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Andy'

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  1. Lotttaaaaa views... and very few replies... hmmmmmmmmmmm
  2. Shopassistant SpecialItemValue, search for the item ID and price should be either under i believe, or right over it.
  3. Then you didn't add the "roll" option and stuff in your client or something. o.O
  4. Lmao, it's fine though, cause the ones complaing about it, are the ones that can't code in the first place <3 haha
  5. Using this? [url]http://www.runelocus.com/forums/showthread.php?49887-Very-Basic-Dicing-(Not-perfect[/url]..)
  6. Nice nice. :P If mine wasn't so basic I would do something like that to make them at least do a little for it, but if I get rid of anything people will start trying to troll saying this doesn't even work blah blah blah.. So it's whatever. lmao
  7. Good, but for 562. :P Mine's 317 which explains the basicness of it. ;D Nice though
  8. Head over to snippits and read my little thing on dicing. Have to add 2 cases in itemdef.java in the client to get it working better.
  9. Sounds good. :) but I just saw your's is like 659? This is more basic for 317's :p
  10. No problem, I decided to release my dicing and itemdef changes which make it a bit smoother. You can find em over in the snippets.
  11. Ehh, forcetext isnt' bad, it basically is like typing it but avoids the cheating of actually typing it cause it doesn't appear in chat area. It'd be cool if you released though, like I said, this is very basic and took me like a min to make. :p
  12. no problem, the cc portion I cba with lol. Plus majority of people don't use cc on priv servers unless it has ls. Soooo, that being the case, you can add a ::dice command that teles to a desolate area to avoid spammers and whatnot. I dunno, let your imagination flow.
  13. Note: This is used on [SIZE=5][COLOR="#FF0000"]317 PI[/COLOR][/SIZE](HybridPVP in my case) So basically all you really need is a few simple case's in itemclick2.java, and in client, item.def add a few things. No biggie right? Now for the codes.. Itemdef.java changes [CODE] case 15088: itemDef.itemActions = new String[5]; itemDef.itemActions[2] = "Roll"; break; case 15098: itemDef.itemActions = new String[5]; itemDef.itemActions[2] = "Roll"; break; [/CODE] and for itemclick2.java [CODE] case 15098: c.forcedText =(""+c.playerName+" rolled a " + Misc.random(100) + " with the 1-100 dice!"); c.startAnimation(11900); c.gfx0(2075); c.forcedChatUpdateRequired = true; c.updateRequired = true; break; case 15088: c.forcedText =""+c.playerName+" rolled a " + Misc.random(12) + " with the 1-12 dice!"; c.startAnimation(11900); c.gfx0(2075); c.forcedChatUpdateRequired = true; c.updateRequired = true; break; [/CODE] Simply, and not perfect, but if you do the itemdef and the itemclick2, it works perfectly fine. Hope this helps.
  14. Add this in there. case 15088: c.forcedText =""+c.playerName+" rolled a " + Misc.random(12) + " with the 1-12 dice!"; c.forcedChatUpdateRequired = true; c.updateRequired = true; break; Not too hard to find anim and gfx if you really want. when you click on dice it should be like 3rd or 4th option.
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