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About adman189

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  1. adman189


    You certainly spend a lot of time advertising your server on others.I think it's what 3 hours now you have been on Runique advertising? Hats off to you sir...Also I like what you provide for your community."Our ecologically powered web-host " Click here to view the original image of 1036x317px.
  2. Shaunique please share this video and lets make shaun famous - [url]https://www.youtube.com/watch?v=OFm7d8-5eSU[/url]
  3. Requesting if this thread can be removed as we have a new advertisment on Runelocus. Thanks. If you need the original posters permission to remove it I can get that thanks.
  4. [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=Bump]#Bump[/URL] Merry Christmas from Runique!
  5. Shaun, on 15 Dec 2014 - 10:10 AM, said: Hello everyone, would just like to inform you about our two new game modes, Immortal and Grand Master. We've also decided it would be a great time to implement a "Prestige" system to add a long-term endgame. All experience rates are based off Runescape's. These game modes are extremely difficult. All game modes below "Immortal" now have +4 drop rate. (Duke has the same drop potential as Legend now.) 206it14.png Immortal - 10x experience rate, 4 minute ::bank command cooldown, +5 drop rate. (all other game modes besides "Immortal" and "Grand Master") are +4,) Slightly slower prayer drain compared to "Legend", also slightly faster special attack regenerate compared to "Legend". 2afcspe.png Grand Master (for the brave.) - 2x experience rate, 3 minute ::bank command cooldown, +7 drop rate, Slightly slower prayer drain compared to "Immortal", also slightly faster special attack regenerate compared to "Immortal". "Prestige" System We've decided to introduce a longer endgame to Runique at the request of our community. The "Mystic" at home charges a fee of 5 million coins to upgrade/degrade your game mode. (It's that simple.) The formula for predicting the experience you will have going into your next game mode is just as simple. Formula: (current xp in skill / current game mode xp rate) * new game mode xp rate WARNING! you may lose xp if you are changing to an easier game mode while having over a certain amount of xp and then changing back to a harder game mode example: I have 200m attack xp in legend, if I change to duke I would still have 200m attack xp, but if I change back to legend it would end up being (200m / 500) * 50 = 20,000,000
  6. [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=bump]#bump[/URL] A recent update thread from our Developer Relex. [quote name='Relex']- Fixed the safe spot at revenant dragon spot - Moved Bree (from Commander Zilyana's room) as he used to be spawned inside the wall - TzTok-Jad will no longer move. This is just as a safety cap to disallow cheating the fight caves - Grinding items has been fixed as before it used to keep on grinding the items even though you did not have inventory space - Using items on fire will now stop upon the fire being extinguished - Added all the spinning items instead of just flax into bowstring: Wool -> Ball of wool (level 1) Flax -> Bowstring (level 10) Ball of wool (4) -> Strip of cloth (level 10) Sinew (not yet implemented in-game) -> Crossbow string (level 10) Magic roots (not yet implemented in-game) -> Magic string (level 19) Yak hair (will be available soon through yaks) -> Rope (level 30) - Added tanning; you can find the tanner near al-kharid and if you are a donator you can find him near the donator zone's smithing house - Added hide crafting; you can use a needle on soft leather or tanned dragonhide in order to make hide armor - Have added the new skill guides from our new forums. Thanks to Zeyntra who has transferred over 99% of the guides (0ne transferred herblore) - MAJOR UPATE: Redid clipping for combat while also trying my best to stop safe spots (every boss/npc I have tested I was not able to safe spot, but I'm sure someone will find a way xd). This should also stop the "ranging walk-to" issue a lot of players have been reporting. Note: Server has not been updated on the clipping yet because the dedicated server wasn't synchronized with my desktop. This lead to the clipping not being updated. Upon Client Update: - Updated the links in nav bar on the client to link to the new forum threads - Fixed trapdoor next to bank showing up as a mushroom in old school client - Fixed cash showing up as an infinity sign upon reaching max cash how now been fixed Shows up as 2147m. - Zamorak boss is now back [requires client update] - Fixed resizeable mode: when making the height or width big enough it would not allow you to click on the lower right of your screen. This has been fixed. - Added a gradient look to the chatbox when not in fixed mode instead of the normal transparent chatbox - Fixed gameframe and hitmarks not being saved upon exiting client. It would become weird and show the 508 gameframe while the options interface said it was in 562. This has been fixed. - Added dragging the chatbox to change the height of it to your liking - Fixed the hover sprites for interfaces such as grand exchange which has been messed up for a couple of days now [/QUOTE]
  7. [quote name='relex lawl']We are working on a new "quick"-teleportation system: [img]http://puu.sh/dcBDR/a2b02c2830.png[/img][/QUOTE] We have also released [B]boss pets[/B] which are a very rare drop from any boss you kill, example; Bandos/Corporal Beast etc. In addition Arma crossbow has been added to the Arma boss and the Saradomin boss now has a chance to drop a [B]Saradomin tear[/B] which if you combine with a saradomin sword it will be enchanted into a blessed saradomin sword which has increased stats compared to the saradomin sword.
  8. [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=bump]#bump[/URL] We have recently switched forums from IPB to VB. [url]www.runique.org/forums[/url] feel free to come register and check out what's new!
  9. Bump. GE has been released so has a new barrows mini game concept and a new mini game boss!
  10. [URL=http://www.runelocus.com/forums/usertag.php?do=list&action=hash&hash=Bump]#Bump[/URL] - A little update from one of owners. A shoutout to 'reggie' whom suggested we added this as an extension of the ::gendrop command which will now be available to all players. Instead of items being deposited directly to your bank an interface will pop up showing the 'fake drops' you've generated. This allows players to get a further understanding of our current drop rates. You can find the npc ids, from our 'drop_table' located on our client. [IMG]http://puu.sh/cJaPW/7ef79f6c3f.png[/IMG] Command: ::drops [npcId] [amount] Other Updates: - Other game modes will no longer be able to attack iron man with steel titans.
  11. Bump, Updated our donator stores, come check it out at Runique.org!
  12. It's been a while since we have updated but we have a lot of new content! New website design! Old School with higher revision content! 15+ New bosses Hunger Games updates! New combat formula! PERFECTED COMBAT! 80+ online Much more to come! We are also releasing 2 new skills very shortly!
  13. Increased drop rates for all bosses! Come join and try out our pvm!
  14. Big update regarding combat! come on to have some fun pking!
  15. I love the regulated gambling concept, most servers only allow donators to have the power to gamble, it's good 2 see servers open up options to players.