Create a friendly environment where players enjoy different aspects of the game while being close to each other. By leaving the town, players are able to take on new adventures and discover new aspects of the game.
The town (home) area will provide the basic needs for players. Needs such as
Basic gear (nothing game-breaking)
Stalls which provide goods, not coins. (e.g. a scimitar stall that gives out random scimitars (bronze to mithril) depending on your thieving level)
Basic skilling needs - such as: woodcutting, smelting, cooking, smithing, fishing, thieving
Low level guards - protecting the town at all times
Means of teleportation
There's no standing around in Frugoo. You're always going to be doing something.
Player vs. environment
Player vs. NPC
Player vs. Player
Tasks (skilling, combat, etc)
Brand new looting system - will provide more information on this later on
Behind the scene
Region based music system
Over 1400 plugins
Many bugs that need attention
Tweaks, Optimisations & Updates
1. Made a few minor adjustments to core, disabled some mySQL components that I did not need and also disabled MS.
2. Fixed issue with GUI frame not exiting properly & freezing
3. Most basic set up is complete. Need to get my head around the plugin system
4. Made first plugin
5. Added extra home object (only basic)