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Rameez

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About Rameez

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    Iron Member
  • Birthday 05/03/1993
  1. [b]*Client Sided*[/b] Replace your Skills Class with the following code: [code]final class Skills { public static int skillsCount = 25; public static String skillNames[] = { "attack", "defence", "strength", "hitpoints", "ranged", "prayer", "magic", "cooking", "woodcutting", "fletching", "fishing", "firemaking", "crafting", "smithing", "mining", "herblore", "agility", "thieving", "slayer", "farming", "runecraft", "construction", "hunter", "summoning", "dungeoneering" }; public static boolean skillEnabled[] = { true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true, true }; }[/code] Add this following code in your Client class: [code]public int getXPForLevel(int level) { int points = 0; int output = 0; for (int lvl = 1; lvl <= level; lvl++) { points += Math.floor(lvl + 300.0 * Math.pow(2.0, lvl / 7.0)); if (lvl >= level) { return output; } output = (int)Math.floor(points / 4); } return 0; } public String[] skillNames = { "Attack", "Hitpoints", "Mining", "Strength", "Agility", "Smithing", "Defence", "Herblore", "Fishing", "Range", "Thieving", "Cooking", "Prayer", "Crafting", "Firemaking", "Magic", "Fletching", "Woodcutting", "Runecrafting", "Slayer", "Farming", "Construction", "Hunter", "Summoning", "Dungeoneering" }; public String setMessage(int level){ String[] messages = new String[4]; String message = ""; int maxLevel = 99; if(maxStats[level] > maxLevel){ if(level != 24){ maxStats[level] = 99; } else if(maxStats[level] > 120){ maxStats[level] = 120; } } int[] stuff = {0,3,14,2,16,13,1,15,10,4,17,7,5,12,11,6,9,8,20,18,19,21,22,23,24}; messages[0] = skillNames[level]+": "+currentStats[stuff[level]]+"/"+maxStats[stuff[level]]+"\\n"; messages[1] = "Current XP: " + getXPForLevel(maxStats[stuff[level]])+"\\n"; messages[2]= "Remainder: "+ (getXPForLevel(maxStats[stuff[level]]+1)-getXPForLevel(maxStats[stuff[level]]))+"\\n"; messages[3]= "Next level: "+ getXPForLevel(maxStats[stuff[level]]+1); message = messages[0] + messages[1] + messages[2] + messages[3]; return message; }[/code] Still in the Client class, find the following void: [quote]void drawFriendsListOrWelcomeScreen[/quote] Add the following code in that method: [code]if(j >= 206 && j <= 206+25){ j -= 206; class9.message = setMessage(j); return; }[/code] Now in your RSInterface class find the following: [quote]aClass44 = streamLoader_1;[/quote] Now right below it add this code: [code]skillTab602(textDrawingAreas);[/code] Now add the following methods for your SkillTab: [code]public static void skillTab602(TextDrawingArea[] TDA) { RSInterface skill = addInterface(3917); addText(27203, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27204, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27205, "99", 0xFFFF00, false, true, -1, TDA, 0); addText(27206, "99", 0xFFFF00, false, true, -1, TDA, 0); skill.totalChildren(4); skill.child(0, 27203, 158, 175); skill.child(1, 27204, 171, 186); skill.child(2, 27205, 158, 203); skill.child(3, 27206, 171, 214); String[] spriteNames = { "Attack", "HP", "Mine", "Strength", "Agility", "Smith", "Defence", "Herblore", "Fish", "Range", "Thief", "Cook", "Prayer", "Craft", "Fire", "Mage", "Fletch", "Wood", "Rune", "Slay", "Farm", "Construction", "Hunter", "Summon", "Dungeon" }; int[] buttons = { 27207, 27208, 27209, 27210, 27211, 27212, 27213, 27214, 27215, 27216, 27217, 27218, 27219, 27220, 27221, 27222, 27223, 27224, 27225, 27226, 27231, 27232, 27233, 27234, 27235 }; int[] hovers = { 4040, 4076, 4112, 4046, 4082, 4118, 4052, 4088, 4124, 4058, 4094, 4130, 4064, 4100, 4136, 4070, 4106, 4142, 4160, 2832, 13917, 19005, 19006, 19007, 19008 }; int[][] text = { { 4004, 4005 }, { 4016, 4017 }, { 4028, 4029 }, { 4006, 4007 }, { 4018, 4019 }, { 4030, 4031 }, { 4008, 4009 }, { 4020, 4021 }, { 4032, 4033 }, { 4010, 4011 }, { 4022, 4023 }, { 4034, 4035 }, { 4012, 4013 }, { 4024, 4025 }, { 4036, 4037 }, { 4014, 4015 }, { 4026, 4027 }, { 4038, 4039 }, { 4152, 4153 }, { 12166, 12167 }, { 13926, 13927 }, { 18165, 18169 }, { 18166, 18170 }, { 18167, 18171 }, { 18168, 18172 } }; int[] icons = { 3965, 3966, 3967, 3968, 3969, 3970, 3971, 3972, 3973, 3974, 3975, 3976, 3977, 3978, 3979, 3980, 3981, 3982, 4151, 12165, 13925, 27227, 27228, 27229, 27230 }; int[][] buttonCoords = { { 4, 4 }, { 66, 4 }, { 128, 4 }, { 4, 32 }, { 66, 32 }, { 128, 32 }, { 4, 60 }, { 66, 60 }, { 128, 60 }, { 4, 88 }, { 66, 88 }, { 128, 88 }, { 4, 116 }, { 66, 116 }, { 128, 116 }, { 4, 144 }, { 66, 144 }, { 128, 144 }, { 4, 172 }, { 66, 172 }, { 128, 172 }, { 4, 200 }, { 66, 200 }, { 128, 200 }, { 4, 229 } }; int[][] iconCoords = { { 6, 6 }, { 69, 7 }, { 131, 6 }, { 9, 34 }, { 68, 33 }, { 131, 36 }, { 9, 64 }, { 67, 63 }, { 131, 61 }, { 7, 91 }, { 68, 94 }, { 133, 90 }, { 6, 118 }, { 70, 120 }, { 130, 118 }, { 6, 147 }, { 69, 146 }, { 132, 146 }, { 6, 173 }, { 69, 173 }, { 130, 174 }, { 6, 202 }, { 69, 201 }, { 131, 202 }, { 6, 230 } }; int[][] textCoords = { { 31, 7, 44, 18 }, { 93, 7, 106, 18 }, { 155, 7, 168, 18 }, { 31, 35, 44, 46 }, { 93, 35, 106, 46 }, { 155, 35, 168, 46 }, { 31, 63, 44, 74 }, { 93, 63, 106, 74 }, { 155, 63, 168, 74 }, { 31, 91, 44, 102 }, { 93, 91, 106, 102 }, { 155, 91, 168, 102 }, { 31, 119, 44, 130 }, { 93, 119, 106, 130 }, { 155, 119, 168, 130 }, { 31, 147, 44, 158 }, { 93, 147, 106, 158 }, { 155, 147, 168, 158 }, { 31, 175, 44, 186 }, { 93, 175, 106, 186 }, { 155, 175, 168, 186 }, { 32, 203, 45, 214 }, { 94, 203, 107, 214 }, { 156, 203, 169, 214 }, { 32, 231, 45, 242 } }; int[][] newText = { { 18165, 18166, 18167, 18168 }, { 18169, 18170, 18171, 18172 }, { 27223, 27224, 27225, 27226 } }; for (int i = 0; i < hovers.length; i++) { createSkillHover(hovers[i], 206 + i); //addTooltipBox(hovers[i], 205 + i); addSkillButton(buttons[i]); addImage(icons[i], spriteNames[i]); } for (int i = 0; i < 4; i++) { addSkillText(newText[0][i], false, i + 21); addSkillText(newText[1][i], true, i + 21); } skill.children(icons.length + (text.length * 2) + hovers.length + buttons.length + 1); int frame = 0; RSInterface totalLevel = interfaceCache[3984]; totalLevel.message = "@[email protected] level: %1"; totalLevel.textDrawingAreas = fonts[2]; skill.child(frame, 3984, 94, 237); frame++; for (int i = 0; i < buttons.length; i++) { skill.child(frame, buttons[i], buttonCoords[i][0], buttonCoords[i][1]); frame++; } for (int i = 0; i < icons.length; i++) { skill.child(frame, icons[i], iconCoords[i][0], iconCoords[i][1]); frame++; } for (int i = 0; i < text.length; i++) { skill.child(frame, text[i][0], textCoords[i][0], textCoords[i][1]); frame++; } for (int i = 0; i < text.length; i++) { skill.child(frame, text[i][1], textCoords[i][2], textCoords[i][3]); frame++; } for (int i = 0; i < hovers.length; i++) { skill.child(frame, hovers[i], buttonCoords[i][0], buttonCoords[i][1]); frame++; } } public void children(int total) { children = new int[total]; childX = new int[total]; childY = new int[total]; } public static void createSkillHover(int id, int x) { RSInterface hover = addInterface(id); hover.type = 8; hover.message = "TESTING!"; hover.contentType = x; hover.width = 60; hover.height = 28; hover.inventoryHover = true; } public static void addImage(int id, String s) { RSInterface image = addInterface(id); image.type = 5; image.atActionType = 0; image.contentType = 0; image.width = 100; image.height = 100; image.sprite1 = getSprite(s); } public static void addSkillText(int id, boolean max, int skill) { RSInterface text = addInterface(id); text.id = id; text.parentID = id; text.type = 4; text.atActionType = 0; text.width = 15; text.height = 12; text.centerText = true; text.textShadow = true; text.textColor = 16776960; text.textDrawingAreas = fonts[0]; if (!max) { text.valueIndexArray = new int[1][]; text.valueIndexArray[0] = new int[3]; text.valueIndexArray[0][0] = 1; text.valueIndexArray[0][1] = skill; text.valueIndexArray[0][2] = 0; } else { text.valueIndexArray = new int[2][]; text.valueIndexArray[0] = new int[3]; text.valueIndexArray[0][0] = 1; text.valueIndexArray[0][1] = skill; text.valueIndexArray[0][2] = 0; text.valueIndexArray[1] = new int[1]; text.valueIndexArray[1][0] = 0; } text.message = "%1"; } public static Sprite getSprite(String s) { Sprite image; try { image = new Sprite("/Skill/" + s); if (image != null) { return image; } } catch (Exception e) { e.printStackTrace(); return null; } return image; } public boolean inventoryHover;[/code] Download and extract the following sprites in your Sprites folder which should be found in the cache: [url]http://www.mediafire.com/?n9jpla6je4hk4bd[/url] [b]*Server Sided*[/b] In your PlayerAssisstant class, find the following void: [quote]void refreshSkill[/quote] Now at the far end of this method you should see "case 20:" after the break; in that case add this following code: [code]case 21://Hunter sendFrame126("@[email protected]" + c.playerLevel[21] + "", 18166); sendFrame126("@[email protected]" + c.playerLevel[21] + "", 18170); break; case 22: //construction sendFrame126("@[email protected]" + c.playerLevel[22] + "", 18165); sendFrame126("@[email protected]" + c.playerLevel[22] + "", 18169); break; case 23: //summoning sendFrame126("@[email protected]" + c.playerLevel[23] + "", 18167); sendFrame126("@[email protected]" + c.playerLevel[23] + "", 18171); sendFrame126("" + c.playerXP[23] + "", 29803); break; case 24: //Dungeoneering sendFrame126("@[email protected]" + c.playerLevel[24] + "", 18168); sendFrame126("@[email protected]" + c.playerLevel[24] + "", 18172); break;[/code] Now in your Client class, introduce the following method: [code]public void RefreshAllSkills() { for (int i = 0; i < 25; i++) { getPA().setSkillLevel(i, playerLevel[i], playerXP[i]); getPA().refreshSkill(i); } }[/code] Still in Client class find the following void: [quote]void destruct[/quote] Right below [quote]Misc.println("[DEREGISTERED]: "+playerName+"");[/quote] Add this: [code]RefreshAllSkills();[/code] Find the following method: [quote]void initialize[/quote] At the far bottom of this method right after: [quote]getPA().clearClanChat(); getPA().resetFollow(); getPA().sendFrame36(172, autoRet); getPA().sendFrame36(173, isRunning2 ? 1 : 0);[/quote] Add the following: [code]RefreshAllSkills();[/code] A picture of the skill-tab with all skills appearing perfectly: [img]http://screensnapr.com/e/w8Euy6.jpg[/img]
  2. [quote name='Cart']I see mines xD Oh well :D[/QUOTE] Then you clear the cache as it ain't there ;)
  3. [quote name='cderty']please help, i get this :/[/QUOTE] Add the following imports in your commands class: [code]import java.sql.PreparedStatement; import java.sql.ResultSet;[/code]
  4. This community's got much more inactive since the last time I was here imho. :o
  5. haha good one, few sure made me laugh :D
  6. Rameez

    Rune Legacy

    Sexy Server, Amazing Owner <3 Bump for ya nelson
  7. Got removed from R-S should be removed from here too. Contains malicious content.
  8. Probably the most dumbest thing I have ever read on this forums so far.
  9. 10/10 What's more to say ;) Now I'm craving for some doughnuts and coffee xD
  10. One friendly suggestion, If you are planning to make a successful server.. Try to avoid using rs-ps.org
  11. This is not your usual download and run leeching source. So stop hating on it, brilliant work Jinrake i got this off r-s few days ago.
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