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Royals

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About Royals

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    Iron Member
  • Birthday 08/01/1996

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  1. We're back in development! Here are some of the updates that have been implemented since we've been back: - New Animation when using Divine Lightning ability for the Paladin. - New Right-Click ability for the Paladin: "Bless" - This heals your allies and offers stat buffs. It automatically takes you to melee range to your ally to perform bless on them. You cannot perform it from far away. - Priest Class has been started. This is purely a Support class. - Right-Click ability added to the Priest. "Buff" - This heals your allies from a far as well as gives a minor Defence boost. - Right-Click ability added to the Priest. "Enlighten" - This heals your allies over time from a far distance. Based off of Prayer Bonus, Prayer Level & Points, and Combat Level. (Same for the paladin "Bless" ability and the Priest's "Buff" Ability. Prayer points are used up when using these abilities. The lower the prayer points, the lower the buffs and heals.) - Foundation for more world events. - Bug Fixes and Improvements. Here is a GIF showing off the Priest and Paladin a bit. (Sorry for the lagg as my computer/internet sucks, I'll upload a less laggy one eventually. Also, it shows off the Paladin's new animation for it's Divine Lightning Ability as well as the Priest's Enlighten ability.) [SPOILER="Little Example of Priest and Paladin abilities"][B] [IMG]http://i.gyazo.com/ee83136238f3083dd7d638ebe557f6d0.gif[/IMG] [/B][/SPOILER] [quote name='MasonPierce']Wow, this looks really intense. The paladin seems a little bit OP though.[/QUOTE] Thanks man and yes we know haha :P. The Paladin will be getting some improvements to make it a little less OP.
  2. [quote name='falconpunch']Wow, this is extremely cool and I love the progress. Keep it up and good luck![/QUOTE] [quote name='Leqion']Interesting idea.[/QUOTE] Thanks guys! Much appreciated :gg: *Added GIF that shows the "Divine Lightning" Paladin Ability
  3. Edited Thread. Recent Updates: - Bug Fixes - New Boss: Slash Bash - New Boss: Bandos Avatar - New Class: Paladin (Information in thread)
  4. [quote name='Haab']Looks good, Good luck mate! :)[/QUOTE] Thanks! [HR][/HR] - Added GIFS showing some features of the project. Recent Updates: - Bug Fixes. - Modified Smoke Bombs for Rogues. - Added a new boss with a GP fee to enter. The Night-Gazer. (Pictures of that will come soon). - Modifications to some scrolls regarding the Conjurer class. - Modifications towards NPC Factioning. - Other things as well that I can't think of at the moment.
  5. [CENTER][IMG]http://i.gyazo.com/550c951e9fa0357fbcf3f77eaedb0b06.png[/IMG][/CENTER] [HR][/HR] [CENTER]Spire 2.0 is an innovative RSPS that strives to create a unique experience. We're confident that players, both casual and seasoned RSPS veterans, will find something new here. As stated above, Spire offers a unique experience; this experience will be unlocked when you first login. You will be prompted to choose a class. ([COLOR="#00FF00"][I]Complete[/I][/COLOR], [COLOR="#FFD700"][I]Partially Complete[/I][/COLOR], [COLOR="#FF0000"][I]Not Started[/I][/COLOR]) [U][B]These Classes Are:[/B][/U] [COLOR="#00FF00"]Tank Berserker Rogue Conjurer Paladin[/COLOR] [COLOR="#FFD700"]Sharpshooter Priest[/COLOR] [COLOR="#FF0000"]Battlemage[/COLOR][/CENTER] [HR][/HR] [B][CENTER][U]Class Information[/U][/CENTER][/B] [COLOR="#00FF00"][B]Tank:[/B][/COLOR] Tanks use shields to stun enemies and protect themselves. While wielding a shield, Tanks have a chance to shield-bash their enemies causing them to be stunned for a certain period of time while reducing the enemy's stats as well. [COLOR="#00FF00"][B]Berserker: [/B][/COLOR]Berserkers use heavy weaponry to crush their opponents. Their damage increases as their health decreases. While wielding a 2h Sword, they have a chance to multi-attack their targets. [COLOR="#00FF00"][B]Rogue:[/B][/COLOR] This class uses stealth, poison, and dexterity to take-down their foes. Wielding a dagger and defender (placeholders for off-hand daggers until they are implemented) gives the Rogues a chance to cause a bleed-effect (certain amount of damage over time) to their target. Rogues also use smoke-bombs which allows them to go invisible for a certain period of time allowing a player to run through aggressive enemies without being seen. If a Rogue attacks an opponent while invisible, the 'Ambush' effect comes in to play which un-hides the player and causes extra damage to the opponent. [COLOR="#00FF00"][B]Conjurer:[/B][/COLOR] This class uses dark arts to summon various beings to aid them and their allies; keep in mind that to call-upon said beings, a Conjurer must have a scroll (there are numerous scrolls which summon different beings) and a certain amount of conjuring energy (Conjuring Energy may be obtained through different actions within game-play). [COLOR="#00FF00"][B]Paladin: [/B][/COLOR]The Paladin is an holy melee class that uses divine symbols to take down their foes and aid allies. Paladins also passively regenerate prayer slowly over time. [SPOILER="Divine Symbols Explanation"][B]Divine Symbols are, well, symbols that reside in your inventory. Each symbol has a different ability that adds a passive effect to your Paladin. These effects can be offensive, defensive, or supportive. [/B][/SPOILER] [COLOR="#FFD700"][B]Sharpshooter: [/B][/COLOR]Sharpshooters use long ranged weapons. Their weapons have a chance to pierce their target's defences, which will both bind the target and reduce their stats. This effect does stack. Sharpshooters will also be able to lay down traps that will damage, stun, or bind any hostiles that walks over them. [COLOR="#FFD700"][B]Priest:[/B][/COLOR] This class will be able to heal their allies and offer stat buffs while in battle. ([I]More information on this class will be coming soon.[/I]) [COLOR="#FF0000"][B]Battlemage:[/B][/COLOR] [B][I]More Information Coming Soon.[/I][/B] [CENTER][B][I]Note: Chances to shield bash, stun, etc are based on what level tier weapon/shield you are currently wielding. Also, each class gains a certain amount of Hitpoints per Constitution level. Example: Rogues gain less HP while Tanks gain more. [/I][/B] [I]Lifepoints per Constitution level go by the following: Rogue & Conjurer - 8 Life Points; Tank - 13 Life Points; Paladin - 12 Life Points; Berserker - 11 Life Points; Sharpshooter - 9 Life Points; Priest - 7 Life Points.[/I][/CENTER] [HR][/HR] [CENTER][B][U]Faction Details[/U][/B] This server will have NPC factions which will effect your gameplay. More information on this coming soon.[/CENTER] [HR][/HR] [B][U][CENTER]Miscellaneous Information[/CENTER][/U][/B] [LIST] [*]There will be custom minigames in the near future. This thread will be updated when there is. [*]NPCs and Bosses have been re-scripted to act "Smarter". For instance, certain guards eat at low HP and their dialogue changes based on their current lifepoints. [*]Most Bugs are currently fixed. [*] [/LIST] [HR][/HR] [CENTER][B][U]Media[/U][/B] ([I]More Media Coming Soon[/I]) [SPOILER="Berserker Passive Ability"][B] [IMG]http://i.gyazo.com/73ea009d2c2c458cc2996b5f03c1f6cf.gif[/IMG] [/B][/SPOILER] [SPOILER="Rogue Passive Ability"][B] [IMG]http://i.gyazo.com/e59f698cd00d9ab71a6f68443d2dbf16.gif[/IMG] [/B][/SPOILER] [SPOILER="Tank Passive Ability"][B] [IMG]http://i.gyazo.com/0ba7785805b23ac979ce511164dd42f7.gif[/IMG] [/B][/SPOILER] [SPOILER="Paladin Ability "Divine Lightning""][B][IMG]http://i.gyazo.com/72fe1323f580bb2ea15fdd308678cb38.gif[/IMG][/B][/SPOILER] [SPOILER="NPC Factioning"][B] [IMG]http://i.gyazo.com/aa44bbe53275571d82380f3d87919b96.gif[/IMG] [/B][/SPOILER] [SPOILER="Little Example of Priest's Enlighten and Paladin's (updated) Divine Lightning ability"][B] [IMG]http://i.gyazo.com/ee83136238f3083dd7d638ebe557f6d0.gif[/IMG] [/B][/SPOILER] [IMG]http://i.imgur.com/Mpqxdt4.png[/IMG] [IMG]http://i.imgur.com/1ifnWiJ.png[/IMG] [IMG]http://i.gyazo.com/56c9ad0d9814ce7c679efa2dbb26a8fd.png[/IMG][IMG]http://i.gyazo.com/584edbe888055d40fccf78aeb8ef144e.png[/IMG] [IMG]http://i.gyazo.com/9e24bc91510d366f0f49336e83580b27.png[/IMG] [IMG]http://i.imgur.com/9B0sKUY.png[/IMG] [I][B]Please excuse any bad quality and/or lagg with the GIFS as my computer currently sucks. I'll upload better quality GIFs eventually.[/B][/I] [HR][/HR] Recent Updates: - Bug Fixes. - Modified Smoke Bombs for Rogues. - Added a new boss with a GP fee to enter. The Night-Gazer. (Pictures of that will come soon). - Modifications to some scrolls regarding the Conjurer class. - Modifications towards NPC Factioning. - Other things as well that I can't think of at the moment. - Bug Fixes - New Boss: Slash Bash - New Boss: Bandos Avatar - New Class: Paladin (Information in thread) - New Animation when using Divine Lightning ability for the Paladin. - New Right-Click ability for the Paladin: "Bless" - This heals your allies and offers stat buffs. It automatically takes you to melee range to your ally to perform bless on them. You cannot perform it from far away. - Priest Class has been started. This is purely a Support class. - Right-Click ability added to the Priest. "Buff" - This heals your allies from a far as well as gives a minor Defence boost. - Right-Click ability added to the Priest. "Enlighten" - This heals your allies over time from a far distance. Based off of Prayer Bonus, Prayer Level & Points, and Combat Level. (Same for the paladin "Bless" ability and the Priest's "Buff" Ability. Prayer points are used up when using these abilities. The lower the prayer points, the lower the buffs and heals.) - Foundation for more world events. [SIZE=3][COLOR="#00FFFF"][B]If you would like to join in with Beta testing, just [U]message "[COLOR="#FF0000"]Anti Lurer[/COLOR]" on Skype[/U] for the Beta Client. Also, I am not the Owner, I'm just the "project thread guy". The owner, for some unknown reason, can't post on Runelocus, so I'm doing it for him.[/B][/COLOR][/CENTER][/SIZE]
  6. Good luck on your server! :)
  7. Yes it will still happen. I've been busy lately and unable to update things on the Project. I'll start working on it again soon. Thanks everyone, btw.
  8. [quote name='Jonny501']Nice updates! Do you have skype?[/QUOTE] Yeah. nathanstark1092
  9. Recent Updates: - We've added Heaven and Hell starters/ranks to choose from at the beginning - Heaven and Hell bases are added. - Unlimited Run - Heaven players can't wear Hell items and vise versa. - 4 Guards are added to Heaven and Hell base as they will be used in the future to protect from invasions and things of that sort. - Portals to take you to the "Dangerous Zone" have been added at both of the bases. The Dangerous Zone is going to be a un-safe zone where some events are going to be held at. In the middle of this zone, around 1-3 times a week, a certain amount of cash or a rare weapon/item will spawn there. Players must retrieve the prize and take it back to base for them to keep it. This will be a FFA Event so, no teams. - A NPC is added at the Main Home where new players start to give them the starter kit. - A player lock as been added until the player claims their starter kit. - Eva (The Manager) has been switched out with a different NPC. We will be re-doing that dialogue soon. That is all I can think of at the moment. I will post pictures up tomorrow as I am too tired and lazy to do so right now. Lol.
  10. [quote name='Jonny501']Wow I really like this! Would be interested in joining your community. I think it would attract more people with a better name. Also with the event, maybe make it once a week instead of daily at the start of the server. Playerbase wouldn't be able to support the events and it would eventually become a bit of a bore if it happens all the time. Make it something to look forward to :) [COLOR="silver"]- - - Updated - - -[/COLOR] Wow I really like this! Would be interested in joining your community. I think it would attract more people with a better name. Also with the event, maybe make it once a week instead of daily at the start of the server. Playerbase wouldn't be able to support the events and it would eventually become a bit of a bore if it happens all the time. Make it something to look forward to :)[/QUOTE] Thanks man! I will look into making the name a bit more attractive. As well as the narrowing down the event timing. Thanks for the input! Pictures of the current progress will come today!
  11. Thanks man! I was just trying to find a name related to the idea. I don't know if that is going to be the official name or not yet.
  12. [CENTER]Hello everyone! It says it in the title, I'm going to start working on a project and the basic idea of it is "Heaven Vs. Hell". This is my first project thread so everyone, please bare with me here :P. Alright so I currently don't have any progress, pictures, or any of that stuff because I am simply still looking for a source to use. Pictures will be coming soon. I just wanted to claim this idea before someone else does. [B][COLOR="#FF0000"]EDIT-6:19pm Eastern Standard Time:[/COLOR] The other developer and I have found which source we are going to use! We will be using the Rune-Evo v3 source that was provided by OG Kingfox in the downloads section! We find it to be pretty good.[/B] The revision of this server is going to be a 718+ with the name of "Heavell". On login, players will be prompted with which side they would like to choose: Heaven, Hell, or Neutral (neutral would be added later down the road after all of the basic stuff). Anyway, Heaven people will start off with a Saradomin cloak symbolizing their commitment to the Heaven side, as Hell will start off with a Zamorak cloak symbolizing their commitment to the Hell side. During gameplay, certain events such as random PVM and/or safe PVP team battles, Invasions of their base (we'll get into that in a minute), or wilderness PVP battles would be announced in the chatbox saying "The *event name here* has just started, type ::helpteam (or something) to fight for your side!" Depending on which event it is, the winning team will gain more points than the loosing team.[/CENTER] [HR][/HR] [CENTER] [B]Event details:[/B] - PVM/safe PVP battles: Players will fight for their side against their opponents until the last team member is standing. The winning team will be rewarded with 5 points while the loosing team will only be rewarded with 2. - Invasions: There will be bases for each team, at random times, monsters will invade their base at the same time. Whoever kills all of the invaders first will win 4 points, loosing team will be awarded with 1 point. - Wilderness PVP Battles: Players will fight to the death to defend their side. There is one risk though, items can be lost. Whichever team wins will be awarded with 6 points, while the losers will be awarded with 2 points.[/CENTER] [HR][/HR] [CENTER][B]Where will the points be spent?[/B] Points will be spent at a shop for their team where Players can buy more items to show their dedication to their side. Some of the items will give certain perks and/or stat raises, while some items will just be cosmetic. Keep in mind that these items will be related to their chosen side. Some items in the shop will consist of wings, halos, horns, and other goodies. [HR][/HR] [B]Base Information:[/B] Along with the two separate bases for each side, their will be a main base where everyone can meet and gather to chat and do other fun things. Neutral players will be able to go to each team's base including the main base, but they won't be able to participate in any events until they choose a side. [HR][/HR] [B]Extra Information:[/B] Joining events will be optional, you don't have to do it. You will still be able to play like a regular RSPS by training your combat and skills, bossing, minigames, etc. There will only be 1-4 events a day making it so players won't be bombarded with them. I think that's all I have to say for now. Thanks everyone. :)[/CENTER]
  13. This is really good. Thanks for this! I do have one problem though, I cannot figure out how to change Eva saying "Foxtrot" and stuff. I've went into the dialogue files and everything, even adding completely different dialogue! But, she still says the same thing, regardless. If anyone could help with this, it would be much appreciated!
  14. We now have a total of 3 developers on our team, now! New Developer is "Reenforce". We had a huge server roll-back which erased some updates including the PVM-Token shop and other things, so we apologize for that! We are currently working on re-stabilizing the server back to it's original state. We have switched to a different cache, therefore deleting some of the custom items. I will update the advertisement thread soon.
  15. Recent Updates: - Bug Fixes - Buffed Razer Whip and Flame Whip - Buffed prices in PVM Killing rewards shop - Lowered prices in Dungeoneering Shop - Added a few more items to the PVM Killing rewards shop for more variety. - Edited some global messages Nothing much, but aye, better than nothing ;) Come check us out today!
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