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About _s1gma

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  1. _s1gma

    Java tutor

    Taking your current show-off work into account, you are improving which is only a good thing, but I personally think you're still a little bit too inexperienced to consider teaching others. What's your general computer science knowledge like?
  2. [quote name='viroware']random number then use a case selection, idk java but its in other languages ik xD[/QUOTE] a case selection? ill assume you mean using a switch statement which is a terrible idea for this, considering a switch is just general matching (i won't go as far as saying 'pattern matching' because it's not that powerful). an if statement would suffice
  3. i still prefer [code]\x -> x + 1[/code] to [code]x => x + 1[/code] [quote name='bl00dshooter']This has been declined to be implemented in java 7. MAYBE it will appear in java 8 :( And, in my opinion, java should adopt ruby's blocks and procs: [url]http://eli.thegreenplace.net/2006/04/18/understanding-ruby-blocks-procs-and-methods/[/url][/QUOTE] ugly
  4. pseudocode [code]canvas = ... // set up canvas image = ... // load 16x16 tile image into memory MAP_SIZE = 10 for (y = 0; y < (MAP_SIZE * 16); y += 16) for (x = 0; x < (MAP_SIZE * 16); x += 16) canvas.draw(image, x, y);[/code] this is assuming you want to know how to draw a basic map using tiles edit: considering you want help with more than just generating a simple map, i'll give you some ideas on how to accomplish several things without resorting to using Slick2D. say you want a basic rpg thing like the first zelda game, you'll want to create the tiles and write a map editor and a reader that reads the map file and renders it. also, you'll want to write an entity system so either be a noob and use a typical object hierarchy or look into component based entity systems and you can also add a simple way of saving items and stats a player gains (give every item its own id and sprite) and load that too. then just work on assets and gameplay and pls remembr that if you want to write a game, write a game. don't write a super modular game engine to go with it, just write the game.
  5. breaking news: both sides of this argument have or will express ignorance [LIST] [*]the religious spew bullshit and dismiss facts [*]the non-religious ignore the religious' unwillingness to change [/LIST] stop being retards
  6. _s1gma

    My first 4D! :D

    wouldn't calling it a c4d or a 3d model made in cinema4d lessen the confusion?
  7. _s1gma

    My first 4D! :D

    [quote name='317 Delta Coder']Wow Your Dumb.... Its called "Cinema 4D". Learn your facts[/QUOTE] and it's a 3d model irrelevant of what program it's created in, stfu
  8. creds plz [quote name='ninjablood2'][code]#include <iostream> #include <ctime> using namespace std; int main() { restart: int number; int guess; int tries; char response; srand(time(0)); number = rand() % 500 + 1; cout << "I have generated a number. Attempt to guess it! (1-500)" << endl; cout << "Remember - you have only twenty tries!" << endl; cin >> guess; if (guess > number) { cout << "Your guess is too big." << endl; tries++; } else if (guess < number) { cout << "Your guess is too small." << endl; tries++; } if (tries == 20) { cout << "Sorry! That was your twentieth try! Want to restart the game? Press 'Y' or 'y' if you do" << endl; cin >> response; if (response != 'Y' || response != 'y') { goto restart; } else { system("CLS"); return(0); } } if (guess == number && tries <= 20); { cout << "Congratulations! You guessed the number in " << tries << " tries!" << endl; cout << "Want to restart the game? Press 'Y' or 'y' if you do." << endl; cin >> response; if (response != 'Y' || response != 'y') { goto restart; } else { return(0); } } } [/code][/QUOTE] lmfao nice bad practice there (system, goto lmfao) you suck. please never post C++ code here again ty
  9. [quote name='Fellixombc']Well If [i]YOU[/i] want to become a better programmer [i]YOU MUST[/i] release the code you have written so we can [i]HELP[/i] you. edit: I write shit code and release projects not to show-off etc, but to earn feedback on how I could improve my programming.[/QUOTE] and i flame u bcuz u r shit. i have helped u before tho iirc
  10. gimme .jar so i can actually run it on linux -_-
  11. wikis provide discussion pages anyway...
  12. i have a feeling you're just reading the question wrong and it's pure coincidence that it passes all of the visible tests. aussi, my go [code]public boolean makeBricks(int small, int big, int goal) { if (small + (big * 5) >= goal) return goal % 5 <= small; return false; }[/code]
  13. your custom encryption will probably be hilariously breakable (unless you're a cryptographer). also, how are you going to handle two people editing one file at once and then committing it?