people would have common sense :D but yes you're right, wasn't sure where to put this though.
  10. I couldn't really find this anywhere, so I thought I should put it up. This is just a quick tutorial on editing magic spells. I think this is for Delta, I've only ever used one source :/ Anyways, go into your config folder and look for magicspells.cgf. Open it up and you should find something that looks like this: [CODE]//------ID------emote--gfx----usesFirst-lvl----rune1--rune1am--rune2---rune2am--rune3--rune3am--rune4--rune4am-item---hitdiff--XP-----projH.--EndH.----SpellName spell = 1152 711 90 1 1 558 1 556 1 -1 0 -1 0 -1 2 40 43 100 Wind_Strike spell = 1153 1165 108 1 3 555 3 557 2 559 1 -1 0 -1 0 40 43 100 Confuse spell = 1154 711 93 1 5 555 1 556 1 558 1 -1 0 -1 4 50 43 100 Water_Strike spell = 1156 711 96 1 9 557 2 556 1 558 1 -1 0 -1 6 55 43 100 Earth_Strike spell = 1157 1164 105 1 11 555 3 557 2 559 1 -1 0 -1 0 60 43 100 Weaken spell = 1158 711 99 1 13 554 3 556 2 558 1 -1 0 -1 8 75 43 100 Fire_Strike spell = 1160 711 117 1 17 556 2 562 1 -1 0 -1 0 -1 9 84 43 100 Air_Bolt spell = 1161 1163 102 1 19 555 2 557 3 559 1 -1 0 -1 0 80 43 100 Curse spell = 1163 711 120 1 23 555 2 556 2 562 1 -1 0 -1 11 90 43 100 Water_Bolt spell = 1572 710 177 1 20 557 3 555 3 561 2 -1 0 -1 0 50 43 100 Bind spell = 1166 711 123 1 29 557 3 556 2 562 1 -1 0 -1 12 100 43 100 Earth_Bolt spell = 1169 711 126 1 35 554 4 556 3 562 1 -1 0 -1 13 120 43 100 Fire_Bolt spell = 1171 1165 145 1 39 557 2 556 2 562 1 -1 0 -1 15 150 43 100 Crumble_Undead spell = 1172 711 132 1 41 556 3 560 1 -1 0 -1 0 -1 13 130 43 100 Air_Blast spell = 1175 711 135 1 47 555 3 556 3 560 1 -1 0 -1 14 135 43 100 Water_Blast spell = 1539 708 87 1 50 554 5 560 1 -1 0 -1 0 1409 25 200 43 100 Iban_Blast spell = 1582 710 177 1 50 557 4 555 4 561 2 -1 0 -1 5 100 43 100 Snare spell = 12037 1576 327 1 50 560 1 558 4 -1 0 -1 0 4170 19 200 43 100 Magic_Dart spell = 1177 711 138 1 53 556 3 557 4 560 1 -1 0 -1 15 150 43 100 Earth_Blast spell = 1181 711 129 1 59 556 4 554 5 560 1 -1 0 -1 16 180 43 100 Fire_Blast spell = 1183 1167 158 1 62 556 5 565 1 -1 0 -1 0 -1 17 232 43 100 Air_Wave spell = 1185 1167 161 1 65 556 5 565 1 555 7 -1 0 -1 18 240 43 100 Water_Wave spell = 1188 1167 164 1 70 556 5 565 1 557 7 -1 0 -1 19 244 43 100 Earth_Wave spell = 1189 1167 155 1 75 556 5 565 1 554 7 -1 0 -1 20 250 43 100 Fire_Wave spell = 1592 710 177 1 79 557 5 555 5 561 4 -1 0 -1 40 180 43 100 Entangle spell = 12445 1819 343 1 85 563 1 562 1 560 1 -1 0 -1 0 500 43 100 Teleblock // ========= // ANCIENT // ========= spell = 12939 1978 385 0 50 562 2 560 2 554 1 556 1 -1 13 140 43 50 Smoke_Rush spell = 12987 1978 379 0 52 562 2 560 2 556 1 566 1 -1 14 140 43 0 Shadow_Rush spell = 12901 1978 373 0 56 562 2 560 2 565 1 -1 0 -1 15 140 0 0 Blood_Rush spell = 12861 1978 361 0 58 562 2 560 2 555 2 -1 0 -1 16 140 0 0 Ice_Rush spell = 12951 1978 387 0 74 560 2 565 2 554 2 556 2 -1 26 250 43 50 Smoke_Blitz spell = 12999 1978 381 0 76 560 2 565 2 556 2 566 2 -1 24 250 43 0 Shadow_Blitz spell = 12911 1978 375 0 80 560 2 565 4 -1 0 -1 0 -1 25 250 0 0 Blood_Blitz spell = 12871 1978 367 0 82 560 2 565 2 555 3 -1 0 -1 26 250 0 0 Ice_Blitz // ========================= // MODERN - NON PROJECTILE // ========================= spell = 1190 811 76 0 60 554 2 565 2 556 4 -1 0 2415 20 200 100 100 Saradomin_Strike spell = 1191 811 77 0 60 554 1 565 2 556 4 -1 0 2416 20 200 100 100 Claws_Of_Guthix spell = 1192 811 78 0 60 554 4 565 2 556 1 -1 0 2417 300 200 0 0 Flames_Of_Zamorak // ========================== // ANCIENT - NON PROJECTILE // ========================== spell = 12963 1979 387 0 62 562 4 560 2 554 2 556 2 -1 17 200 0 0 Smoke_Burst spell = 13011 1979 382 0 64 562 4 560 2 556 2 566 2 -1 17 200 0 0 Shadow_Burst spell = 12919 1979 373 0 68 562 4 560 2 565 2 -1 0 -1 21 200 0 0 Blood_Burst spell = 12881 1979 363 0 70 560 2 562 4 555 4 -1 0 -1 22 20 0 0 Ice_Burst spell = 12975 1979 59 0 86 560 4 565 2 554 4 557 4 -1 20 280 0 0 Smoke_Barrage spell = 13023 1979 383 0 88 560 4 565 2 556 4 566 3 -1 30 280 0 0 Shadow_Barrage spell = 12929 1979 481 0 92 560 4 565 4 566 1 -1 0 -1 40 280 0 0 Blood_Barrage spell = 12891 1979 369 0 94 560 4 565 2 555 6 -1 0 -1 55 280 0 0 Ice_Barrage item = 14498 1979 157 0 94 560 0 565 0 555 0 -1 0 -1 55[/CODE] Here you can change any values to your liking.
  11. Thanks :) and ahah yeah I know >.< I couldnt think of anything better for that one as well as the crafting, herblore, and cooking :P But it's supposed to show strength cause he's breaking out of the ice I guess? Aha, idk, any suggestions based on 317 anims and gfx's?
  12. Hey guys, I recently added a ::skill command and what it does is displays a gfx and animation according to the skillcape the player is wearing. Let me know what you think of the skillcape emotes, and give me any suggestions on what I should change, and tell me which ones you liked best :) [video=youtube;RkhQ6tHOKak]http://www.youtube.com/watch?v=RkhQ6tHOKak[/video]
  13. Look up: public boolean npcGetsAnnoyed in the NPC Handler.java. Then just remove case 941:
  14. Look up: public boolean npcGetsAnnoyed in the NPC Handler.java. Under there just add case *npcnamehere*:
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