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Warnen

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About Warnen

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    Bronze Member
  • Birthday 10/10/1900

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    Female

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  1. INCOMPLETE Choose Dungeon Roleplay and you'll need to instruct your character's entitlement/name, method/personnel and composition/detail for serious conjunction. RULES are I'm the host and everything I instruct is correct, every miscalculusts will be treated as 0 progress and if you have 0 progress then you're treated as a late player, you may also not signify to others or you and your notes will be banned to this roleplay game. If you die you lose your items unless no one claims them within 5 notes which are worth 50 run notes which can be achieved through successfully specifying that your character is ::running into the reply box 50 times; This is doubled per every 10 levels or 10 stages you've been killed through. Whetever I contraband will trigger users to be banned if the contribanded is ever displayed again. Each 20 100 Divinity, 100 Mana, 100 Stamina requires 1 Rest specifications to fully rejuvenate. ZONES are Monster Zones with Goblin level 1 which has 10 health, inflicts 1 damage and grants 10 experience per kill and to attack them you must specify the ::attacking Goblin and specify your own results, Gnome level 1 which has 10 health, inflicts 5 damage and grants 20 experience per kill and to attack them you must specify the ::attacking Gnome and specify your own results, Hunter Goblin level 6 which has 900 health, inflicts 60 damage and grants 100 experience per kill and to attack them you must specify the ::attacking Hunter Goblin and specify your own results, Wizard level 9 which has 500 health, inflicts 250 damage per specification during an ::Attack and grants 100 experience and 1 wooden staff and 1 Wind Magic Amulet per kill and to attack them you must specify the ::attacking Wizard and specify your own results, Witch level 9 which has 900 health, inflicts 70 damage per specification during an ::Attack and grants 200 experience per kill and to attack them you must specify the ::attacking Witch and specify your own results, Dwarf level 10 which has 2000 health, inflicts 150 damage per specification during an ::Attack and grants 300 experience per kill and to attack them you must specify the ::attacking Dwarf and specify your own results, GE Wizard level 20 which has 1900 health, inflicts 500 damage per specification during an ::Attack and grants 1200 experience per kill and to attack them you must specify the ::attacking GE Wizard and specify your own results, Knight level 25 which has 10,000 health, inflicts 1000 damage per specification during an ::Attack and grants 2400 experience per kill and to attack them you must specify the ::attacking Knight and specify your own results, Vampire level 29 which has 100,000 health, inflicts 16,544 damage per specification during an ::Attack and grants 50,000 experience per kill and to attack them you must specify the ::attacking Vampire and specify your own results, specify ::Home in your reply and you can't be attacked and you'll be located at Safe Zone is automatic until you've specified ::attack name, ::raid code or ::risking, LEVELS are starting with Level 1 which has 1 damage, 1000 health with 1-10 experience capacity, Level 2 which has 3 damage, 2000 health with 10-60 experience capacity, Level 3 which has 5 damage, 3000 health with 60-160 experience capacity, Level 4 which has 7 damage, 4000 health with 160-340 experience capacity, Level 5 which has 10 damage, 5000 health with 340-900 experience capacity, Level 6 which has 14 damage, 6000 health with 900-3000 experience capacity, Level 7 which has 18 damage, 7000 health with 3000-10,000 experience capacity, Level 8 which has 25 damage, 8000 health with 10,000-19,000 experience capacity, Level 9 which has 33 damage, 9000 health with 19,000-30,000 experience capacity, Level 10 which has 41 damage, 1000 health with 30,000-60,000 experience capacity and 10 talent points or prestige once for 10 prestige points, Level 11 which has 46 damage, 11,000 health with 60,000-120,000 experience capacity, Level 12 which has 50 damage, 12,000 health with 120,000-240,000 experience capacity, Level 13 which has 66 damage, 13,000 health with 240,000-480,000 experience capacity, Level 14 which has 71 damage, 14,000 health with 480,000-960,000 experience capacity, Level 15 which has 80 damage, 15,000 health with 960,000-1,400,000 experience capacity, Level 16 which has 100 damage, 16,000 health with 1,400,000-2,800,000 experience capacity, Level 17 which has 200 damage, 17,000 health with 2,800,000-5,600,000 experience capacity, Level 18 which has 400 damage, 1800 health with 5,600,000-11,200,000 experience capacity, Level 19 which has 1000 damage, 19,000 health with 11,200,000-22,400,000 experience capacity, Level 20 which has 2000 damage, 10,000 health with 22,400,000-44,800,000 experience capacity, Level 21 which has 4000 damage, 20,000 health with 44,800,000-1,000,000,000 experience capacity, Level 22 which has 10,000 damage, 280,000 health with 1,000,000,000-10,000,000,000 experience capacity, Level 23 which has 100,000 damage, 2,000,000 health with 10,000,000,000-60,000,000,000 experience capacity, Level 24 which has 400,000 damage, 17,000,000 health with 60,000,000,000-100,000,000,000 (Tier 2) experience capacity, Level 25 which has 1,000,000 damage, 24,000,000 health with Tier 2 1-100 experience (Require Tier 2 1-100 experience) capacity and 30 talent points or prestige once for 100 prestige points, CLASSES are successful to you through your own compatibility and can only be specified through your own notes once; -Warrior- starts with 30 Specifications, 100 Divinity, 100 Mana, 100 Stamina and restores after successful kills or all gradually during combat at 2 everytime you specified 4 notes and the skills are ::Basic Attack which uses 5 stamina for extra attacks in the same notes, ::Fast Attack are also for extra attacks and uses 10 stamina and prevents blocking and dodging if the opponent doesn't (Even unsuccessful this will cause your opponent to spend.), ::Strong Attack are also for extra attacks and uses 40 stamina and inflicts x100 more damage to your target (Even unsuccessful this will cause your opponent to spend.), ::Invoke Spellbook Ability Costs nothing and allows you to inflict special damage and as many times as you want after the first activation for the spell, ::Chain Slash uses a whole note and costs 20 stamina and causes you to inflict basic damage upon all the targets that were specified in order and ::Block for yourself or ::Protect for selection causes you to reduce damage with your shield for 0 cost but your maximum moves per note becomes 3 if strained through other maximizations then 2, -Spellcaster- has 10 Specifications, 100 Divinity, 100 Mana, 100 Stamina and restores after successful kills or all gradually during combat at 2 everytime you specified 4 notes and the skills are ::Magic Blast which inflicts impact damage to your target and uses 10 Mana, basic attack which uses 5 stamina for extra attacks in the same notes, ::Invoke Spellbook Ability costs nothing and allows you to inflict special damage and as many times as you want after the first activation for the spell, ::Levitate or ::Fly prevents you in being targeted through melee attacks and some elemental attacks and costs you 1 stamina and Mana per note specification if you're fighting or attacked or if your allies or neutrals were attacked, ::Force holds your target or if ::Levitating causes your target to use levitation as well and costs you 1 stamina and Mana per note specification if you're fighting or attacked or if your allies or neutrals were attacked, ::Strong Magic Blast which inflicts x100 times your damage through vaporizing force damage to your target and uses 75 Mana and ::Block for yourself or ::Protect for selection causes you to reduce damage with your shield for 0 cost but your maximum moves per note becomes 3 if strained through other maximizations then 2 -Mystic- starts with 20 Specifications, 100 Divinity, 100 Mana, 100 Stamina and restores after successful kills or all gradually during combat at 2 everytime you specified 4 notes and the skills are ::Basic Attack which uses 5 stamina for extra attacks in the same notes, ::Stealth prevents you in being targeted through all physical abilities and magical abilities and costs you 10 stamina per note specification if you're fighting or attacked or if your allies or neutrals were attacked, ::Invoke Spellbook Ability costs nothing and allows you to inflict special damage and as many times as you want after the first activation for the spell, ::Shadow Clone has 1 health and inflicts as much damage as you do and costs nothing but the minimum moves becomes 4 which does not stack per use and you can spawn 1 per your level leaving you the option to hide among them or hide them among you through your protection unlike the clones which can't block or protect and can dodge and are also treated as you meaning they can be used for faster abilities and costs nothing, ::Block for yourself or ::Protect for selection causes you to reduce damage with your shield for 0 cost but your maximum moves per note becomes 3 if strained through other maximizations then 2, ::Dodge causes you to avoid damage for 0 cost but your maximum moves per note through this only becomes 2 if strained through other others then 1 and ::Counter Attack causes your opponent to take any number in hits when you last specified it until you use another attack and -Hunter- starts with Max 30 Specifications, 100 Divinity, 100 Mana, 100 Stamina and restores after successful kills or all gradually during combat at 2 everytime you specified 4 notes and the skills are ::Basic Attack which uses 5 stamina for extra attacks in the same notes, ::Basic Instincts prevents you in being avoided through and costs you but limits your maximum specifications to 10, ::Invoke Spellbook Ability costs nothing and allows you to inflict special damage and as many times as you want after the first activation for the spell, ::Fatal Attack are also for extra attacks and uses 60 stamina and inflicts x1000 more damage to your target, ::Counter Attack causes your opponent to take any number in hits when you last specified it until you use another attack. COMPONENTS like Needle which is good are specified craftable item components through using ::Crafting with Needle, Thread which is weak are specified craftable item components through using ::,Tread and or ::Thread,, Oil which is good are specified craftable item components through using ::,Oil and or ::Oil,, Copper Ore which is good are specified craftable item components through using ::Smithing with Copper Ore,, Tin Ore which is good are specified craftable item components through using ::Tin Ore or ::Tin Ore,, Little Stone Pot which is weak and crafted through specifying in notes that you are ::Carving into med stone and are specified as craftable item components through using ::inside the Little Stone Pot, ::inside Little Stone Pot and or ::inside Stone Pot,, Bronze Bar which is good and obtained through specifying in notes that you are ::Smithing with Copper Ore, ::Tin Ore ::inside the Little Stone Pot, ::inside the Med Stone Pot or ::inside the Big Stone Pot ::inside the furnace are all specified at the same time and to use them you can specify notes through ::Bronze bar into,
  2. 1) Both if not then yellow 2) Cats 3) Have the ability to Fly 4) have supernatural powers? 5) Shemale (With a pin striking tattoo on my butt.) 6) Only non-bad Pizza and non-retarded Pizza 7) Go outer space 8 ) Halloween 9) Pop (Pop star pop star, pop star pop star.) 10) Don't have any
  3. Looks tempered with and their art is nice though. Your rotation skill is super accurate and because only with this I give them 10/10 ratings.
  4. It might be normal I give it a 10/10 if he had no other choice and 0/10 if that's his contem.
  5. Warnen

    Three Word Story

    Pondered them all.
  6. Thank you for your response. Can anyone make a newer even better one.
  7. I am Warnen and I go by a code computerized only through the normal ones. NORMAL EXCLUSIONS NORMAL BLACKLISTS
  8. How do you use it, any readme or steps?
  9. To even prepare/call for a stupid standard should cause their establishments to be banned for figurative involvements/dependencies.
  10. It only resends us back to this section.
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