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  1. ClickItem.java could probably be used. I'm not great with PI so don't laugh if i'm wrong
  2. ClickItem.java could probably be used. I'm not great with PI so don't laugh if i'm wrong
  3. much what the fuck 8/10 bridding 11/10 style
  4. [quote name='zizema660']well first of all lol that's a .class file so your looking in the complete wrong place XD second an easy way to figure it out is look for your players name just go to your source files and in the search bar type your players name and it should find your file as a txt. hahaha[/QUOTE] This is 718. It's not like this. @op I recall it being stored in a class file. I forgot the name of such file.
  5. There isn't any where the compiler has been set to look. Your compiler is going to the wrong place if there is Java files there.
  6. No java files in src\com\rs\ Read the compiler...
  7. If it was me, i'd look @ deltas. If you're not wanting to put effort into it as much, I'd reccomend Project Insanity . (aka PI)
  8. 0.33x hit for mage i'd look up an xp table
  9. [quote name='Rich']how delta[/QUOTE] What?
  10. [quote name='girofsilgar']lol since when do people use delta[/QUOTE] I do? And i'm willing to help anyone out there who still does I know there's a few.
  11. I will try to help you with any DELTA problems, free of charge. Simply reply to this with your problem, and i'll help you solve it. EXCEPTIONS -Combat Systems I will not fully re-write a combat system. -Client I will not make you a .Jar client. I will not make you a working auto cache download. -100 Errors I will not fix 100 errors, Use Eclipse for such issues.
  12. [code]if (GoodDistance(EnemyX, EnemyY, absX, absY, 3) == true) { inCombat = true; lastCombat = System.currentTimeMillis(); if(EntangleDelay > 0 && !GoodDistance(EnemyX, EnemyY, absX, absY, 1)) { return false; }[/code] Change this to [code] if (GoodDistance(EnemyX, EnemyY, absX, absY, 1) == true) { inCombat = true; lastCombat = System.currentTimeMillis(); if(EntangleDelay > 0 && !GoodDistance(EnemyX, EnemyY, absX, absY, 1)) { return false; }[/code] [B]What this does[/B] In delta without this fix, if you froze someone and went within 3 spaces of them, it would auto attack even when frozen, but changing the '3' to a '1' fixes this because it will only auto-attack if they're within 1 square, and if they're not and the player is frozen, it will simply just not attack them. This helps to make player killing easier.
  13. [quote name='zizema660']yeah yeah tx is not a great source\client\or cache theres a lot of errors but ive figured a lot of his copy and paste errors out haha[/QUOTE] Intresting try finding a tutorial for all these problems
  14. Do you actually code delta? O.O

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