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Jarfinkle

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  1. Jarfinkle

    An Argument for God

    [quote name='axter'][url]http://en.wikipedia.org/wiki/Big_Bang[/url] there was a universe, just nothing inside it. Genius.[/QUOTE] Where'd that universe with nothing in it come from, genius.
  2. computer > program files > java. See that number beside the jdk? like "jdk1.7.0_03"? replace it with the "jdk1.7.0_05" in your compiler. done. Click that thanks button on the bottom left hand corner of this post :)
  3. Elaborate on the first one? And can i you show me what a regular equipment sprite folder looks like?
  4. Jarfinkle

    An Argument for God

    [quote name='axter']lol? There was bits of matter that triggered the big bang, it wasn't nothing.[/QUOTE] Tell me, genius, where'd those bits come from.
  5. When people say "Alcohol kills more people annually than weed." They're idiots. This is basically what this argument is "Mommy, Jimmy's mom let's him snort cocaine every day, so why can't I get drunk?" Saying that since one bad thing is legal, a less bad thing should also be legal is a stupid argument.
  6. Jarfinkle

    An Argument for God

    Big bang theory = Everything coming out of nothing. Creation != BigBangTheory. Edit: I am a catholic, but I do not completely in the argument that God created everything. Because who created God? God = Coming out of nothing, when I ask my religion teachers, they say "No one knows." I still pray to God and such, but really, in my opinion no one created the universe, because we have no proof of it."
  7. My "Click to continue" and other dialogue are different colours than the default, and when hovered over, they turn green. How do I change that? [URL="http://puu.sh/QPql"]http://puu.sh/QPql[/URL]. Hovered - [url]http://puu.sh/QPs1[/url]. My magic book does not draw the black box behind the spell info, ancients does the same, lunars has no spell info or black box. Magic book - [url]http://puu.sh/QPt2[/url]. Ancient book - [url]http://puu.sh/QPtC[/url]. Lunar book - [url]http://puu.sh/QPtT[/url]. Lastly, when I click my equipment tab, the client freezes, and gives me this error - [url]http://puu.sh/QPuQ[/url]. I'm sure it has something to do with my sprites. Here's my sprites - [url]http://puu.sh/QPyV[/url], and RSInterface. I have a feeling I'm missing a sprite. public static void equipmentScreen(TextDrawingArea[] wid) { [CODE]RSInterface Interface = RSInterface.interfaceCache[1644]; addButton(19144, 6, "Equipment/CUSTOM", 150, 40, "Show Equipment Stats", 1); removeSomething(19145); removeSomething(19146); removeSomething(19147); setBounds(19144, 21, 210, 23, Interface); setBounds(19145, 40, 210, 24, Interface); setBounds(19146, 40, 210, 25, Interface); setBounds(19147, 40, 210, 26, Interface); RSInterface tab = addTabInterface(15106); addSprite(15107, 1, "bg"); addHoverButton(15210, "SPRITE", 1, 21, 21, "Close", 250, 15211, 3); addHoveredButton(15211, "SPRITE", 3, 21, 21, 15212); addText(15111, "", wid, 2, 0xe4a146, false, true); int rofl = 3; addText(15112, "Attack bonuses", wid, 2, 0xFF8900, false, true); addText(15113, "Defence bonuses", wid, 2, 0xFF8900, false, true); addText(15114, "Other bonuses", wid, 2, 0xFF8900, false, true); addText(19148, "Summoning: +0", wid, 1, 0xFF8900, false, true); addText(19149, "Absorb Melee: +0%", wid, 1, 0xFF9200, false, true); addText(19150, "Absorb Magic: +0%", wid, 1, 0xFF9200, false, true); addText(19151, "Absorb Ranged: +0%", wid, 1, 0xFF9200, false, true); addText(19152, "Ranged Strength: +0", wid, 1, 0xFF9200, false, true); addText(19153, "Magic Damage: +0%", wid, 1, 0xFF9200, false, true); for(int i = 1675; i <= 1684; i++) { textSize(i, wid, 1); } textSize(1686, wid, 1); textSize(1687, wid, 1); addChar(15125); tab.totalChildren(50); tab.child(0, 15107, 15, 5); tab.child(1, 15210, 476, 8); tab.child(2, 15211, 476, 8); tab.child(3, 15111, 14, 30); int Child = 4; int Y = 45; tab.child(16, 15112, 24, 30 - rofl); for(int i = 1675; i <= 1679; i++) { tab.child(Child, i, 29, Y - rofl); Child++; Y += 14; } int edit = 7 + rofl; tab.child(18, 15113, 24, 122 - edit); tab.child(9, 1680, 29, 137 - edit - 2); tab.child(10, 1681, 29, 153 - edit - 3); tab.child(11, 1682, 29, 168 - edit - 3); tab.child(12, 1683, 29, 183 - edit - 3); tab.child(13, 1684, 29, 197 - edit - 3); tab.child(44, 19148, 29, 211 - edit - 3); tab.child(45, 19149, 29, 225 - edit - 3); tab.child(46, 19150, 29, 239 - edit - 3); tab.child(47, 19151, 29, 253 - edit - 3); int edit2 = 33 - rofl, edit3 = 2; tab.child(19, 15114, 24, 223 + edit2); tab.child(14, 1686, 29, ((262-24) + edit2) - edit3); tab.child(17, 19152, 29, ((276-24) + edit2) - edit3); tab.child(48, 1687, 29, ((290-24) + edit2) - edit3); tab.child(49, 19153, 29, ((304-24) + edit2) - edit3); tab.child(15, 15125, 170, 200); tab.child(20, 1645, 104+295, 149-52); tab.child(21, 1646, 399, 163); tab.child(22, 1647, 399, 163); tab.child(23, 1648, 399, 58+146); tab.child(24, 1649, (26+22+297)-2, (((110-44)+118)-13)+5); tab.child(25, 1650, 321+22, 58+154); tab.child(26, 1651, 321+134, 58+118); tab.child(27, 1652, 321+134, 58+154); tab.child(28, 1653, 321+48, 58+81); tab.child(29, 1654, 321+107, 58+81); tab.child(30, 1655, 321+58, 58+42); tab.child(31, 1656, 321+112, 58+41); tab.child(32, 1657, 321+78, 58+4); tab.child(33, 1658, 321+37, 58+43); tab.child(34, 1659, 321+78, 58+43); tab.child(35, 1660, 321+119, 58+43); tab.child(36, 1661, 321+22, 58+82); tab.child(37, 1662, 321+78, 58+82); tab.child(38, 1663, 321+134, 58+82); tab.child(39, 1664, 321+78, 58+122); tab.child(40, 1665, 321+78, 58+162); tab.child(41, 1666, 321+22, 58+162); tab.child(42, 1667, 321+134, 58+162); tab.child(43, 1688, (50+297)-2, (110-13)+5); for(int i = 1675; i <= 1684; i++){ RSInterface rsi = interfaceCache[i]; rsi.textColor = 0xFF9200; rsi.centerText = false; } for(int i = 1686; i <= 1687; i++) { RSInterface rsi = interfaceCache[i]; rsi.textColor = 0xFF9200; rsi.centerText = false; } }[/CODE]
  8. Jarfinkle

    Coder Needed

    "you do all the work, give me half" Great idea, you'll get coders on there knees to code for you.. :fp:
  9. Spawn.cfg, put in there attack levels and such? Is it only that npc, or all.
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