Hello there, dear viewer! Welcome to the Foxpaw's development topic!
I have been now constantly programming a brand new mobile game that i'm planning to release first on beta for Android devices. And planning to dump here some of the development progress! Let's start by what we have already:
Also note that some of the updates & media seen here is in heavy development and could be fully changed in the future!
Frequently asked questions
Question: When will the game release? - Answer: I have not set on stone the release date but if the development keeps going in this pace it's safe to say 3-4 months.
Question: Will this be a multiplayer mobile game? - Answer: It is a possibility, however the game will be launched as a local RPG game but it is not impossible to setup multiplayer.
Question: What language has this game been programmed with? - Answer: C# Also known as 'C Sharp' https://en.wikipedia.org/wiki/C_Sharp_(programming_language)
Question: What is the game engine being used for this game? - Answer: Unity 5
Question: How big is the development team? - Answer: The team is a one man legion which includes me!
Question: Do you create the game assets yourself? - Answer: Some, the ones I don't cuts off incredible amounts of the development time. However most are free assets and paid assets and some are built up from the ground by me.
Question: Will it be 'pay-to-win'? - Answer: Not really, but it will have a monetization with a free-to-play business model. I have to pay for my coffees somehow after all!
Question: Can I get a beta key? - Answer: Every RuneLocus member will be able to get a beta key.
Question: Will there be only one character to play? - Answer: No. There will be two characters which are foxes and you get to pick male or either female.
Question: Is there going to be a discord server & how can I keep up with the game updates? - Answer: There will be a discord server, however I haven't made it yet, I will notify once it has been created. The updates currently can be seen only here.
Questions about this game are also more than welcome in the topic's comment section so feel free to ask anything.
Foxpaw's Update Log (Order: latest update spoilers are on top)
Game Update - U.S: 8-15-2018 | EU 15.8.2018 - Gathering system!
Game Update - U.S: 8-14-2018 | EU 14.8.2018
Basic content currently IN the game (will add more in future because I definitely have forget some while writing this topic up! )
Action combat system
Scaled level system with experience
NPC Combat AI - Still a total construction site but definitely getting there
Hitpoints for both NPC and player including updating in the UI
Basic attack mechanics for player
Functional inventory with dragging items
JSON Shops with encryption & decryption (still needs the UI part but programming-wise complete)
Player data saving with encryption & decryption
Musics & Audio effects
Item tooltips (needs still little work when it comes to sending correct buttons for each items but almost completed)
Combat abilities (entire combat system supports it aswell)
Ability tooltips for each ability
Battle selection screen
Menu & Menu interfaces
Abilities & Ability equipment
Backpack / Inventory
Options (basic game configuration) - Needs still a lot work but a base is a base!
The combat system exists already and I must say that the sound & particle effects are definitely doing their trick, because it already feels very impactful at this such an early stage of development.
Item Database editor
Gyazo GIF media (short videos)
Combat - the yellow text is crit I obviously manipulated the crit rate very high haha.
If you have read this all I want to thank you for your time and hope you have found this interesting and even maybe planning to join to the beta. Comments and questions are very welcome to this topic so feel free to!