[LIST][*]We don't have an official release date, but it should be around Summer time.[/LIST]
[SIZE=3][i]Journey to the world of [b]Avarrocka[/b]! Avarrocka is a 317 RSPS that is packed with high quality content. Our server combines the excitement of intense PVP combat, with flawless skilling and PvE encounters that helps foster our player-driven economy. Avarrocka can simply be defined as 'unique'. For example we have a guild system that is truly meaningful and rewarding. The concept surrounding Avarrocka is one of a kind and the design (down to the smallest details) is incredible.[/i][/SIZE]
[I][SIZE=3]At Avarrocka we strive to deliver uniquely distinct & diverse content. We're constantly trying to improve and expand, and will never stop working to provide our members with unique content of the highest quality. Our outstanding staff team will quickly amend any issue you may have on your adventures.[/SIZE][/I]
[I][SIZE=3]We are consistently adding improvements to Avarrocka, so that it can be the best and most modified, yet stable server in existence. We're also much more inclusive than your average online destination. Avarrocka is for gamers of every breed; new members are the fiber that binds our community, so we welcome them warmly! Our focus is around our members, and the staff team works tirelessly to ensure that everyone enjoys their experience.[/SIZE][/I]
NOTE: Our team haven't followed the development log guide lines before.
That being said, all modification before 2014 were not well documented
2011[PROJECT START] - AVARROCKA I
1 - First modification, bug fixes, removed GUIFrame, started new gameframe system
2 - A lot fixes and started gameframe system + some interfaces etc
3 - Just a backup after many fixes have been done ;)
4 - Added skill orbs.
5 - Implemented animated world background for loginscreen.
6 - Backup after alot refactoring and circle clipping and repackaging etc.
7 - Minimap clipping and few other fixes
8 - Around 25% refactored 3d drawing
9 - Just a backup, some cleaning done
10 - Beast fullscreen handling done. all modes working with command. + added sprite loader and started on loginscreen.
11 - Loading system and loading screen.
12 - LoginScreen and few tweaks.
13 - Newer error system + some data tweaks and constants rework.
14 - Perfected gameframe system - 562 and 474 gameframe 90%. refromated and ondemand re-enabled.
15 - Several bug fixes. MapArea repositioning and few cache packing sprites.
2012 - AVARROCKA II
1 - perfected shadowing and scene rendering
2 - Texture rendering pretty much finished
3 - Started on the custom gameframe. ( chat box )
4 - added earlier 3D-screen zoom via mouse wheel or page up/down keys.
5 - Added activity "system" that separates different activities into different classes and makes the system much cleaner.
6 - Added pair new drawing methods which are from 498 client.
7 - Refactored multiple classes e.g. FloorType.
8 - Changed debug mode a little bit.
9 - Updated graphical components. Memory usage: - 10; FPS Rate: + 5;
10 - sky system ( based on the floor )
11 - New configuration/constants classes.
12 - Finished 317 fixed gameframe.
2013 - AVARROCKA III
1 - Resizeable webclient fix.
2 - Added resizable chatbox
3 - Avarrocka center project started.
4 - Avarrocka center project work: http://i.imgur.com/WM06FXN.png.
5 - Avarrocka center project closed.
6 - 474 data added.
7 - created the famous hd materials (floors)
8 - Implemented new hitmarks.
9 - Python scripting added and started to transfer data to it.
10 - Was working on proper banking. Added all configs, ripped the container class from another server. Also added bank all from inventory and equipment functions.
11 - Added emotes buttons, also in python scripting
12 - Configured all custom Ids from my interfaces such as running button with % and packet
13 - Added several additions to the combat(nothing major)
2013 - Avarrocka IV
1 - Repackaged and reorganized the server to suite a better fluid development
2 - Started on shopping and trading
3 - Revised the core and packet handler
4 - Rewrote player saving to use json instead of binary
5 - Implemented smoother rendering method and fixed model shading.
6 - Started working on combat.
7 - Finished combat formulas.
8 - More combat updates!
9 - Avarrocka shop started! : http://i.imgur.com/swgjJaA.png
10 - Combat overall design and more work.
11 - Created the famous real 'fog'
12 - Loading screen redesign.
13 - Avarrocka shop update #2.
14 - Fog was highly updated(z buffering).
15 - Added a setting panel.
16 - Added more settings to that panel.
1 - Added 508 gameframe (both fixed and resizable)
2 - Added 525 gameframe (both fixed and resizable)
3 - Added 562 gameframe (both fixed and resizable)
4 - Finished firmaking.
5 - Finished cooking.
6 - Finished wood cutting.
7 - More work to the custom gameframe.
9 - Added a right click menu system.
10 - Redesigned the login screen with a dynamical scroll.
11 - Added giant mole.
12 - Added barrows.
13 - Started working on minigames.
14 - Added duel arena.
15 - Finished god wars.
16 - Perfected melee combat.
17 - Started on dynamic shadows.
18 - Perfected ranged combat.
19 - Finished dynamic shadowing.
20 - Added 634 data except maps.
21 - Added dwarf cannon.
22 - Added custom home teleport.
23 - Added tabs teleport.
24 - Added a perfect home area.
25 - Implemented a sound & song system.
26 - More sounds and a regional song system.
27 - More ranged combat data.
28 - Fixed magic combat projectiles.
29 - Added a achievement system.
30 - Added easter egg.
31 - Pets implemented ( picture coming soon ).
32 - Several skills improved.
33 - Dicing improved.
34 - 3 new cache packed interfaces
35 - Shops redone.