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  1. Tanner

    562 help?

    please don't ask why i'm using a 562. it's for a project. I have only ever worked with matrix and I have no clue what to do with a 562. I downloaded Season-X client and source. The client had a cache folder in it and i tried to put it in c:/windows/ as you see below and I'm just stumped and really need help because the client won't load. [IMG]http://gyazo.com/fdb5370c8c01bdac6f1e9965de7efff5.png[/IMG]
  2. need this also, please.
  3. I need NPCs to act like objects without having the need to spawn objects. I want certain 1 square NPCs to resemble 1 square objects such as a summoning obelisk. I don't want to be able to cast or range through the NPC. prices discussed over skype : tannersmexy
  4. does any1 have a fix for this
  5. Tanner

    Error

    Trying to add explosive potion gfx to my matrix 718 server on a barricade.. This is my code:[CODE] public void explode() { player.setNextGraphics(new Graphics(2739)); sendDeath(this); } [/CODE] This is error: [CODE]Compiling src\com\rs\game\npc\others\CastleWarBarricade.java:36: error: cannot find symbol player.setNextGraphics(new Graphics(2739)); ^ symbol: variable player location: class CastleWarBarricade 1 error src\com\rs\game\npc\others\CastleWarBarricade.java:36: error: cannot find symbol player.setNextGraphics(new Graphics(2739)); ^ symbol: variable player location: class CastleWarBarricade 1 error Complete Press any key to continue . . .[/CODE]
  6. Tanner

    Clipped Npc [Matrix]

    So basically a barricade in castle wars on matrix is like it should be. But when you light it on fire its noclipped so you can run through it. You can also melee/mage/range over cades which shouldn't happen so it may be something in common? I will give compensation if anyone can help me with this in the next 2 hours.
  7. Tanner

    Error

    I'm trying to add the animation when you set a barricade to a matrix source. I just thought this would be where I put it so heres my code CastleWars.addBarricade(team, player); player.animate(Animation.create(9648)); return false; [CODE]Compiling src\com\rs\game\player\controlers\castlewars\CastleWarsPlaying.java:94: error: c annot find symbol player.animate(Animation.create(9648)); ^ symbol: method create(int) location: class Animation 1 error src\com\rs\game\player\controlers\castlewars\CastleWarsPlaying.java:94: error: c annot find symbol player.animate(Animation.create(9648)); ^ symbol: method create(int) location: class Animation 1 error Complete Press any key to continue . . .[/CODE] Thanks in advance!
  8. add me on skype : TannerSmexy can cart mm?
  9. [quote name='Darkclaw360']Is there any 1x 2006 RSPS beta currently out? Basically just like 2006scape except released? That was the perfect game for me... I loved how it was an actual RS throwback. Too bad about the whole legal issue... why Jagex doesnt release their own 2006scape makes no sense to me[/QUOTE] [url]http://projectrs06.com/[/url]
  10. Ok I have some problems that need fixing and if you can fix all these i'll send you $40 through paypal or you can send me a paypal invoice via email! - This:[url]http://www.youtube.com/watch?v=ohZLobkEWNA[/url] - you should only be able to explode a barricade from 2 squares away - [url]http://www.youtube.com/watch?v=MtzMGm8X0mc[/url] that should happen meaning you can't clear a cade diagonally! those are the 2 main ones! Worth $25! these are some -Fixing ice barrage : it doesnt show a splash animation instead just the cube and hitting a 0 - forced movement?: when you use a tinder box on a barricade is there anyway you could make the care move 1 spot west? - When you come up to the 2nd floor and there are barricades it takes 2-3 seconds for them to display needs to be instant! Using dementhium 639 all this for $40 add me on skype: Tannersmexy!
  11. Tanner

    Npcs? [PAYING]

    Ok so I need to make players have priority over NPCs. As in if i were to stand on a barricade in Castle Wars i'd show up instead of the cade. I was told to [quote name='Method']I think you're looking for packet 111. It has just a single byte of data. A value of 0 gives npcs priority (which is the default setting), and a value of 1 gives players priority.[/QUOTE] So I went to my constants.java and changed packet 111 from 1 to 0 heres my constant.java [CODE]package org.dementhium.util; Using Dementhium 639 source. public class Constants { public static final int[] PVP_REWARDS = { 13858, 13861, 13864, 13867, 13870, 13873, 13876, 13879, 13883, 13884, 13890, 13896, 13902, 13887, 13893, 13899, 13905, 13932, 13935, 13938, 13941, 13944, 13947, 13950, 13953, 13908, 13914, 13920, 13926, 13911, 13917, 13923, 13929, }; public static final int[] W_GUILD_CATAPULT_TABS = { 2, 3, 4, 6, 7, 8, 12, 13, 15 }; public static final int BARROW_KILL_COUNT = 0, ARMADYL_KILL_COUNT = 1, BANDOS_KILL_COUNT = 2, SARA_KILL_COUNT = 3, ZAMMY_KILL_COUNT = 4, ZAROS_KILL_COUNT = 5; public final static int REVISION = 637; public static final int SPEC_BAR_FULL = 1000; public static final int SPEC_BAR_HALF = 500; public final static byte DISCONNECT = -1; public final static byte GET_CONNECTION_ID = 0; public final static byte LOGIN_START = 1; public final static byte LOGIN_CYPTION = 2; public final static byte CHECK_ACC_NAME = 3; public final static byte CHECK_ACC_COUNTRY = 4; public final static byte UPDATE_SERVER = 6; public final static byte MAKE_ACC = 5; public final static byte REMOVE_ID = 100; public static final byte LOGIN_OK = 2; public static final byte INVALID_PASSWORD = 3; public static final byte BANNED = 4; public static final byte ALREADY_ONLINE = 5; public static final byte WORLD_FULL = 7; public static final byte TRY_AGAIN = 11; public static final byte ERROR_LOADING_PROFILE = 24; public static final short MAX_AMT_OF_PLAYERS = 2048; public static final int MAX_AMT_OF_NPCS = 25000; public static final byte LOBBY_PM_CHAT_MESSAGE = 0; public static final byte LOBBY_CLAN_CHAT_MESSAGE = 11; public static final byte COMMANDS_MESSAGE = 99; public static final boolean CONNECTING_TO_FORUMS = true; public static final byte[] PACKET_SIZES = new byte[]{ 8, -1, -1, 16, 6, 2, 8, 6, 3, -1, 16, 15, 0, 8, 11, 8, -1, -1, 3, 2, -3, -1, 7, 2, -1, 7, -1, 3, 3, 6, 4, 3, 0, 3, 4, 5, -1, -1, 7, 8, 4, -1, 4, 7, 3, 15, 8, 3, 2, 4, 18, -1, 1, 3, 7, 7, 4, -1, 8, 2, 7, -1, 1, -1, 3, 2, -1, 8, 3, 2, 3, 7, 3, 8, -1, 0, 7, -1, 11, -1, 3, 7, 8, 12, 4, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3, -3}; public static final String CACHE_DIRECTORY = "data/cache/"; static { PACKET_SIZES[35] = 5; PACKET_SIZES[111] = 1; } }[/CODE] Using dementhium 639 source. If anyone could have this fix for me in the next 2 hours i'll pay you $10 and if its not in the next 2 hours $7. Ty in advance
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