Jump to content

Birdhouse919

Member
  • Content count

    210
  • Joined

  • Last visited

About Birdhouse919

  • Rank
    Steel Member
  • Birthday 07/12/1996

Profile Information

  • Gender
    Male

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

  1. November 25th -> 30th: :: openall commands now tries to do 2k of any eligible items if you don't enter a value. Nicknames and roles are now syncing correctly to discord. Spam fixed for "item not tradeable" Can no longer ::redeem, claim, etc... inside of a raid. Removed the training dummies from Eturnips and added more npc spawns. Added more TD spawns. Backstabber Teddy bear has been renamed to Rasta Teddy bear. Katana and Teddy Bear upgrading has been added: 2 Lucky Heaven Stone + Golden Katana has a 50% chance to upgrade into an Ornate Katana. 2 Lucky Heaven Stone + Auspicious Katana has a 50% chance to upgrade into a Ninja Katana. 1 Lucky Heaven Stone + Lucky Teddy (or Rasta) has a 50% chance to upgrade into a Upgraded Lucky Teddy. (or Rasta Upgraded). 3 Heaven Stones + Lucky Teddy (or Rasta) has a 50% chance to upgrade into a Upgraded Lucky Teddy. (or Rasta Upgraded). Eturnip's HP have been fixed. Arrow stack models have been fixed. Lucky Teddy bear stack model has been fixed. Polypore staves stacking model has been fixed. Warrior Ring's stacking model has been fixed. Universal Drops ratios have been fixed. Slayer helm shine message only appears once per slayer task now. HP orb background has been reduced to regular size. Absorption orb background has been reduced to a smaller size. Tab names on hover have been fixed. Absorption damage message has been fixed. World Boss NPC ids are fixed on update. Thieving stalls have been fixed. Raids One: Elite Task Scroll has been removed from the Ultra Rare Loot table and added to the Rare Loot Table. Named all implings so that you don't catch "no names" anymore. You can no longer spam click Implings. After 4 long years, the Impling Catching interface now displays the proper impling names. Every 30 seconds, you'll get an update message in your chatbox telling you how many hunter points you have. Range and Magic XP rates have been fixed. Unholy Cursebearer has been re-written. It now has 10m HP, instead of 50m HP. It now spawns every hour, instead of 15 minutes. It will Spawn at either Varrock or Edgeville. You now face thieving objects before doing any actions. Removed the world announcements for maxing a skill and getting 200m in a skill. Changed to money-pouch orb/icons. Voting notifications fixed up. Level up interface removed. Npcs no longer stand still after respawning. Equipment sets have been added to the exclusive shop for 12.5T. Corrupt Dragon wings inventory model has been fixed. Supreme Tzhaar Whip inventory model has been fixed. Trying to clean up some of the junk visuals from when the game was first released, such as the old game-frame components, interface, maps, etc. Our next few updates will be focused on improving aesthetics/things you see as a first impression. Before: After:
  2. November 4th, 2020 -> November 7th, 2020: Update Patch #5: (LIVE) Bug Fixes: Imp catching & butterfly catching has been re-written. 'impling' points are now called 'hunter' points. You now get a default of 1 hunter point per successful impling caught. All achievements are now working concerning hunter. Impling jar rewards have been re-written. Removed several useless junk loots. Removed eye-blinding color when claiming rewards. Zeus chest-piece is now fixed. Zeus command now takes you to the gate position. Arrav death cape has been re-named. Universal drops are now added into your collection log. (ROPs, Heaven stones, etc..) Nerfed the reward for the turtle requirement and the arrav requirement. Fixed several broken equipment sets. Fixed the change name quest. Equipment Stats Interface: Access this interface by clicking the 'Equipment Stats' button in the useful tab. You are able to filter between all bonus types as well as item types, to display the best -> worst sets in-game. Media:
  3. Hey guys! Really proud of this update patch, it's a rather large one. As many of you may have heard; I've taken the position of main owner of the server while Pat steps back to handle some IRL responsibilities. Since taking the reigns, I've tried to look at many of the suggestions and most requested fixes/features that people have wanted since the release of the server and crank them out as fast as I could! I believe this update patch is a good start at reaching our goal of hitting 50+ players online at all times, as it vastly improves the game-play featured on the server thus-far. Daily Activities & Daily Attendance Rewards: There will be daily activities that you can complete in-game, for new rewards in-game each day. I'll be changing these activities/rewards up every few weeks. You now receive a daily reward for meeting the attendance requirement, which can be claimed via the interface. When you hit 7 days in a row logged in, you will receive a bonus attendance item which is also claimed in the new interface. The new items being introduced include things such as a skilling casket, new buffs, and more! You are able to teleport right to each daily activity through the interface as well as check the drops of the npc if it's a kill task. You can track your daily task progress and open this interface by typing ::dailyrewards or ::daily. This interface will open up on login for you. Requirements System Rework: The Requirements system as well as the interface has been re-worked. You can now easily see which NPC's you need kill and how many, as well as the item drops that you need to get to unlock the next zone. After unlocking a new zone; you're now eligible to receive a zone reward after killing 250x of the zone npc. General Updates: Rune of Protection I has been added as a universal drop for any NPC. Rune of Protection II,III,IV have been added as a universal drop for any NPCs with the health of at-least 100k up to 200m. The Hard Trophy now gives a 7.5% damage bonus, instead of 10%. The Elite Trophy now gives 12.5% damage bonus, instead of 15%. The QBD Set special attack damage modifier is now randomized from 2x -> 7x damage, instead of 3x -> 6x damage. The Tyrant set & Reaper Set have a 10% chance to hit the special attack damage modifier instead of 15%... If you land on the special attack damage modifier for the Tyrant Set or Reaper Set, you have a 10% chance to hit 3x damage and a 50% chance to do 2x damage. Rage Set now has a 1/10 chance to do 1.5x damage on-hit. *Was previously 1.25* The Easy Trophy now gives a 2.5% damage bonus. The Reaper Set now has a 10% chance to do 1.5x damage, instead of a 5% chance to do 2x damage. The Tyrant Set now has a 5% chance to hit the damage multiplier table, instead of 4%... If you land on the damage multiplier table for the Tyrant Set, you have a 1/4th chance to do 3x damage, otherwise, you'll hit 2x damage. The Raids One Set now has a 7% chance to hit the damage multiplier table, instead of 5%... If you land on the damage multiplier table for the Raids Set, you have a 1/4th chance to do 3x damage, otherwise, you'll hit 2.1x damage. If you're wearing the donator set or the celestial donator set, you now do 2.2x spec damage, instead of 2x spec damage. The Raids One Armour Set now gives a 1.3x special attack accuracy bonus instead of 1.2x Vote Rewards have been updated: You still get 'x' vote books based on how many votes you claim. You will now receive a double melee, magic, range, and XP BUFF (which last 30 minutes) when claiming your votes. If you vote on all 4 sites, you'll get a BONUS wheel spin ticket which can be used at https://lumbridge.net/spins. The Vote Shop has been reworked in-game. The consumables system has been completely re-written. (This includes, food, potions, buffs, etc). Map Objects now load correctly. Ckey Monsters names have been fixed in definitions. New Daily Reward Activities have been added. Several new item/npc definitions have been added for future updates. Taverley city teleport works now. Prestige damage bonus increase has been redone: All types: 0.04% * prestige level damage increase (till prestige 100), 0.02% * prestige level damage increase (for all prestige beyond 100) For example: Prestige 100 will provide a bonus of: 4% damage increase. Prestige 200 will provide a bonus of: 6% damage increase. Prestige 500 will provide a bonus of: 12% damage increase Prestige 1000 will provide a bonus of: 22% damage increase The world boss has been updated: Spawning should be fixed now. The World boss only freezes players if more than 5 players are attacking him. The freeze lasts for 5-6 seconds. The World boss only 1-hits players if more than 10 players are near him. Players can no longer attempt to hit the world boss during the preparation stage. The World boss now does 90% of the players total CURRENT HP, instead of 1-HITTING the target for his special attack. The following skills have been completely re-written: Crafting Cooking Mining Fletching Fishing Herblore Prayer Runecrafting Thieving The Raids One NPC Health modifier formula has been nerfed for harder difficulties. The Death Timer is now 5 minutes, instead of 10 minutes. The Death Timer also no longer stacks if a timer is still active. If you reach 25k NPC KC, you now receive 25$ toward your total donation amount (enough to give regular players the basic donation rank. Removed the Star wars Minigame from the ::reqs. Changed the color of the drops notification. Removed "Check-Charges" options from several items that didn't need them. Changed "Morph" to "Wear" on those as well. Renamed Totodile "cape" to Totodile Tail. Npc's no longer drop modified weapons (plussed weapons). Buffed the Arcane Blast Necklace Nerfed the supreme tzhaar armour set. Buffed the Heavy Dragon bone armour set. Tiger chainbody has been removed from ursaring drops. Tiger set requirement now uses the platebody, instead of the chainbody. G Key Achievement removed. The quest system has been completely re-written. We have 10 new quests for you to do! (The old quests are being re-made to be less, crap). Revamped health to work along with other skills instead of follow combat level. Skills have a max at level 125 now. The useful tab has been completely re-done. The first halloween event has been enabled (::halloween). More updates on the way, over the next few weeks! Make sure to stay up-to-date with everything by joining our discord server! Tweety
  4. Welcome To Lumbridge: We have brought back the original truly unique custom server, based on my old server, Imagine PS! We just launched September 12th, 2020 and maintain peak players counts of over 20+ online at times so far! Our goal is to continue the legacy of Imagine PS and provide brilliant, unique content for the players in our community! We do DAILY updates and poll all of our new content so that YOU have a say in what we're doing and the path the server takes. Website | Discord The Team: Hank - Owner/Developer K4rn4ge - Client Developer Karan - Part-time Content Developer Fahq - Part-time Modeler Patrity - Content Designer Our team has decades worth of knowledge in the RSPS scene and experience to bring the most unique and original content possible while maintaining our infrastructure/security to provide the BEST custom server experience around for years to come! Features: Automated Scam-proof gambling w/ multiple modes. Hundreds of Unique NPCs. Multiple Rotating World Bosses. Challenging and Interesting Achievements. A very unique Daily Task and Reward System. Two completely custom Raids. Several custom minigames. A requirements system for easy tiered content. A one-of-a-kind upgrade system. Multiple revisions including OSRS and 530+ data. A custom Player Auction System. 60+ Custom PVM Zones all with Custom Drops. OpenGL + 16X Anti Aliasing. MEDIA:
  5. Welcome to Hydrascape, a 2011 HD (639) server with a tremendous amount of quality content, it's time to move on and stop playing these imitation 317 servers loaded with higher-revision content, poor HD graphics and repetitive features. Hydrascape is a server which is set right in the time Runescape was at its greatest; before the interfaces/models started getting weird graphic updates and long before EOC took over. Hydrascape used to be owned by Gander; however, I have purchased the server from Danny and I plan to put forth a lot of effort into making Hydrascape an enjoyable and reliable server once more. We have already done well over 500+ updates while back online, including bug fixes as well as content modifications. We are working toward perfecting our current content and while doing so, releasing new material for people to enjoy. As always, #HailHydra Links: HomePage Community Forum Play Now! Highscores Developer Team: Hank - Owner/Developer Flash- Developer
  6. Working toward improving the client and stability of the server right now before adding in more content. The client now works for mac users and the server should no longer have any abuse/lag issues. Still working to decrease the memory usage of the client as well as pack the cache into a much smaller instance.
  7. The old owner, Sam, is still part of the team! We're working to make what you remember of GadorX, an even better experience!
  8. "GadorX was a brilliant customs server and online for over 3 years. Sadly, the day has come where Sam is unable to dedicate the time required to run the server anymore, but he also didn't want to see the server die out. So, we came up with a solution! The Imagine team will be continuing the GadorX legacy! We are also happy to announce that Sam will be remaining part of the team, as a part-time developer. If you're a previous donator on GadorX, we can refund your donator rank -- as long as you have the required proof. The server is online and we can't wait to see you in-game!"
  9. Links: Community Forum Download Developer Team: Hank - Founder/Developer Karan - Developer Arithium - Developer Background: We have been online for about four months now, hitting over 50+ players online at all times the entire time. Within' the first week, we hit 100+ online. We are changing the face of customs servers and will continue to progress and become better over-time. The server is still online and we can't wait to see you in-game! Features Include: Many functional mini-games, and more in the making. Infinite money pouch. Squeal of Fortune. Custom Item Slot - Trophies! Over 50+ custom trophies that all give amazing bonuses. Achievements with different difficulty. Full prestige system with shop and rewards (over 100 prestige(s)). Over 1000 customs items, many made out of scratch by developers. Active Community with several guides and support. Over 45 different zones, all with different drops and difficulty. Fully functional Ckey & Mbox with percentage chance of rarity. Clue scrolls with different difficulty and unique rewards (in the making). Over 15 functional bosses, and plenty in the making - CUSTOM + OSRS + RS3 BOSSES! Functional Slayer w/ Duo Slayer and worthwhile rewards. Working Drop Rates w/ ranks + npc kills + row + slayer benefits. CUSTOM PVP w/ custom gear of-course New skill system, all skills go up to 120, with skilling rewards. 3 Popular developers, all working hard, releasing updates every week. 3 Quests released, many more to come. Working Adventure Log w/ rewards from achieving certain npc kill counts. Ancient Curses/ Ancient + Lunar Spell Book A pet for each and every boss Loyalty Shop w/ Loyalty points Many 20+ colors of each rare hat (:: phat/::hween/::santa) All custom items have less than 1000 poli, and are decently animated, giving a better gaming experience. Custom NPC Health Bar/ Tier System for multiple items/ Easter Eggs/ General Server Settings/ Chat Effects... & so many more brilliant features that we simply cannot list them all. So, join today and find out for yourself! Media: Videos:
  10. [CENTER][COLOR="#000000"][IMG]http://i.imgur.com/ZHv33ET.png[/IMG] [IMG]http://i.imgur.com/KF3G5mk.png[/IMG] [URL="http://imperionx.com"]Website[/URL] [URL="http://imperionx.com/client.jar"]Play Now[/URL] [IMG]http://i.imgur.com/AaoWfu7.png[/IMG] -Boss pets -Mini Bosses -20+ Bosses -10+ Minigames -Fully working SOF -25 Skills -Fully Working Slayer -Donator zones & Donator Dungeons for money making -Prestige system with custom yell title -Full Screen Client -Working Money Pouch -Working Clan Chats with Kicking & banning -Achievements -Comp Cape & Max Cape - Much, much more! [IMG]http://i.imgur.com/bsOoerH.png[/IMG] [QUOTE]Mini-Bosses: [IMG]http://i.imgur.com/NGpXDa8.png[/IMG] 07 Bosses Tele: [IMG]http://i.imgur.com/e4e3mk5.png[/IMG] Bosses: [IMG]http://i.imgur.com/LCzE2oG.png - [IMG]http://i.imgur.com/9uPYBQJ.png[/IMG] Fully Working SoF: [IMG]http://i.imgur.com/xaDPDkR.png[/IMG] Fully Working Achievements: [IMG]http://i.imgur.com/rYwV2Xh.png[/IMG] Loyalty Shop: [IMG]http://i.imgur.com/mTiMTXQ.png[/IMG] Donator Zone: [IMG]http://i.imgur.com/UxDZNwc.png[/IMG] [IMG]http://i.imgur.com/fq8oVB7.png[/IMG] [IMG]http://i.imgur.com/8pQvefF.png[/IMG][/QUOTE] [IMG]http://i.imgur.com/HNp5UMi.png[/IMG] [CODE] NPC Nulling error fixed. (When the source read an NPC as a null, it would null the entire server. It no longer does this). Skill Teleport interface fixed. Fixed several spelling mistakes. :P Rainbow armour now has stats, as well as a few other items that were in-correct. AK-47 now works. (Accuracy was incorrect before). Prestige 3 error fixed. (Wasn't allowing players to prestige past two even though they should have been able to). Several new trivia questions added. Custom NPC's removed from home to eradicate lag/memory usage. SoF interface fixed (Some graphical aspects of the interface were done incorrectly). One of the custom NPC issues were fixed. (The client wasn't reading the NPC, due to the name not having a definition. This has been fixed so that even when this instance occurs, the client won't freeze anymore). Several imperative staff commands were added. Banking button now works - 'Deposit Worn Items' The money pouch will no longer make your coins disappear when withdrawing more than you have. You will also not dc anymore if you withdraw at 0 coins. Punishments now work properly (Staff-related update). The yell command has been fixed (Works for all player-rights now). Freezing while doing the squeal of fortune has been fixed. While fishing lobsters, you will no longer get bass as well. AGS accuracy & power buffed Dragon claws have been made to where their still 2 hits, but the 2 hits will now hit just as hard as a 4 hit special(I've hit 500-250 in 2 hits meaning like a 330-260-100-60 special but in 2 hits instead). Korsai has been buffed in power and accuracy(cap set at 750, meaning its max hit is a 750) Dice have been disabled(we will be adding a dice rank soon) New UpdateCache System released. Revenants added to the wilderness. Auto-donation system finished. Avatar of Destruction boss released. We've upgraded the forum to 4.0.0 from the previous version, 4.0.0 RC. HD mini-map Smooth mini-map Smooth shading Fixed ugly world icon sprite Fixed slow rendered animations Icons no-long offset the chat-box. Dwarf Multicannon All ( If not all, almost all ;D ) bugs that were reported via the forums. We've begun work toward fixing combat. [/CODE] [/COLOR][/CENTER]
  11. Thanks y'all. We're progressing really well already! Make sure to join the community forum at [url]http://wildercress.com[/url]
  12. [CENTER][IMG]http://i.imgur.com/NQnm66m.png[/IMG][/CENTER] [B][SIZE=3]Development keys:[/SIZE][/B] [LIST] [*][COLOR="#FF0000"]Hasn't been started[/COLOR] [*][COLOR="#FFD700"]Currently in progress[/COLOR] [*][COLOR="#008000"]Finished[/COLOR] [/LIST] [B][SIZE=3]Goal:[/SIZE][/B] [INDENT][B][I]At Wildercress we strive to deliver uniquely distinct & diverse content. We're constantly trying to improve and expand, and will never stop working to provide our unique and friendly community with unique content of the highest quality. Our outstanding staff team will quickly amend any issue you may have on your adventures.[/I][/B][/INDENT] [B][SIZE=3]Official development log:[/SIZE][/B] [CODE]- 11/23/2014 * Rewrote running * Redid all special buttons ids(may miss a few). * Redid all special config ids (to match new interfaces). * Redid all main attack tab ids per weapon (to match new interfaces). * Added a new XML with all weapon defs. * Made the server to read new attack delays, attack anim and block anim. * Added a new class PlayerAnimations which will contain player's main animations such as walk, run, turns and stand animations. * Made few changes to player updating to actually update these new player animations. * Some few simple fixes I found on the way. * Project started. * Updated NPC bits. * Packed few interfaces into the cache(including quick prayer interface. * Fixed animation issue. - 11/24/2014 * Added the whip special including the energy drain effect. * Added dragon dagger special with correct accuracy. * Added Barrelchest anchor special with random skill draining effect. * Added Bandos godsword special with proper effect. * Rewrote all commands in a more efficient way. * Started on smithing * Rewrote the server sided hit handling. * Fixed some few small issues. * Added new hit-marks. * Fixed up player updating. - 11/25/2014 * Redid the whole packaging. * Added two custom packets. * Added Zamorak godsword special with freezing effect and failure gfx. - 11/26/2014 * Added Item on Object packet. * Added smithing equipment on anvil. * Added smelting ores into bars. * Dragonfire shield, Godsword Blades, and Dragon Sq Shield can be smithed on an anvil. * Godsword Blades can combine with hilts. * Smelting gold with Goldsmith Gauntlets increases gold smelting exp. * Wearing a Ring of Forging smelts iron 100% of the time instead of 50% - 11/27/2014 * Agility started. * Gnome course complete. * Barbarian course complete. * Wilderness course complete. * Added dragon spear special. * Fixed dragon halberd special. - 11/28/2014 * Finalized melee specials. * Mining ores * Mining timer relative to pickaxe, ore, and player level * Runes can be crafted * Crafting runes with multipliers * Bank Booth's: Use Quickly opens the bank interface; First-click on object now opens the banker Dialogue. * Added 508 maps/objects and overlay floors. * Redid the server sided clipping loading method. * Fixed many map issues. (minimap diagonal lines, black titles, objects) * Perfected more maps - 11/29/2014 * Fletching started. * Wilderness ditch fixed. * Skilling system implemented. * Integrated the skilling system to all current added skills. * Woodcutting started. * Unstrung bows can now be fletched. - 12/2/2014 * Raw fish can be cooked on stoves and fires. * Fishing - all types of fish are now able to be caught using the appropriate catching methods. - 12/4/2014 * Packed all 530 models. * Packed all 530 map data. * Packed 530 floors configs. - 12/6/2014 * Bone burying is complete. * Added skillcape emote support for trimmed capes. * Bones on altars is complete. * Fixed resizeable/fullscreen camera perspective. * Added page up and down zoom. - 12/7/2014 * Packed 1.4k textures(with configs). * Implemented a real 530 model reader with full support. * Added animated texture support. * Rewrote tweening(with the first frame issue fixed) - 12/9/2014 * Dialogues made for Fletching. * Cooking is now calculated by level * Cooking gauntlet's now have the proper effect - 12/11/2014 * Full carving logs for fletching. * Fletching bolt tips from pearls and gems. * Added Equipment Stats interface. - 12/13/2014 * Fletching code cleaned up. * Stringing all bows. * Arrow creation. * Fletching normal bolts. * Bolt tipping (gem bolt tips on normal bolts). - 12/14/2014 * Woodcutting timers relative to hatchets, trees, and player level * Woodcutting - Tree-Stumps Added. * Woodcutting - Tree respawn Timers. * Woodcutting - Animation Stopping after action. * Woodcutting - All types of trees now able to be chopped down. * Woodcutting - All requirements/hatchet data added. - 12/16/2014 * Woodcutting - Lumberjack Armour effect. - 12/17/2014 * Mining - Chance to receive gems while mining. * Rewrote the teleport system a bit to support sounds and proper anims/graphics now. * Added an information tab with some general player information. * Added a player killer identification system. * Added all spear attack animations. * Emotes all work now. * Fixed a DC issue with second npc hit. * Custom UI - http://i.imgur.com/1Y8SzJA.png - 12/20/2014 * Woodcutting - Bird nests added. * Improved item ground system and cleaned it up. * Improved global object and fixed it up. * Various Shops added. * Firemaking - Players may light fires with all log types. * Firemaking - fire lighting (Pretty colors!). * Firemaking - All level requirements and experience gains are correct. * Firemaking - Upon creating a fire, players are forced to walk West if possible, otherwise, east if possible, and if both are blocked by a solid object they may not light a fire. * Firemaking - Fires turn to ashes in a random duration between 60s - 120s * Firemaking - After fires turn to into ashes, the ashes last for 60 seconds before disappearing. * Firemaking - Ring of fire and fire gloves bonuses - 12/21/2014 * Added sounds to both Firemaking and woodcutting. * Made new events for stumps, fires, mining empty rocks * Fixed two disconnection issues. * Firemaking - You can light fire with the ground item log "light" option. * Firemaking - You can light fire by clicking your tinderbox and click a on a log laying on the ground. * Thieving - All Npc's vulnerable to pickpocketing have been configured properly. * Thieving - As your thieving level is increased, your pickpocketing success rate will also be more consistent. * Thieving - Players can not pickpocket while you are stunned. * Thieving - Players can not walk while you are stunned. * Thieving - Players can not pickpocket during combat. * Thieving - All stalls give the appropriate experience gain and reward item. [/CODE] [B][SIZE=3]Combat[/SIZE][/B][table="width: 100%"][tr] [td][B]Melee[/B][LIST] [*][COLOR="#008000"]Combat formulas ( accuracy and max hit )[/COLOR] [*][COLOR="#008000"]Correct animations, delays[/COLOR] [*][COLOR="#008000"]Special attacks[/COLOR] [LIST] [*][COLOR="#008000"]Barrelchest anchor[url=http://i.imgur.com/cuLLctD.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon dagger[url=http://i.imgur.com/5jJYS3O.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Abyssal whip[url=http://i.imgur.com/DtWsHvU.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon longsword[url=http://i.imgur.com/ARE8gDi.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon mace[url=http://i.imgur.com/oMaS7Oh.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon halberd[url=http://i.imgur.com/zJXkOEw.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon claws[url=http://i.imgur.com/GHjQwqf.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Granite maul[url=http://i.imgur.com/JNuaMaY.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dragon spear[url=http://i.imgur.com/miHUFvm.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Armadyl godsword[url=http://i.imgur.com/BNsHdcx.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Bandos godsword[url=http://i.imgur.com/iS8w0Gu.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Zamorak godsword[url=http://i.imgur.com/Izy2mtQ.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Saradomin godsword[url=http://i.imgur.com/uMEueZM.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Saradomin sword[url=http://i.imgur.com/X5hwKHl.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Statiu's warhammer[url=http://i.imgur.com/EsEHS3s.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Vesta's longsword[url=http://i.imgur.com/rLYn8Da.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Guthan's effect[url=http://i.imgur.com/N0GXZ2O.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Torag's effect[url=http://i.imgur.com/96enZ4p.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Dharok's effect[/COLOR] [*][COLOR="#008000"]Verac's effect[/COLOR][/LIST][/LIST][/td] [td][B]Ranged[/B][LIST] [*][COLOR="#FFD700"]Accuracy/max hit formula[/COLOR] [*][COLOR="#FF0000"]Ava's accumulator[/COLOR] [*][COLOR="#FFD700"]Ammo dropping in combat[/COLOR] [*][COLOR="#FF0000"]Bows[/COLOR] [*][COLOR="#FF0000"]Crossbows[/COLOR] [*][COLOR="#FF0000"]Darts[/COLOR] [*][COLOR="#FF0000"]Throwing knives[/COLOR] [*][COLOR="#FF0000"]Throwing axes[/COLOR] [*][COLOR="#FF0000"]Chinchompas[/COLOR] [*][COLOR="#FF0000"]Javelins[/COLOR] [*][COLOR="#FF0000"]Toktz-xil-ul[/COLOR] [*][COLOR="#FF0000"]Special attacks[/COLOR] [LIST] [*][COLOR="#FF0000"]Ruby bolt[/COLOR] [*][COLOR="#FF0000"]Diamond bolt[/COLOR] [*][COLOR="#FF0000"]Emerald bolt[/COLOR] [*][COLOR="#FF0000"]Onyx bolt[/COLOR] [*][COLOR="#FF0000"]Karil's special[/COLOR] [*][COLOR="#FF0000"]Magic bows[/COLOR] [*][COLOR="#FF0000"]Seercull[/COLOR] [*][COLOR="#FF0000"]Darkbow[/COLOR] [*][COLOR="#FF0000"]Crystal bow[/COLOR][/LIST][/LIST][/td] [td][B]Magic[/B][LIST] [*][COLOR="#FFD700"]Accuracy/max hit formula[/COLOR] [*][COLOR="#FFD700"]Auto-casting[/COLOR] [*][COLOR="#FF0000"]Defensive casting[/COLOR] [*][COLOR="#FF0000"]Special attacks[/COLOR] [*][COLOR="#FF0000"]Ahrim's special[/COLOR] [*][COLOR="#FF0000"]Staff of light special[/COLOR] [*][COLOR="#FF0000"]Spells[/COLOR] [LIST] [*][COLOR="#FF0000"]All basic combat spells[/COLOR] [*][COLOR="#FF0000"]All ancient combat spells[/COLOR] [*][COLOR="#FF0000"]Vengeance[/COLOR] [*][COLOR="#FF0000"]Vengeance other[/COLOR] [*][COLOR="#FF0000"]God staff spells/charge[/COLOR] [*][COLOR="#FF0000"]Crumble undead[/COLOR] [*][COLOR="#FF0000"]Iban blast[/COLOR] [*][COLOR="#FF0000"]Magic dart[/COLOR] [*][COLOR="#FF0000"]Entangle/bind[/COLOR] [*][COLOR="#FF0000"]Tele-block[/COLOR] [*][COLOR="#FF0000"]Tele-others[/COLOR][/LIST][/LIST][/td] [td][B]Miscellaneous[/B][LIST] [*][COLOR="#FF0000"]Determining killer[/COLOR] [*][COLOR="#FF0000"]Food[/COLOR] [*][COLOR="#FF0000"]Potions[/COLOR] [*][COLOR="#FF0000"]Attack styles[/COLOR] [*][COLOR="#FF0000"]Entity based[/COLOR] [*][COLOR="#FF0000"]Mob vs mob combat[/COLOR] [*][COLOR="#FF0000"]Multi-combat areas[/COLOR] [*][COLOR="#FF0000"]Projectiles[/COLOR] [*][COLOR="#FF0000"]NPC sizes for combat[/COLOR][/LIST][/td][/tr][/table] [HR][/HR] [B][SIZE=3]Skilling[/SIZE][/B][table="width: 100%"] [tr][td][b]Prayer[/b][LIST] [*][COLOR="#008000"]Burying bones[/COLOR] [*][COLOR="#008000"]Bones on altar[/COLOR] [*][COLOR="#008000"]Prayer bonus effects[/COLOR] [*][COLOR="#FFD700"]Curses[/COLOR] [*][COLOR="#FFD700"]Quick prayers[/COLOR][/LIST][/td] [td][b]Runecrafting[/b][LIST] [*][COLOR="#008000"]Crafting runes[/COLOR] [*][COLOR="#008000"]Multipliers[/COLOR] [*][COLOR="#FF0000"]Pouches[/COLOR][/LIST][/td] [td][b]Agility[/b][LIST] [*][COLOR="#008000"]Gnome course[/COLOR] [*][COLOR="#008000"]Wilderness course[/COLOR] [*][COLOR="#008000"]Barbarian course[/COLOR] [*][COLOR="#008000"]Brimhaven course[/COLOR][/LIST][/td][/tr] [tr][td][b]Herblore[/b][LIST] [*][COLOR="#008000"]Herb cleaning[/COLOR] [*][COLOR="#008000"]Herb identifying[/COLOR] [*][COLOR="#008000"]Mixing unfinished potions[/COLOR] [*][COLOR="#008000"]Mixing finished potions[/COLOR] [*][COLOR="#FF0000"]Tars creation[/COLOR] [*][COLOR="#FF0000"]Grinding[/COLOR][/LIST][/td] [td][b]Thieving[/b][LIST] [*][COLOR="#FF0000"]Picking pockets[/COLOR] [*][COLOR="#FF0000"]Thieving stalls[/COLOR] [*][COLOR="#FF0000"]Chest lockpicking[/COLOR] [*][COLOR="#FF0000"]Door lockpicking[/COLOR] [*][COLOR="#FF0000"]Stunning[/COLOR][/LIST][/td] [td][b]Crafting[/b][LIST] [*][COLOR="#FF0000"]Gem cutting[/COLOR] [*][COLOR="#FF0000"]Hide tanning[/COLOR] [*][COLOR="#FF0000"]Leather crafting[/COLOR] [*][COLOR="#FF0000"]Glass blowing[/COLOR] [*][COLOR="#FF0000"]Jewellery moulding[/COLOR] [*][COLOR="#FF0000"]Spinning[/COLOR] [*][COLOR="#FF0000"]Stringing amulets and necklaces[/COLOR] [*][COLOR="#FF0000"]Pottery[/COLOR][/LIST][/td][/tr] [tr][td][b]Fletching[/b][LIST] [*][COLOR="#FF0000"]Log carving[/COLOR] [*][COLOR="#FF0000"]Add Strings to unfinished items[/COLOR] [*][COLOR="#FF0000"]Ammo creation[/COLOR][/LIST][/td] [td][b]Slaying[/b][LIST] [*][COLOR="#FF0000"]Task receiving[/COLOR] [*][COLOR="#FF0000"]Experience on death[/COLOR] [*][COLOR="#FF0000"]Task levels - easy, medium, hard and elite[/COLOR] [*][COLOR="#FF0000"]Multi masters support[/COLOR] [*][COLOR="#FF0000"]Stores - points and required items[/COLOR] [*][COLOR="#FF0000"]All monsters spawned around the map[/COLOR][/LIST][/td] [td][b]Mining[/b][LIST] [*][COLOR="#008000"]Mining all rocks[/COLOR] [*][COLOR="#008000"]Success formula with tools[/COLOR] [*][COLOR="#FF0000"]Prospecting[/COLOR] [*][COLOR="#FF0000"]Rock golem random[/COLOR] [*][COLOR="#FF0000"]Mining gems[/COLOR] [*][COLOR="#FF0000"]Pickaxe breaking[/COLOR][/LIST][/td][/tr] [tr][td][b]Woodcutting[/b][LIST] [*][COLOR="#008000"]Cutting trees[/COLOR] [*][COLOR="#008000"]Tree/hatchet Requirements[/COLOR] [*][COLOR="#008000"]Success formula with axes[/COLOR] [*][COLOR="#008000"]Adding and removing stumps[/COLOR] [*][COLOR="#008000"]Lumberjack outfit bonus[/COLOR][/LIST][/td] [td][b]Smithing[/b][LIST] [*][COLOR="#008000"]Ore smelting[/COLOR] [*][COLOR="#008000"]Anvil smithing[url=http://i.imgur.com/KdgWOVI.png](pic)[/url] [url=http://i.imgur.com/Su3XzTQ.png](pic)[/url][/COLOR] [*][COLOR="#008000"]Misc items[/COLOR] [LIST] [*][COLOR="#008000"]DFS[url=http://i.imgur.com/ONrB2lv.gif](pic)[/url][/COLOR] [*][COLOR="#008000"]Godsword blade[/COLOR] [*][COLOR="#008000"]Dragon sq shield[/COLOR] [*][COLOR="#008000"]Ring of Forging Effect[/COLOR] [*][COLOR="#008000"]Goldsmith Gauntlets Effect[/COLOR][/LIST][/LIST][/td] [td][b]Fishing[/b][LIST] [*][COLOR="#008000"]Small net fishing[/COLOR] [*][COLOR="#008000"]Rod fishing[/COLOR] [*][COLOR="#008000"]Fly fishing[/COLOR] [*][COLOR="#008000"]Cage fishing[/COLOR] [*][COLOR="#008000"]Big net fishing[/COLOR] [*][COLOR="#008000"]Harpoon fishing[/COLOR] [*][COLOR="#FF0000"]Troll random event[/COLOR] [*][COLOR="#FF0000"]Whirlpool event[/COLOR][/LIST][/td][/tr] [tr][td][b]Cooking[/b][LIST] [*][COLOR="#008000"]Item cooking[/COLOR] [*][COLOR="#008000"]Item on item[/COLOR] [*][COLOR="#008000"]Burning chance(gloves, levels)[/COLOR][/LIST][/td][/tr][/table] [CENTER] [IMG]http://i.imgur.com/NqdOKon.gif[/IMG] [IMG]http://i.imgur.com/AJQwSNw.gif[/IMG] [IMG]http://i.imgur.com/uceMlUj.gif[/IMG] [IMG]http://i.imgur.com/Ut7ZulG.gif[/IMG] [IMG]http://i.imgur.com/a5EFVtY.gif[/IMG] [/CENTER] [HR][/HR] [B][SIZE=3]Minigames[/SIZE][/B][table="width: 100%"][tr] [td][b]Barrows[/b][LIST] [*][COLOR="#FF0000"]Digging[/COLOR] [*][COLOR="#FF0000"]Barrows battles[/COLOR] [*][COLOR="#FF0000"]Reward[/COLOR][/LIST][/td] [td][b]Warriors guild[/b][LIST] [*][COLOR="#FF0000"]Animated armour[/COLOR] [*][COLOR="#FF0000"]Token removal for cyclops[/COLOR] [*][COLOR="#FF0000"]Cyclops definitions[/COLOR] [*][COLOR="#FF0000"]Defender dropping[/COLOR][/LIST][/td] [td][b]Duel arena[/b][LIST] [*][COLOR="#FF0000"]Every rule working[/COLOR] [*][COLOR="#FF0000"]Staking items[/COLOR] [*][COLOR="#FF0000"]Utilizes every duel arena[/COLOR] [*][COLOR="#FF0000"]Second staking interface stacks item correctly[/COLOR] [*][COLOR="#FF0000"]Duel can tie[/COLOR] [*][COLOR="#FF0000"]Obstacle arena[/COLOR] [*][COLOR="#FF0000"]Checks inventory space to make sure you have space to make a stake[/COLOR][/LIST][/td] [td][b]Tzhaar cave[/b][LIST] [*][COLOR="#FF0000"]63 waves[/COLOR] [*][COLOR="#FF0000"]Fight cape reward[/COLOR] [*][COLOR="#FF0000"]Wave saving[/COLOR] [*][COLOR="#FF0000"]Combat definitions for NPCs[/COLOR][/LIST][/td][/tr] [tr][td][b]Tzhaar fight pits[/b][LIST] [*][COLOR="#FF0000"]Waiting lobby[/COLOR] [*][COLOR="#FF0000"]Random starting positions(clipped)[/COLOR] [*][COLOR="#FF0000"]Free-for-all[/COLOR] [*][COLOR="#FF0000"]Winner can stay in arena[/COLOR][/LIST][/td] [td][b]Pest control[/b][LIST] [*][COLOR="#FF0000"]NPCs getting out of portals[/COLOR] [*][COLOR="#FF0000"]All gates working[/COLOR] [*][COLOR="#FF0000"]Proper interface[/COLOR] [*][COLOR="#FF0000"]Reward points and shop[/COLOR][/LIST][/td] [td][b]Castle war[/b][LIST] [*][COLOR="#FF0000"]Waiting lobby[/COLOR] [*][COLOR="#FF0000"]All doors, ladders and gates working[/COLOR] [*][COLOR="#FF0000"]Hood, cape verification[/COLOR] [*][COLOR="#FF0000"]Flag picking[/COLOR] [*][COLOR="#FF0000"]All shortcuts (rock river)[/COLOR] [*][COLOR="#FF0000"]Underground pass with falling rocks[/COLOR] [*][COLOR="#FF0000"]Equipment tables[/COLOR] [*][COLOR="#FF0000"]Barricades[/COLOR][/LIST][/td] [td][b]Soul Wars[/b][LIST] [*][COLOR="#FF0000"]Avatars[/COLOR] [*][COLOR="#FF0000"]Barricades[/COLOR] [*][COLOR="#FF0000"]Ghosts[/COLOR][/LIST][/td][/tr][/table] [HR][/HR] [CENTER][IMG]http://i.imgur.com/C1EMRm5.png[/IMG] [IMG]http://i.imgur.com/KvY9Aya.png[/IMG][/CENTER]
  13. We've had quite a number of updates since the last post. [quote]- Clipping issues fixed - All objects are now supported, thus falador mine is fixed - Doors are fixed. - Combat level is now shown properly. - Fixed pets - Added colored fires (firelighters) - Fixed max cape & dung capes requirements - Nerfed Avatar of Creation - Fixed the Dungeoneering bug - Moved the KBD teleports, you can now teleport out of the kbd dungeon. - Fixed the melee Zaros Bug (Was broken) - Buffed Melee damage by a little bit. - Cleaned up the way we send guild points to our database (For displaying Guild Points on website) - Added guild rewards - Fixed up AOC - Attempted to fix the nex dissapear glitch - Buffed Balmung dmg to Dagganoth Kings by ALOT - Removed dream trees from Pest Control - Must have empty inventory to enter dung (Prevents exploits) - Guild names now shown in the Quest Tab. - Dwarf Cannon damaged buffed (Now has a max hit of 41 instead of 31) (Dwarf cannon does not rotate visually, will be fixed in upcoming updates) - Added a global message when someone reaches 200m in a skill + guild points reward - Re-Added revenants. I've added more then pre-reset - Buffed the void effect to where it should be according to rs07. - Nerfed Nex by alot. - Removed the bugged dungeoneering map untill we solve the doors issues - Fixed Whip (Vine) stats - You can now access the RuneCrafting areas using the Abyss again. (Moved the teleport) - Added a Nex teleport to the Bosses teleports untill we fix the doors. - Fixed some rare drops/clue drops not being announced - Fixed unlimited ammo with Ava's - Added Dwarf MultiCannon - Added cannonball creation - Fixed some pricing issues Fletching: - Using bolt tips on bolts will enchant it for you, now gives XP (Temporary till enchanting via Magic is added) - Using arrow tips on Arrows now gives XP and works. - Using Feather on Headless Arrow now gives Xp - Clans were removed - Guilds were added - Guilds point system done (No shops or ways to earn 'em yet) - Moved home to Falador. It will stay at falador until we reach enough players. Then home will move to the guild homes. - All useless stuff removed at Edgeville - Linked Guild Points with website database - Redid the combat buffs for guilds. They all work perfectly now. Formulas are subject to change. - Seren skill chances were added - Improved the choosing of guilds upon first login. - Gem prices fixed (again) - Getting a rare drop now adds 5 points for your guild! - Achieving level 99 or level 120 in a skill grants 7 points for your guild! - Choosing a guild has been fixed. - Guild Points added. - Votes and donations databases fixed. - Started working on Guild bases. - Voting rewards increased: (5m CASH, 5 VP per vote for regular members) - (Premium members will receive 10m CASH, and 10 VP per vote.) - Sparkling Pool Added. - God-Capes added - Guthix, Saradomin, & Zamorak. *Obtained by clicking the appropriate god statues* - Buffed Dragonfire shield special. -"Withdraw x" in the bank - Fixed. - Home-Teleport button changed to regular teleport to home. - Josh. - Map-Icon next to the mini-map opens the lodestone network/world map. - Josh. -Added Trapped chests in the Wilderness at level 55. (EAST) Rewards are bound to be changed. (They give the best exp for Thieving. No thieving level is required but it is recommended.) -Changed some stuff about trapped chests, rewards & success chance -Increased drops mob: Avatar of Creation -Added Pack Yak & Steel Titan scroll -Added AOC to Elite Tasks - Fixed the combat level displaying - Fixed Runite ores, also moved them to the wilderness (beyond the iron gates & fence) - Added veteran cape emote - Fixed Corp achievement - Fixed reach 138 combat achievement after prestiging - Increased the chances of getting a Barrows reward - Dungeoneering now allows you to take unto 8 items into the Mini-game. - Coins cannot be taken into Dungeoneering. - Low/High Alch no longer works in Dungeoneering. - Any coins received inside of Dungeoneering will disappear upon leaving.[/quote] [color=#FF0000][b]Information on Guilds:[/b] [b]Knights of Guthix[/b] [list] [*]Increased damage using normal spells [*]Decreased damage taken [*]Increased rare drop chances [*]Faster health regeneration [*]Home base is Varrock [/list] [b]Prophecy of Zaros[/b] [list] [*]Increased damage using melee weapons [*]Increased damage using ancient spells [*]Decreased prayer points draining using curses [*]Take increased damage [*]Home base is the desert [/list] [b]Stars of Seren[/b] [list] [*]Increased drop chances for uncommon items [*]Increased chances during skilling [*]Increased damage with archery [*]Faster run energy regeneration [*]Home base is elven area [/list] [b]Points system:[/b] [b]Guilds can earn points by [/b] [list] [*]Killing other guilds' members [*]Achieving level 99/120 in a skill [*]Killing a boss (Some, not all) [*]TBA [/list] [b]Points can be used for[/b] [list] [*]Guild buffs [*]Special events/advantages at their homes [*]TBA [/list][/color]
×