First of all I must tell you, this isn't your typical server. I need somebody skilled in making these servers, as I have no clue how to make them but would be willing to invest in such a server if somebody had the guts to go forward with it.
[*]No trading items/anything to general stores/shops of any kind.
[*]Only item that can be sold to shops/general store is planks.
[*]Only ores that can be mined are coal and iron, copper and tin will only exist to get you to lvl 15 mining to mine iron ores.
[*]Only item that can be smithed is steel nails, bronze nails to get you to the iron, iron nails to get you to steel nails.
[*]Monsters do not drop anything.
[*]Planks can be sold to the general store, generating your only source of income, and once you gather enough, you will be able to smith your own armour set. (takes about two weeks of 10 hour days to be able to generate the requirement to be able to smith your own bronze armour, etc.).
[*]Cannot trade with other players.
[*]A wooden axe will be given to you in the start of play, the only item given to you, so you can cut trees to begin plank production.
[*]Only way to train herblore is through the lvl 84 wildy wall glitch trick, will take 1 year of 10 hours a day work to glitch the wall to achieve 99 herblore.
[*]Combat will still be around, but weapons and armour can only be achieved by selling enough planks to the general store. Also there will only be one option for combat training, and it will be controlled, so you'll be getting def, att, str at the same time, always.
[*]Combat along with all other skills will be exponential harder, with the xp rate being about 100 times slower.
[*]The chance of anybody making it over iron gear is slim, as its going to take about two months of soild 10 hour days to generate the income through planks to achieve steel. Mithril, Addy, and Rune will be exponential harder, with them basically not existing within the game.
[*]Construction will be the main skill of choice, hence the steel nails and planks. It will still be 100 times slower than the normal rs xp rate. This skill will be much more expanded than normal rs, with many new things to make, special items to make certain furnature pieces, which these special items will be rewarded for Consistant Constant Hard Work. The Construction skill will be so expanded that not only will you be able to make your own houses, but your own plank mills eventually, and once you unlock your own plank mills, you are free to charge players to work within your mills and do with them as you please. Eventually you will be able to create your own world within the Construction skill.
[*]Magic will not be a trainable skill until somebody has moved beyond the "make your own plank mill" stage of construction, in which a player finds out how to create their own runes, through construction. The same goes for ranged, but on a lower tier.
[*]Agility will still exist, but just be 100 times harder, and will help you with running to the plank mill.
[*]Hunting will exist as a legisurely skill you can choose to train once you've unlocked "make your own plank mill", as you now have time to do as you please.
[*]Crafting will be revamped with construction, so will be obsolete.
[*]Firemaking will be removed from the game.
[*]The wilderness will be remade with updates with construction with player owned forts/castles/kingdoms. Will take years of work to reach this stage of game play.
[*]Slayer will still exist, and can be done at anytime. But will have no added benefit of wealth other than to say you can kill this monster, and that one.
[*]There will be two factions within the game: The CCHW (Constant Constant Hard Workers) and The BC (Bastard Childs). You must choose between the two factions when you start your character. The CCHW stands for hard work and plank making, these are the characters who dont break the rules and play the game as it should be. The BC are thieves, hence where thieving comes into play. These players have the option to steal things from The CCHW or even their own faction members. The chance of stealing is next to nothing at begining levels, but as levels are achieved, chances are increased. Once a The CCHW member has been recognized enough for their efforts, they cannot be thieved from ever again.
[*]Quests will work under the different factions and there storylines. As quests are achieved, for instance like I said earlier, a CCHW member can eventually never be thieved from again, if they complete all of the CCHW quests. Bonus's will also be rewarded for BC members doing BC quests.
[*]Fishing will work the same, just 100 times harder. Bait can only be achieved from killing chickens for chicken feathers, the only monster drop in the game. Other methods of fishing like using a lobster cage or a harpoon will be made through Construction.
So there you have it, my ultimate dream server. Can you so called private server makers handle this?