Jump to content

Realscape

Donator
  • Content count

    298
  • Joined

  • Last visited

  1. [B]Server Developers:[/B] [LIST] [*] [URL="http://www.runelocus.com/forums/member.php?63-Realscape"]Realscape[/URL] [/LIST] [B]Client Developers:[/B] [LIST] [*] N/A [/LIST] [B]Web Developers:[/B] [LIST] [*] N/A [/LIST]
  2. [Center][COLOR="Lime"][SIZE="6"]Media[/SIZE][/COLOR] [spoiler=Client] [SIZE="3"][B]Music Button : [IMG]http://i48.tinypic.com/xeo4yf.png[/IMG] Music Playlist : [IMG]http://i47.tinypic.com/kcclqa.png[/IMG] Low Detail : [IMG]http://i48.tinypic.com/2kkc29.png[/IMG] High Detail : [IMG]http://i45.tinypic.com/wtgaix.png[/IMG][/B][/SIZE] [/spoiler] [spoiler=Server] [SIZE="3"][B]Unlock System : [IMG]http://i47.tinypic.com/swwbhw.png[/IMG] Gnome Glider : [IMG]http://i49.tinypic.com/hx0scg.png[/IMG] Skill Interface : [IMG]http://i50.tinypic.com/35ck7iu.png[/IMG] GlassMaking : [IMG]http://i49.tinypic.com/s3dgsm.png[/IMG] Crafting : [IMG]http://i48.tinypic.com/212u0ww.png[/IMG] Destroy item : [IMG]http://i45.tinypic.com/2usij5s.png[/IMG] Random Event : [IMG]http://i45.tinypic.com/5x7nn7.png[/IMG] Cat's : [IMG]http://i48.tinypic.com/313hdar.png[/IMG] Grain Hopper : [IMG]http://i45.tinypic.com/11io851.png[/IMG][/B][/SIZE] Cat talk : [IMG]http://i45.tinypic.com/2dp66e.png[/IMG] Cat shoo away : [IMG]http://i45.tinypic.com/2h69kdl.png[/IMG] Sailing : [IMG]http://i47.tinypic.com/ojee4z.png[/IMG] [/spoiler] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][14-7-2012][/SIZE][/B] [LIST] [*]Added Gnome Glider traveling. [*]Added sailing. [*]Added fully working barrows. [*]Changed Thieving (its better now). [*]Fixed some Npc Sounds. [*]Fixed Special attack. [*]Fixed a dupe. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][15-7-2012][/SIZE][/B] [LIST] [*]Added unlocking music system. [*]Added some sounds to npc's. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][17-7-2012][/SIZE][/B] [LIST] [*]Added Npc loots. [*]Added more sounds to npc's. [*]Added more sounds to wapons. [*]Added Perfect Ranging. [*]Added Music Button. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][18-7-2012][/SIZE][/B] [LIST] [*]Added fully working slayer with every slayer master. [*]Added 63wave fight cave. [*]Added added some npc animation's. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][25-8-2012][/SIZE][/B] [LIST] [*]Added Glass Making. [*]Added Eating Pizza. [*]Removed some bad skills. [*]Added fully runescape shops. [*]Added Yo-Yo. [*]Added Marrionet. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][28-8-2012][/SIZE][/B] [LIST] [*]Added Fixed a bug. [*]Added Destroy item. [*]Fixed Crafting Glitch. [*]Added Better Crafting Leather. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][29-8-2012][/SIZE][/B] [LIST] [*]Added Random Event. [*]Fixed Firemaking. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][31-8-2012][/SIZE][/B] [LIST] [*]Added Grain Hopper. [*]Added High and Low detail. [*]Added Cat's. [/LIST] [B][SIZE="4"][COLOR="Green"]Update log[/COLOR][/SIZE] [SIZE="3"][4-9-2012][/SIZE][/B] [LIST] [*]Added Cat dialogue. [*]Added Sailing with dialogue. [*]Added fully working Dragon slayer with runescape dialogue going to make a picture or movie soon. [*]Added fully runescape shops. [/LIST] [/Center]
  3. Welcome to RS Remake - 2007 Thread layout : vault. this is what we have done so far: The [B][COLOR=Red]red[/COLOR][/B] color code means the feature has not yet been started. The [COLOR=#ff8c00][B]orange[/B] [/COLOR]color code means the feature has been started and is under construction. The [COLOR=#008000][B]green[/B] [/COLOR]color code means the feature has been finished. [COLOR="Orange"][SIZE="3"][B]Combat[/B][/SIZE][/COLOR] [LIST] [*][COLOR=#008000]PvP fully complete [/COLOR] [*][COLOR=#008000]PvM fully complete [/COLOR] [*][COLOR=#008000]Perfect max hit formulas [/COLOR] [*][COLOR=#008000]Perfect accuracy forumlas [/COLOR] [*][COLOR=#ff8c00]Every weapon special attacks [/COLOR] [*][COLOR=#008000]Equipment effects (i.e barrows) [/COLOR] [*][COLOR=#008000]Equipment requirements [/COLOR] [*][COLOR=#008000]Degradable items [/COLOR] [*][COLOR=#008000]Weapon poisoning [/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122221425/runescape/images/8/84/Agility-icon.png[/IMG][COLOR="Orange"][SIZE="3"][B]Agility[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Red"]Influence how long you'll be able to Run.[/COLOR] [*][COLOR="Red"]Influence double/triple/quadruple pickpocket loots [/COLOR] [*][COLOR="Red"]Failing Obstacles[/COLOR] [*][COLOR="Red"]Gnome Agility Course[/COLOR] [*][COLOR="Red"]Agility Pyramid[/COLOR] [*][COLOR="Red"]Brimhaven Agility Arena[/COLOR] [*][COLOR="red"]Monkey Agility Course[/COLOR] [*][COLOR="red"]Wilderness Agility Course[/COLOR] [*][COLOR="red"]Werewolf Agility Course[/COLOR] [*][COLOR="Red"]Gaining Tickets[/COLOR] [*][COLOR="Red"]Rewards[/COLOR] [/LIST] [IMG]http://images2.wikia.nocookie.net/__cb20120122233806/runescape/images/e/e5/Construction-icon.png[/IMG][COLOR="Red"][SIZE="3"][B]Construction[/B][/SIZE] [LIST] [*]Stat-Boosting Items [*]Servants [*]Flatpacks [*]Gardens [*]Parlours [*]Kitchens [*]Dining Rooms [*]Workshops [*]Bedrooms [*]Skill Halls [*]Games Rooms [*]Combat Rooms [*]Quest Halls [*]Studies [*]Menageries [*]Costume Rooms [*]Chapels [*]Portal Chambers [*]Formal Gardens [*]Throne Rooms [*]Oubliette [*]Dungeon Rooms [*]Treasure Rooms [*]Real Estate Agents [*]Sawmill Operator [*]Stonemason [*]Garden Supplier [*]Herald (Sir Renitee) [*]Taxidermist [/LIST][/COLOR] [IMG]http://images3.wikia.nocookie.net/__cb20120122233049/runescape/images/f/f7/Cooking-icon.png[/IMG][COLOR="Orange"][SIZE="3"][B]Cooking[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Helpful Drinks[/COLOR] [*][COLOR="Red"]Cooking Gauntlets[/COLOR] [*][COLOR="Green"]All Fish[/COLOR] [*][COLOR="Green"]All Foods[/COLOR] [/LIST] [IMG]http://images3.wikia.nocookie.net/__cb20120122231156/runescape/images/4/48/Crafting-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Crafting[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Pottery[/COLOR] [*][COLOR="Green"]Leather[/COLOR] [*][COLOR="Green"]Snakeskin Armor[/COLOR] [*][COLOR="Green"]Dragonhide Leather[/COLOR] [*][COLOR="Green"]Jewelry[/COLOR] [*][COLOR="Green"]Weaving[/COLOR] [*][COLOR="Green"]Glass Making[/COLOR] [*][COLOR="Green"]Battle Staffs[/COLOR] [*][COLOR="Orange"]Spinning[/COLOR] [/LIST] [IMG]http://images3.wikia.nocookie.net/__cb20120122213351/runescape/images/f/f0/Farming-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Farming[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Obtaining Seeds[/COLOR] [*][COLOR="red"]Farming Tools[/COLOR] [*][COLOR="red"]Farming Plots[/COLOR] [*][COLOR="red"]Preparing Plots[/COLOR] [*][COLOR="red"]Growing Your Crops[/COLOR] [*][COLOR="Red"]Protecting Your Plants[/COLOR] [*][COLOR="red"]Produce Containers[/COLOR] [*][COLOR="red"]Other Events & Items[/COLOR] [*][COLOR="red"]Herb Allotments[/COLOR] [*][COLOR="Red"]Fruit/Vegetable Allotments[/COLOR] [*][COLOR="red"]Tree/Bush Allotments[/COLOR] [*][COLOR="red"]Compost Bin[/COLOR] [/LIST] [IMG]http://images2.wikia.nocookie.net/__cb20120121214504/runescape/images/6/6d/Firemaking-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Firemaking[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]All Logs[/COLOR] [*][COLOR="Green"]Fire removing/global[/COLOR] [*][COLOR="Green"]Using tinderbox --> Dropped Logs[/COLOR] [*][COLOR="Red"]Lanterns[/COLOR] [*][COLOR="Red"]Firelighters[/COLOR] [*][COLOR="Green"]Clipped Autowalk[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120123002212/runescape/images/0/0b/Fishing-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Fishing[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Fishing Gear[/COLOR] [*][COLOR="red"]Catching Fish[/COLOR] [*][COLOR="red"]Fishing Guild[/COLOR] [*][COLOR="red"]Random Events[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120122200319/runescape/images/7/77/Fletching-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Fletching[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]Fletching Arrows[/COLOR] [*][COLOR="Green"]Fletching Bows[/COLOR] [*][COLOR="Green"]Fletching Crossbows[/COLOR] [*][COLOR="Red"]Darts[/COLOR] [*][COLOR="Green"]Bolts[/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122235048/runescape/images/f/f1/Herblore-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Herblore[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]Obtaining Herbs[/COLOR] [*][COLOR="Green"]Obtaining Vials[/COLOR] [*][COLOR="Green"]Creating Potions[/COLOR] [*][COLOR="Green"]Combining & Emptying Potions[/COLOR] [*][COLOR="red"]Greenman's Ale[/COLOR] [*][COLOR="Green"]Cleaning Herbs[/COLOR] [*][COLOR="Green"]All Ingredients[/COLOR] [*][COLOR="Green"]All Potions[/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122231407/runescape/images/8/83/Hunter-icon.png[/IMG][SIZE="3"][B]Hunter[/B][/SIZE] [LIST] [*][COLOR="red"]Hunting Equipment[/COLOR] [*][COLOR="red"]Hunting Areas[/COLOR] [*][COLOR="red"]Birds[/COLOR] [*][COLOR="red"]Butterflies[/COLOR] [*][COLOR="red"]Deadfall Traps[/COLOR] [*][COLOR="red"]Box Traps[/COLOR] [*][COLOR="red"]Net Traps[/COLOR] [*][COLOR="red"]Pitfall Traps[/COLOR] [*][COLOR="red"]Falconry[/COLOR] [*][COLOR="red"]Imps[/COLOR] [*][COLOR="red"]Rabbits[/COLOR] [*][COLOR="red"]Lassoing[/COLOR] [*][COLOR="red"]Hunter Clothing[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120122191028/runescape/images/2/28/Mining-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Mining[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Mining All Ores[/COLOR] [*][COLOR="red"]Obtaining Gems[/COLOR] [*][COLOR="red"]Dwarven Stouts[/COLOR] [*][COLOR="red"]Mature Stouts & Beer [/COLOR] [*][COLOR="red"]Braindeath Rum[/COLOR] [*][COLOR="red"]Pickaxe Requirements[/COLOR] [*][COLOR="red"]Limestone[/COLOR] [*][COLOR="red"]Rune Essence[/COLOR] [*][COLOR="red"]Elemental[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120121220331/runescape/images/2/24/Prayer-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Prayer[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]Stat-Boosting Altars[/COLOR] [*][COLOR="Green"]Bone burying[/COLOR] [*][COLOR="red"]Ectofuntus[/COLOR] [*][COLOR="Green"]Protect Prayers/Deflect Prayers + effects[/COLOR] [*][COLOR="Green"]Amulets & Symbols[/COLOR] [*][COLOR="Green"]Prayers[/COLOR] [*][COLOR="Orange"]Clothing[/COLOR] [*][COLOR="Red"]Maces & Other Weapons [/COLOR] [*][COLOR="Green"]Prayer Books[/COLOR] [*][COLOR="red"]Having Symbols Blessed[/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122223429/runescape/images/6/64/Runecrafting-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Runecrafting[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]Rune Essence[/COLOR] [*][COLOR="red"]Pure Rune Essence[/COLOR] [*][COLOR="Green"]Talismans[/COLOR] [*][COLOR="Green"]Tiaras[/COLOR] [*][COLOR="Green"]Runecrafting Altars[/COLOR] [*][COLOR="Orange"]Abyss[/COLOR] [*][COLOR="Green"]Crafting Runes[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120121214707/runescape/images/c/cf/Slayer-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Slayer[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Green"]Low level Tasks[/COLOR] [*][COLOR="Green"]Medium level Tasks[/COLOR] [*][COLOR="Green"]High level Tasks[/COLOR] [*][COLOR="Green"]NPCS[/COLOR] [*][COLOR="Green"]Every Slayer Master[/COLOR] [*][COLOR="Orange"]Slayer Dungeons[/COLOR] [*][COLOR="Green"]Slayer Tower[/COLOR] [*][COLOR="orange"]Pollinivneach Slayer Dungeon[/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122232122/runescape/images/d/df/Smithing-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Smithing[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Dwarven Stouts[/COLOR] [*][COLOR="red"]Mature Stouts & Beer [/COLOR] [*][COLOR="Green"]Smelting Ores[/COLOR] [*][COLOR="Green"]Smelting with Magic[/COLOR] [*][COLOR="Red"]Smithing Elemental[/COLOR] [*][COLOR="Green"]Smithing Steel[/COLOR] [*][COLOR="Green"]Smithing Mithril[/COLOR] [*][COLOR="Green"]Smithing Adamant[/COLOR] [*][COLOR="Green"]Smithing Rune[/COLOR] [/LIST] [IMG]http://images1.wikia.nocookie.net/__cb20120122201602/runescape/images/f/f3/Thieving-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Thieving[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Red"]Thieving minigame - Rogues Den[/COLOR] [*][COLOR="Orange"]Helpful Drinks[/COLOR] [*][COLOR="Green"]Picking Pockets (All npcs & Correct Items)[/COLOR] [*][COLOR="Orange"]Looting Market Stalls[/COLOR] [*][COLOR="red"]Pick Locking[/COLOR] [*][COLOR="red"]Disarming Traps[/COLOR] [*][COLOR="Green"]Chest Looting[/COLOR] [/LIST] [IMG]http://images4.wikia.nocookie.net/__cb20120122222711/runescape/images/0/0f/Woodcutting-icon.png[/IMG][COLOR="orange"][SIZE="3"][B]Woodcutting[/B][/SIZE][/COLOR] [LIST] [*][COLOR="Red"]Tree Spirit[/COLOR] [*][COLOR="Red"]All Trees[/COLOR] [*][COLOR="Red"]All Axes[/COLOR] [*][COLOR="Red"]Inferno Adze[/COLOR] [*][COLOR="red"]Machetes[/COLOR] [*][COLOR="red"]Canoes[/COLOR] [*][COLOR="red"]Helpful Equipment[/COLOR] [*][COLOR="red"]Bird Nests[/COLOR] [/LIST] [IMG]http://images2.wikia.nocookie.net/__cb20111124170261/runescape/images/c/c0/Quest.png[/IMG][COLOR="orange"][SIZE="3"][B]Quests[/B][/SIZE][/COLOR] [LIST] [*][COLOR="red"]Black Knights' Fortress[/COLOR] [*][COLOR="Green"]Cook's Assistant[/COLOR] [*][COLOR="red"]Druidic Ritual[/COLOR] [*][COLOR="red"]Demon Slayer[/COLOR] [*][COLOR="red"]Dragon Slayer[/COLOR] [*][COLOR="red"]Recipe for Disaster[/COLOR] [*][Color="Orange"]Custom Quests[/color] [/LIST] [SIZE="4"][B][U]Support signature:[/U][/B][/SIZE] #1 Preview: [URL="http://www.runelocus.com/forums/showthread.php?81632-Rs-Remake-2006-2007&p=683495#post683495"][IMG]http://i.imgur.com/mazVa.png[/IMG][/URL] #1 Code: [PHP][CENTER][URL="http://www.runelocus.com/forums/showthread.php?81632-Rs-Remake-2006-2007&p=683495#post683495"][IMG]http://i.imgur.com/mazVa.png[/IMG][/URL][/CENTER][/PHP] #2 Preview: [URL="http://www.runelocus.com/forums/showthread.php?81632-Rs-Remake-2006-2007&p=683495#post683495"][IMG]http://i46.tinypic.com/kdmvm1.png[/IMG][/URL] #2 Code: [PHP][CENTER][URL="http://www.runelocus.com/forums/showthread.php?81632-Rs-Remake-2006-2007&p=683495#post683495"][IMG]http://i46.tinypic.com/kdmvm1.png[/IMG][/URL][/CENTER][/PHP]
  4. i didnt remove the auth i just rape this from a server
  5. [COLOR="Lime"]What are you adding? Fully 63 Wave Fight Caves like runescape[/COLOR] Lets start First make a new class named Location:server/model/minigames/thzaar/FightCaves.java [CODE]package server.game.minigames.tzhaar; import server.Server; import server.game.npcs.NPCHandler; import server.game.players.Client; public class FightCaves { public static final int TZ_KIH = 2627, TZ_KEK_SPAWN = 2738, TZ_KEK = 2630, TOK_XIL = 2631, YT_MEJKOT = 2741, KET_ZEK = 2743, TZTOK_JAD = 2745; /** * Holds the data for the 63 waves fight cave. */ private final int[][] WAVES = {{TZ_KIH}, {TZ_KIH,TZ_KIH}, {TZ_KEK}, {TZ_KEK,TZ_KIH}, {TZ_KEK,TZ_KIH,TZ_KIH}, {TZ_KEK,TZ_KEK}, {TOK_XIL}, {TOK_XIL,TZ_KIH}, {TOK_XIL,TZ_KIH,TZ_KIH}, {TOK_XIL,TZ_KEK}, {TOK_XIL,TZ_KEK,TZ_KIH}, {TOK_XIL,TZ_KEK,TZ_KIH,TZ_KIH}, {TOK_XIL,TZ_KEK,TZ_KEK}, {TOK_XIL,TOK_XIL}, {YT_MEJKOT}, {YT_MEJKOT,TZ_KIH}, {YT_MEJKOT,TZ_KIH,TZ_KIH}, {YT_MEJKOT,TZ_KEK}, {YT_MEJKOT,TZ_KEK,TZ_KIH}, {YT_MEJKOT,TZ_KEK,TZ_KIH,TZ_KIH}, {YT_MEJKOT,TZ_KEK,TZ_KEK}, {YT_MEJKOT,TOK_XIL}, {YT_MEJKOT,TOK_XIL,TZ_KIH}, {YT_MEJKOT,TOK_XIL,TZ_KIH,TZ_KIH}, {YT_MEJKOT,TOK_XIL,TZ_KEK}, {YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KIH}, {YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KIH,TZ_KIH}, {YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KEK}, {YT_MEJKOT,TOK_XIL,TOK_XIL}, {YT_MEJKOT,YT_MEJKOT}, {KET_ZEK}, {KET_ZEK,TZ_KIH}, {KET_ZEK,TZ_KIH,TZ_KIH}, {KET_ZEK,TZ_KEK}, {KET_ZEK,TZ_KEK,TZ_KIH}, {KET_ZEK,TZ_KEK,TZ_KIH,TZ_KIH}, {KET_ZEK,TZ_KEK,TZ_KEK}, {KET_ZEK,TOK_XIL}, {KET_ZEK,TOK_XIL,TZ_KIH}, {KET_ZEK,TOK_XIL,TZ_KIH,TZ_KIH}, {KET_ZEK,TOK_XIL,TZ_KEK}, {KET_ZEK,TOK_XIL,TZ_KEK,TZ_KIH}, {KET_ZEK,TOK_XIL,TZ_KEK,TZ_KIH,TZ_KIH}, {KET_ZEK,TOK_XIL,TZ_KEK,TZ_KEK}, {KET_ZEK,TOK_XIL,TOK_XIL}, {KET_ZEK,YT_MEJKOT}, {KET_ZEK,YT_MEJKOT,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TZ_KIH,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TZ_KEK}, {KET_ZEK,YT_MEJKOT,TZ_KEK,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TZ_KEK,TZ_KIH,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TZ_KEK,TZ_KEK}, {KET_ZEK,YT_MEJKOT,TOK_XIL}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KIH,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KEK}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KIH,TZ_KIH}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TZ_KEK,TZ_KEK}, {KET_ZEK,YT_MEJKOT,TOK_XIL,TOK_XIL}, {KET_ZEK,YT_MEJKOT,YT_MEJKOT}, {KET_ZEK,KET_ZEK}, {TZTOK_JAD}}; private final static int[][] COORDINATES = {{2403, 5094}, {2390, 5096}, {2392, 5077}, {2408, 5080}, {2413, 5108}, {2381, 5106}, {2379, 5072}, {2420, 5082}}; /** * Handles spawning the next fightcave wave. * [MENTION=75098]Para[/MENTION]m c * The player. */ public void spawnNextWave(Client c) { if (c != null) { if (c.waveId >= WAVES.length) { c.waveId = 0; return; } if (c.waveId < 0){ return; } int npcAmount = WAVES[c.waveId].length; for (int j = 0; j < npcAmount; j++) { int npc = WAVES[c.waveId][j]; int X = COORDINATES[j][0]; int Y = COORDINATES[j][1]; int H = c.heightLevel; int hp = getHp(npc); int max = getMax(npc); int atk = getAtk(npc); int def = getDef(npc); Server.npcHandler.spawnNpc(c, npc, X, Y, H, 0, hp, max, atk, def, true, false); } c.tzhaarToKill = npcAmount; c.tzhaarKilled = 0; } } /** * Handles the correct tz-kih effect; prayer * is drained by the formula: drain = damage + 1 * [MENTION=75098]Para[/MENTION]m c * The player * [MENTION=75098]Para[/MENTION]m i * The npcId * [MENTION=75098]Para[/MENTION]m damage * What the npchit */ public static void tzKihEffect(Client c,int i, int damage) { if(NPCHandler.npcs[i].npcType == TZ_KIH) { if(c != null) { if(c.playerLevel[5] > 0) { c.playerLevel[5] -= 1 + damage; c.getPA().refreshSkill(5); } } } } public static void tzKekEffect(Client c, int i) { if(NPCHandler.npcs[i].npcType == TZ_KEK) { int x = NPCHandler.npcs[i].absX + 2; int y = NPCHandler.npcs[i].absY + 2; int x1 = NPCHandler.npcs[i].absX - 2; int y1 = NPCHandler.npcs[i].absY - 2; int hp = getHp(TZ_KEK_SPAWN); int max = getMax(TZ_KEK_SPAWN); int atk = getAtk(TZ_KEK_SPAWN); int def = getDef(TZ_KEK_SPAWN); if(c != null) { if(c.tzKekTimer == 0) { if(NPCHandler.npcs[i].isDead) { Server.npcHandler.spawnNpc(c, TZ_KEK_SPAWN, x, y, c.heightLevel, 0, hp, max, atk, def, true, false); Server.npcHandler.spawnNpc(c, TZ_KEK_SPAWN, x1, y1, c.heightLevel, 0, hp, max, atk, def, true, false); } } } } } public static int getHp(int npc) { switch (npc) { case TZ_KIH: case TZ_KEK_SPAWN: return 10; case TZ_KEK: return 20; case TOK_XIL: return 40; case YT_MEJKOT: return 80; case KET_ZEK: return 150; case TZTOK_JAD: return 250; } return 100; } public static int getMax(int npc) { switch (npc) { case TZ_KIH: case TZ_KEK_SPAWN: return 4; case TZ_KEK: return 7; case TOK_XIL: return 13; case YT_MEJKOT: return 28; case KET_ZEK: return 54; case TZTOK_JAD: return 97; } return 5; } public static int getAtk(int npc) { switch (npc) { case TZ_KIH: case TZ_KEK_SPAWN: return 30; case TZ_KEK: return 50; case TOK_XIL: return 100; case YT_MEJKOT: return 150; case KET_ZEK: return 450; case TZTOK_JAD: return 650; } return 100; } public static int getDef(int npc) { switch (npc) { case TZ_KIH: case TZ_KEK_SPAWN: return 30; case TZ_KEK: return 50; case TOK_XIL: return 100; case YT_MEJKOT: return 150; case KET_ZEK: return 300; case TZTOK_JAD: return 500; } return 100; } }[/CODE] Next go to NPCHandler look for something [B]private void killedBarrow(int i) {[/B] add this under the last } u see: [CODE] private void tzhaarDeathHandler(int i) { if (isFightCaveNpc(i) && npcs[i].npcType != FightCaves.TZ_KEK) killedTzhaar(i); if(npcs[i].npcType == FightCaves.TZ_KEK_SPAWN) { int p = npcs[i].killerId; if (PlayerHandler.players[p] != null) { Client c = (Client) PlayerHandler.players[p]; c.tzKekSpawn += 1; if(c.tzKekSpawn == 2) { killedTzhaar(i); c.tzKekSpawn = 0; } } } if(npcs[i].npcType == FightCaves.TZ_KEK) { int p = npcs[i].killerId; if (PlayerHandler.players[p] != null) { Client c = (Client) PlayerHandler.players[p]; FightCaves.tzKekEffect(c, i); } } } private void killedTzhaar(int i) { final Client c2 = (Client) PlayerHandler.players[npcs[i].spawnedBy]; c2.tzhaarKilled++; if (c2.tzhaarKilled == c2.tzhaarToKill) { c2.waveId++; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { if (c2 != null) { Server.fightCaves.spawnNextWave(c2); } c.stop(); } }, 7500); } } public void handleJadDeath(int i) { Client c = (Client)Server.playerHandler.players[npcs[i].spawnedBy]; c.getItems().addItem(6570,1); c.getDH().sendDialogues(69, 2617); c.getPA().resetTzhaar(); c.waveId = 300; }[/CODE] then look for [B]if (npcs[i].isDead == true) {[/B] scroll down till u see something like this [CODE]dropItems(i); // npc drops items! appendSlayerExperience(i);[/CODE] under one of them add : [CODE]tzhaarDeathHandler(i); [/CODE] and [CODE] if (npcs[i].npcType == 2745) { handleJadDeath(i); }[/CODE] then look for [B]public void applydamage[/B] and scroll down till u reach the end of the public above [B]c.getPA().refreshSkill(3);[/B] add : [CODE] FightCaves.tzKihEffect(c, i, damage);[/CODE] Next go to PlayerAssistant and add this somewhere : [CODE] public void resetTzhaar() { c.waveId = -1; c.tzhaarToKill = -1; c.tzhaarKilled = -1; movePlayer(2438, 5168, 0); } public void enterCaves() { c.getPA().movePlayer(2413,5117, c.playerId * 4); c.waveId = 0; c.tzhaarToKill = -1; c.tzhaarKilled = -1; EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer e) { Server.fightCaves.spawnNextWave((Client)PlayerHandler.players[c.playerId]); e.stop(); } }, 10000); }[/CODE] Next look for givelife and add this: [CODE] } else if (c.inFightCaves()) { c.getPA().resetTzhaar();[/CODE] next go to client.java and look for [B]correctCoordinates()[/B] put this under it [CODE] if (inFightCaves()) { getPA().movePlayer(absX, absY, playerId * 4); sendMessage("Your wave will start in 10 seconds."); EventManager.getSingleton().addEvent(new Event() { public void execute(EventContainer c) { Server.fightCaves.spawnNextWave((Client)PlayerHandler.players[playerId]); c.stop(); } }, 10000); }[/CODE] Next go to player.java and add this: [CODE] tzhaarToKill = 0, tzhaarKilled = 0, tzKekSpawn = 0, tzKekTimer = 0, waveId,[/CODE] Next search for [B]inMulti()[/B] add this under the last } u see after inmulti : [CODE] public boolean inFightCaves() { return absX >= 2360 && absX <= 2445 && absY >= 5045 && absY <= 5125; }[/CODE] go to your sendialogue and add this : [CODE] case 69: sendNpcChat2("You even defeated TzTok-Jad, I am most impressed!", "Please accept this gift as a reward.", c.talkingNpc, "Tzhaar-Mej-Tal"); c.nextChat = -1; break;[/CODE] reply if i forgot something btw add the imports Credits : 25% me for ripping from source and editing a little part 75% to the owner of the source
  6. More pictures please.
  7. Why is this 474...
  8. Hybrid fails when i switch my character is not stopping attacking (auto retaliate is off ) does some one know how to let the character stop hitting after switching gear. I am using PI
  9. Realscape

    Where?

    Where can i download this server? post a link please [IMG]http://www.runelocus.com/images/server_uploads/10546_9327.png[/IMG]
  10. [QUOTE=Kineticz';637077] There is a showcase of the top 4 players on the index. This is databased linked, automatically updated upon page refresh, and will only show the top 4 players, exactly how Jagex formatted theirs, all I was given though was the CSS and original HTML, these btw, once again will provide the appropriate link to the users Highscores. [ATTACH=CONFIG]5339[/ATTACH] [/QUOTE] haha im #2 player now:) where is my picture:P
  11. [quote name='tinniwinie']i bet you're mod there? defending your server? lol ign: evil perhaps? p.s. you must be new here? nothing is changed mate.... well except home. :rolleyes:[/QUOTE] Bro im here since 2006. and no im not a moderator.
×