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runetube2k9

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  1. and who cares? This is mine btw.[quote name='Siles']It's probably not even his. He released someone elses work earlier.[/QUOTE]
  2. Look at the top left corner... and yes dragon fire is a little glitch which is a easy fix.
  3. Thanks, i'm the guy who stole your work a long time ago sir.... [quote name='Ramsin']I like the name of your server sir ;)[/QUOTE]
  4. The server is under new management now! download the new client.
  5. [B]Download Jarmaker here: [URL="http://uppit.com/hlys0mj1o9ag/JARMaker.zip"]http://uppit.com/hlys0mj1o9ag/JARMaker.zip[/URL] NOTE: THIS WORKS ON ALL REVISIONS! 1) Once you download JARMAKER Open it. For your Output Directory, put where you want the jar file to be sent. For this tut i will use C:\718+ Client For Output jar File, Put it as to what you want your .jar to be called, I am using tutorial.jar For Input Directory, put the link in your clients 'bin' folder, with the class files in it. Then click 'manifest template' And In 'Main class' Put 'Loader' (for 718) Then choose Create JAR Once the Jar has It should look like this [img]http://img835.imageshack.us/img835/2163/createjartut.png[/img] Signing your JAR Click on the JAR Signer tab in Jar Maker. 1)Your Output directory should be the same as it was for when you were making the JARRED Client 2)For Input Jar File: you can leave Grab from JAR Maker checked, or you can un check it and rename the jar. (Suggest Leaving it checked) 3)For Jarsigner Location you need to put in the link to your jarsigner.exe file in your Java Version Bin folder(For Java 7 u 9 Update it is: C:\Program Files\Java\jdk1.7.0_09\bin\jarsigner.exe) (Just rename that jdk to what ever your jdk is) 4)Click Generate Keystore. 5)For Keytool Location put the link to your keytool.exe file in your Java Version Bin folder(For Java Update 7 Version 09 it is: C:\Program Files\Java\jdk1.7.0_09\bin\keytool.exe) 6)For Output Keystore File put where you want the keystore to go, I will use C:\718+ Client\Keystore.dat 7)For your Keystore Alias, put whatever you want, I will use Tutorial, but it doesnt matter 8)For Public Key and Private key, put something you will remember for your keystore. I am using 123456 9)Leave Validity Days 0. 10)For Keystore Identities, do whatever you want. 11)Hit Generate Keystore 12)For your Keystore File, link it to the keystore you just made. 13)For Keystore Authentication fill in the data you set for your keystore, it has to be correct! Now finish by clicking Sign Jar! [img]http://img11.imageshack.us/img11/9356/lasttut.png[/img] Hope this helped![/B]
  6. can you gimme dl link of 742 cache?

  7. runetube2k9

    Cache help

    I completely forgot how to put in a cache for my 718 server -.- help?
  8. Whats wrong with it? Edited: Uploaded the client.[quote name='Chronicscape']whats wrong with ur magic? EDIT: btw thats a 667.. Look at the interface for Lodestone.[/QUOTE]
  9. [b]Anyways the features are pretty basic. Only thing that's really worth taking is the adventurer's log, highscores etc. EDIT: BTW in logindecoder there's a bunch of lines commented out, that's for the integration with the database. Our old advertisement thread: [img]http://i.imgur.com/SAmZ1.png[/img] [img]http://i.imgur.com/VG67D.png[/img] [img]http://i.imgur.com/NyZqO.png[/img] [img]http://i.imgur.com/HeY5r.png[/img] [img]http://i.imgur.com/fFQ64.png[/img] [img]http://i.imgur.com/2Icy4.png[/img] [img]http://i.imgur.com/AOMQ1.png[/img] [img]http://i.imgur.com/r3aDE.png[/img] [img]http://i.imgur.com/XDml3.png[/img] [img]http://i.imgur.com/kKsxu.png[/img] [img]http://i.imgur.com/GMuyN.png[/img] [img]http://i.imgur.com/hhXzn.png[/img] [img]http://i.imgur.com/bLgBT.png[/img] Anyways some features changed, some didn't. Download: [URL="http://uppit.com/jgkxwlyhtgv9/ExtortionPk.rar"]http://uppit.com/jgkxwlyhtgv9/ExtortionPk.rar[/URL] Here's the client I was using; [URL="http://uppit.com/63g7idqkep38/extortion_718.rar"]http://uppit.com/63g7idqkep38/extortion_718.rar[/URL] [/B] Credits: Izlkmx ME
  10. runetube2k9

    running..

    It means the source you have is crap.
  11. [B][SIZE=6]Better Weapon Poisoning[All Servers][/SIZE] Features: Easy to locate and add weapons. Supports multiple posion potions. Potions degrades to an empty vial. Difficulty: 1/10(C&P knowledge and imports) If your using a PI, find and comment out/delete this in ItemOnItem packet. [CODE] for (int i = 0; i < poisonWeapon.length; i++) { if ((useWith == 5940 && itemUsed == poisonWeapon[i][0]) || (useWith == poisonWeapon[i][0] && itemUsed == 5940)) { c.getItems().deleteItem(poisonWeapon[i][0], 1); c.getItems().addItem(poisonWeapon[i][1], 1); c.getItems().deleteItem(5940, 1); c.getItems().addItem(229, 1); } } }[/CODE] Create WeaponPoison.JAVA and replace it with mine: [CODE]package org.aeronis.rs2.content; import java.util.HashMap; import org.aeronis.rs2.model.Player; /** * Manages weapon poisoning. * * [MENTION=52317]auth[/MENTION]or Hybris * */ public class WeaponPoison { /** * Represents a weapon that can be poisoned. Stores the initial weapon item * id, the type of poison used on the weapon and the new poisoned weapon * that will be obtained. * */ private enum Weapon { /** * Dragon dagger. */ DRAGON_DAGGER(1215, new int[][] { { 5940, 5698 }, { 5937, 5680 } }), /** * Rune dagger. */ RUNE_DAGGER(1213, new int[][] { { 5940, 5696 }, { 5937, 5678 } }), /** * Adamant dagger. */ ADAMANT_DAGGER(1211, new int[][] { { 5940, 5694 }, { 5937, 5676 } }), /** * Mithril dagger. */ MITHRIL_DAGGER(1209, new int[][] { { 5940, 5692 }, { 5937, 5674 } }), /** * Black dagger. */ BLACK_DAGGER(1217, new int[][] { { 5940, 5700 }, { 5937, 5682 } }), /** * Steel dagger. */ STEEL_DAGGER(1207, new int[][] { { 5940, 5690 }, { 5937, 5672 } }), /** * Iron dagger. */ IRON_DAGGER(1203, new int[][] { { 5940, 5686 }, { 5937, 5668 } }), /** * Bronze dagger. */ BRONZE_DAGGER(1205, new int[][] { { 5940, 5688 }, { 5937, 5670 } }); /** * Creates the weapon. * * [MENTION=75098]Para[/MENTION]m itemId * The weapon item id. * [MENTION=75098]Para[/MENTION]m newItemId * The poisoned weapon item id. */ private Weapon(int itemId, int[][] newItemId) { this.itemId = itemId; this.newItemId = newItemId; } /** * Gets the item id. * * @return the itemId */ public int getItemId() { return itemId; } /** * The weapon item id. */ private int itemId; /** * The poisoned weapon item id. */ private int[][] newItemId; /** * Represents a map for the weapon item ids. */ public static HashMap<Integer, Weapon> weapon = new HashMap<Integer, Weapon>(); /** * Gets the weapon id by the item. * * [MENTION=75098]Para[/MENTION]m id * The item id. * @return returns null if itemId is not a weapon. */ public static Weapon forId(int id) { return weapon.get(id); } /** * @return the newItemId */ public int[][] getNewItemId() { return newItemId; } /** * Populates a map for the weapons. */ static { for (Weapon w : Weapon.values()) weapon.put(w.getItemId(), w); } } /** * The item id for Vial. */ private static final int VIAL = 229; /** * Starts the weapon poison event for each individual weapon item from the * enumeration <code>Weapon</code>. * * [MENTION=75098]Para[/MENTION]m player * The Player player. * [MENTION=75098]Para[/MENTION]m itemUse * The first item use. * [MENTION=75098]Para[/MENTION]m useWith * The second item use. */ public static void execute(final Player player, int itemUse, int useWith) { final Weapon weapon = Weapon.weapon.get(useWith); if (weapon != null) { for (int element[] : weapon.getNewItemId()) if (itemUse == element[0]) { player.sendMessage("You make " + player.getItems().getItemName(element[1]) + "."); player.getItems().deleteItem(element[0], player.getItems().getItemSlot(element[0]), 1); player.getItems().deleteItem(weapon.getItemId(), player.getItems().getItemSlot(weapon.getItemId()), 1); player.getItems().addItem(VIAL, 1); player.getItems().addItem(element[1], 1); } } } }[/CODE] Under: [CODE]if (!c.getItems().playerHasItem(useWith, 1) || !c.getItems().playerHasItem(itemUsed, 1)) { return; } [/CODE] Add: (Import the WeaponPoison.java first) [CODE] WeaponPoison.execute(c, itemUsed, useWith); [/CODE] Credits: Me, very simple to do.[/B]
  12. Seen this before, just pure crap.
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