

petergrayson
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About petergrayson
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Bronze Member
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Been playing this server for like 13 months now, still going! Rotherham~
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When you upgraded cache you need to change the anims for the npc's
- 3 replies
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- animations
- boss
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Okay so I'm having a few problems with the completionist cape. 1. When I go to spawn it via ;;item it says: [IMG]http://i.imgur.com/oYmBBbQ.png[/IMG] 2. The mysterious cape rack says I've not got the reqs done but I have: [IMG]http://i.imgur.com/LXtXPqf.png[/IMG] [IMG]http://i.imgur.com/EzoV9rK.png[/IMG] and 3. When I examine the cape rack it says "It's a null." [IMG]http://i.imgur.com/B8zMRWt.png[/IMG] But if I put the cape into a shop I can buy it and wear it:/ Need help fixing the cape rack mainly! Ive anyone can help? Thanks
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- cape
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If anyone is willing to help my skype is Peter-Grayson
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In wilderness.java there's this code: [CODE]public static final boolean isAtWild(WorldTile tile) {//TODO fix this return (tile.getX() >= 3011 && tile.getX() <= 3132 && tile.getY() >= 10052 && tile.getY() <= 10175) //fortihrny dungeon || (tile.getX() >= 2940 && tile.getX() <= 3395 && tile.getY() >= 3525 && tile.getY() <= 4000) || (tile.getX() >= 3264 && tile.getX() <= 3279 && tile.getY() >= 3279 && tile.getY() <= 3672) || (tile.getX() >= 2756 && tile.getX() <= 2875 && tile.getY() >= 5512 && tile.getY() <= 5627) || (tile.getX() >= 3158 && tile.getX() <= 3181 && tile.getY() >= 3679 && tile.getY() <= 3697) || (tile.getX() >= 3280 && tile.getX() <= 3183 && tile.getY() >= 3885 && tile.getY() <= 3888) || (tile.getX() >= 3012 && tile.getX() <= 3059 && tile.getY() >= 10303 && tile.getY() <= 10351); }[/CODE] But when I take the coords out its still wilderness everywhere? Really need some assistance please anyone.
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[MENTION=133675]plot[/MENTION] In World.Java I've got this code [CODE]public static final boolean isMultiArea(WorldTile tile) { int destX = tile.getX(); int destY = tile.getY();[/CODE] and then it goes like [CODE](destX >= 3462 && destX <= 3511 && destY >= 9481 && destY <= 9521 && tile.getPlane() == 0) //kalphite queen lair[/CODE] This is for adding multi-combat areas? But i'll have a look in wilderness.java
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Still needing help.. How can i remove "Dangerous" area's apart from in the wildy?
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Bump, Need help please
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Everywhere on my source that i'm working on is a 'dangerous' area apart from banks ect.. It was a pk server before it was released. Does anyone know how to change it from pk worlds? Like, only make the wildy and dangerous place instead of alover the world? I've been looking through some files and nothing jumps out at me:/ If anyone knows what files to look at could they let me know? Thanks
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I've been looking around for a 718+ bonuses folder and can't seem to find one, if anyone has one could they upload it and send me the link? Thankyou
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Item bonuses, I need the compiler.bat file
petergrayson replied to petergrayson's question in RSPS Help
You need a different one- 3 replies
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- bonuses
- compilerbat
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Item bonuses, I need the compiler.bat file
petergrayson replied to petergrayson's question in RSPS Help
I've found one! If anyone else is wanting it ill leave the code below. [CODE]@echo off title Bonuses Packer "C:/Program Files/Java/Jre7/bin/java.exe" -Xmx815m -cp bin;lib/*; com.rs.tools.ItemBonusesPacker true true false pause[/CODE]- 3 replies
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Can someone write me a code for the compiler that compiles item bonuses? Thankyou
- 3 replies
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- bonuses
- compilerbat
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I recently updated my cache from 718 to the matrix 742 cache. I fixed all opcodes and its running okay. I wanted this cache so I can code drygores and more customs into it ect.. But now its really laggy.. Anyone know the problem? Maybe I need a better client that supports the cache? Replies will be appreciated, thanks.
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Just wanted to show the Drygore Mace I've just coded into my rsps. To say i've not been coding long this is a good achievement for me:) [IMG]http://i.imgur.com/eTNXmN2.png[/IMG]