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Showing content with the highest reputation since 09/19/2017 in all areas

  1. 7 points
    Ikiliki

    RuneLocus toplist is fake news

    Alright, we're done here. I only do business with those who trust me, and I'm definitely not doing business with someone who's continuously accusing me of corruption. Never, ever, has somebody doubted my decisions so much, nor accused me of corruption so many times in two days. SoulPlay is from this moment on no longer welcome at RuneLocus. Not in the advertisement forum, not on the toplist and not in paid advertisements. Our cooperation comes to an end. I have refunded all active advertisements to the PayPal address that was used for purchasing. The only remaining active SoulPlay advertisement is the premium advertisement at the top of the toplist. It will expire on the 11th of December and cannot be renewed afterwards. If you'd like to change anything in that advertisement, don't contact me, but contact Stefan at advertising@runelocus.com. I'm sorry things have to go this way, but I really don't want to do business with someone like you. You make me sick. Please head over to another toplist. Top100Arena welcomes you, you can register an account at: http://www.top100arena.com/signup.asp?addsite Have a nice weekend, Ikiliki
  2. 3 points
    Ikiliki

    RuneLocus toplist is fake news

    I don't make deals with servers if they affect other servers negatively. Ask your boss at SoulPlay, he should know because I have refused plenty of his interesting offers. And don't forget: SoulPlay is the 2nd best paying advertiser at RuneLocus, I want my advertisers to be satisfied. Your accusation regarding these 'deals' just don't make any sense. As for the votes: this is an endless discussion. I have been running and moderating this toplist for more than 10 years. I know very well when votes are real and when they're not. If you don't believe me, that is fine. SoulPlay's marketing strategy is to look bigger than they actually are. Players need to stay signed in for their in-game stores to work, causing the online counters to stay high, but the game to be flooded with inactive 'afk-users'. The website states 500-600 users online all day long, but in reality they receive not even an average of 50 votes per hour. In fact, at some points they don't even reach 30 votes in a hour. The reason they have so much votes is simply because of the vote spikes. Suddenly jumping from 35 votes between 09:00 - 10:00, to 233 between 10:00 - 11:00. Shady, eh. Not to forget that the votes in those spikes come from countries that either sleep, or are too poor to even bother playing a RuneScape private server. I've never seen a RuneScape player from Papua New Guinea in my life, especially not 13 during midnight hours voting within the same 30 minutes. Apparently that is 'normal' at SoulPlay, because if I should believe Sir Alksandr, the votes are real.
  3. 3 points
    Alright, this is a prank, right? The article is from April. It's currently October, dude. We do not remove votes "because a server pays us to do so."; We remove votes that are 'cheated' and I assure you, we're good at telling the difference between authentic votes, and cheated. Elkoy: Soulplay: This was literally 2 minutes of searching. This isn't a huge margin, either. I don't know why you're crying. Stop letting people cheat votes. That's a thought, eh? ninjaedit: Fun fact, Elkoy was originally known as Ikov. Not a small server by any means.
  4. 3 points
    Sylvster

    I gave Cart an infraction...

    Intersting title right? but it is true Hey guys, I am not new to runelocus I have been here since it first started to become what it is now, I was a former *cough* dismissed *cough* staff member I am so proud of you guys, and I am glad that you are growing so much. honestly I have met some very talented people on runelocus than anyone I ever knew in real life Anyways, I am a web developer for a long time now and I have been promoted to IT project manager recently (yay), I am responsible for social media, designs, web development, software development and everything that have to do with anything technical for a water company, and that is who I am. How it all happened is that it all started when I became friends with someone called Scott (he was a donor on runelocus) and we started our project together which pushed me into where I am now in my career. So I came back, and I have plenty of free time so I came looking to enhance my programming skills, doing something I really loved to do before. Sorry for the long introduction. ?
  5. 2 points
    *1 month free donator and be put into a lottery for lifetime Uber Donator* Use referral code: runelocus PLAYER OWNED SHOPS Perfect Zulrah & Open two tabs ADVENTURE LOGS Jagcache update server Downloads approximately 60mb upon startup for all non-osrs maps/animations/objects Client loader updates client directly from this 2 separate cache directories for .idx files/sprites and another for settings, account saves We have a total of 14 cache indexes New JBan system Stores .dat files on computer with a custom serial code for your computer. If one of the files are deleted then it will automatically recreate it There are about 10 dat files that store your serial The list of dat files is stored inside another dat file The dat files are stored in places that do not harm your computer (mainly appdata) Live Server & Test Server We have 2 servers that run Armadyl, one is used for our live game and one for testing. Our test server loads characters directly from the live game, however progress is not saved. The test server has spawning. All updates are released here 1 week prior to the update being released (cycle of updates for bug free releases) Both servers are on centos with webmin Login system/punishment system The login system is linked to the forum meaning if you make an account on the forum you automatically have that account in-game or if you make an account in-game it is automatically created on the forum (our forum is IPB4). This is the same for punishments, if you get banned in-game you automatically get banned on the forum or vise versa. You can also login to the homepage, and view your account page which contains your in-game skills, basic information Discord Integration Inside our server we have a discord bot that is not live yet, but it has been tested for a automated yell channel and automated discord gambling with in-game gold. Oldschool Maps The base of our server is pre-eoc, however we are able to add any oldschool map into our server by adding only the region id. Not only does this allow us to easily add oldschool maps but it also eliminates the problem that most servers have where a oldschool map would be added and it would remove pre-eoc objects. In our server, there is separate cache indexes for oldschool data. We had to change around the packets a lot converting stuff from short's to int's Oldschool Items/Animations/Npcs All oldschool items, animations, and npcs have been pre-added to our game. Our item id list goes up to 60,000 while our objects go past 100,000. We also have this system added for 742 data but we haven't fully completed it yet. Having both oldschool animations & pre-eoc animations is a huge bonus for us because it allows us to have the oldschool whip animation and the pre-eoc whip animation in the same game even though they have the same frame ID's. Website > Game Integration We have a system that allows us to speak from the website to the game easily allowing us to add certain things that we have for example when you purchase a item on the store it automatically will pop up on your account without you having to type ::claim or anything. We also use this system for joining/leaving clans. Auto Account Kicking Whenever a player is online and a player with the same ip/jserial attempt to login to that account then it will automatically kick the player's account as long as it meets the requirements (not being in a pvp fight, etc) http://armadyl.org/
  6. 2 points
    Website Register on our website & use our support banner to get a free mystery box when we launch! Introducing Emulous: Welcome to our official project thread for Emulous, we're glad that you've come to check us out on our journey to bring you the best possible OSRS PvP (player versus player) experience available... With flawless combat, unique features and a real OSRS feel, combined with a friendly and active staff team we want to bring the best game-play available to the community! Please note that we have only just began development on Emulous but have decided to create a thread right from the beginning so everyone can see the progress right from the start and all the way up until we go live! We will have a website and loads of updates coming shortly, so be sure to check out the thread for frequent updates on our progress. Game Media: Recent Updates: Coming soon... The Team: Emulous - Founder & Developer Trickk - Community Manager Raw Envy - Advertisement Manager Nouish - Server Developer Yogi - Server Developer Setup - Website Developer Supporting us? Join our Discord channel: Use our support signature: [CENTER][URL="http://emulous.org/"][IMG=http://i.imgur.com/CIzkM2y.png][/URL][/CENTER] Credits to Professor Oak for his Elvarg release
  7. 2 points
    Time to confuse you I still feel bad over how I over reacted *absolute randomness*
  8. 2 points
    Ikiliki

    RuneLocus toplist is fake news

    We have two Premium advertisers at RuneLocus: Elkoy and SoulPlay. Both of the servers have rights to publish a monthly sponsored article on the homepage. The article you just took a screenshot of is an article written by the owner of Elkoy himself, not by us. More precisely: it's an article written in April or May, but was just 'bumped' back to the top because Elkoy didn't want to write a new monthly article. As for SoulPlay: I discovered thousands of cheated votes in their voting logs for this month and last month(s). Not just on SoulPlay, but also on its little sister Eden. Premium advertiser or not, cheating will not be tolerated at RuneLocus.
  9. 2 points
    My main focus with this server is to make something fun and enjoyable for all. I will be making this server eco/pvp so no matter what you want to do there is always something!! Every server has to start somewhere hoping to build a nice small community and grow over time! Play Now - http://www.dropbox.com/s/5k5ppzwodl84593/RealEscape.jar?dl=0 Forums - Free forum : RealEscape Features Minigames - Full Raids [Play solo or with a clan! This mini-game is also safe for hardcore ironman to play!!] - Warriors Guild [Get that Dragon Defender!] - Pest Control [Get void or go for elite void! - Fight Caves [Try your luck against Jad] - Barrows [Almost just like OSRS!] - Shayzien Assualt [Try to get the legendary Dragon Warhammer!] - Mage Arena [Try for some infinity?] - Duel Arena [Stake away that hard earned gp! Bosses - BarrelChest [Try your luck on getting a barrel chest anchor!] - Dagannoth Kings [Can you collect all 3 rings?] - King Black Dragon [May strike luck and get that lovely Visage!] - Giant Mole [Trade some claws or mole skins for nest!] - Kalphite Queen [Get a smexy Dragon ChainBody] - God Wars [Try and collect all the legendary Godwars items!] - Corporeal Beast [collect all the sprit shields!] - Kraken [Control the seas with the legendary Trident - Zulrah [Get the blowpipe everyone desires] - Cerberus [Upgrade all three combat related boots if your lucky.] - Smoke Devil [Slay the top beast for a chance at a very amazing staff] - Abyssal Sire [Collect all the pieces and make a bludgeon!] - Demonic Gorillas [Collect the best jewelry in game] - Lizardman Shaman [Try you luck at a 1/2k drop rate on d Warhammer! - Skotizo [Try and collect one of are newest pets!!] - Vet'ion, Callisto, Scorpia, Venenatis, Chaos Elemental, Chaos Fanatic, and Crazy Archeologist [Try your luck against the wilderness bosses!] Misc Server features. - Skilling Point System [With a shop to spend the points] - Collect points as you raid to spend in shop! - We also have a previous teleport feature! Many more updates to come here is some videos of the server! [video=youtube;c7FPS1g70oQ]https://www.youtube.com/watch?v=c7FPS1g70oQ&feature=youtu.be[/video] [Promo Video coming soon.] In game media of server The brand new client background! King Black Dragon Dag Prime KQ Armadyl Boss Saradomin Boss Bandos Boss Previous Teleport Feature Fully working hcim Pictures of the newly added infernal cape!
  10. 2 points
    What's with the reputation I've been earning? ^.^
  11. 1 point
    That's good, keep it up.
  12. 1 point
    Hello everyone, Today’s the day! Construction is now officially released; let’s dive right into it! First of all, I’d like to apologize for the delay in bringing this update to all of you, I would’ve liked to have released it much earlier but we had other updates prioritized over construction for awhile, combined with other things that came up and slowed progress. Thanks to everyone for being patient and not turning construction into a meme. Well, that last part isn’t entirely true.. Nonetheless, the update is finally here and ready to be enjoyed! With this being said, we’re also getting into the swing of more frequent updates, and you can expect a Halloween event very shortly Most of this update is related to Construction, but we’ve also managed to throw in a few bug fixes and small QOL updates alongside that. This skill is huge, and I am expecting there to be at least a handful of bugs, so as always, please do report those as soon as you can so that we can get them patched up! Server updates: Item requirement fixes: Dragonhide bodies (g) These items had missing requirements, such as the Black d’hide body (g) not requiring 40 defence or 70 ranged. Light infinity bottoms: This item now requires level 25 defence and 50 magic. Slayer helmet All of these helmets now require 13 defence to wear. Heavy/Light ballista: Although these items technically don’t have a requirement on OSRS, you need to fully finish Monkey Madness 1 & 2 to equip them, which includes receiving a defence experience reward which would bring you to 33 defence. This requirement has been added to the item to balance out pure PvP. White armour: All pieces of white metal armour now require 10 defence to wear. Shayzien armour: All pieces now require 20 defence to wear. Arcane spirit shield: Previously required 75 Defence, 75 Ranged (?). Now requires 75 Defence, 70 Prayer, 65 Magic as intended. Construction preparation package: Plank making: The sawmill operator north-east of Varrock can now can now turn your logs into planks! For a cost, of course: Normal logs - 1,000 gp each Oak logs - 2,500 gp each Teak logs - 5,000 gp each Mahogany logs - 15,000 gp each Plank Make spell: The lunar spellbook will now allow higher donator ranks to cast the Plank Make spell to quickly turn your inventory of logs into planks! The cost of making planks is 70% of what the Sawmill operator would typically charge. For example, Normal logs would be 700 gp each rather than 1,000! Normal logs: Super+ Oak logs: Extreme+ Teak logs: Legendary+ Mahogany logs: Uber+ Tree health: The following trees will now last longer: Mahogany: Over 4 times longer Teak: 1.5x longer Mahogany trees: Mahogany trees can now be cut down! You can find these trees in their usual spots around OSRS, as well as a few trees that have been added to the Donator Zone. (2 on the south side of the island, and 3 on the north) Fixed donator zone wall clipping bug (near Slayer master) Clan chat icons: When speaking in a clan chat, your rank icon (eg. Classic, Donator, Veteran, etc) will show next to your message, similarly to yell. Bonus Slayer points event: Administrators will now be able to enable bonus Slayer points for weekend events! Miscellaneous: Herb sack will now go to the lost items shop for 250K GP. Ironman fix: When creating new accounts, ironman ranks would be added as secondary groups, when they should be primary. This has been fixed. De-ironing bugs have also been fixed. Any ironman who could not properly de-iron should now be able to. Any bugged HCIM (eg. Died and weren’t de-HCIM’d) are now regular ironman. Stomp animation blocked within wilderness (it was causing delayed movement with special attacks which made rushing much harder to notice) Skeletal wyvern hint message for Slayer fixed. Double doors can now be opened on higher planes (2nd/3rd floors of buildings) Fixed dice bag turning into Granite clamp placeholder occasionally when withdrawn from the bank Super Mystery boxes buffed: Super Mystery boxes have been buffed to give less junk items (eg. Single barrows pieces) and will now give rarer items more often. Diamond bolt fix: Regular diamond bolts (not the (e) version) were very underpowered due to incorrect ranged strength bonuses. This has been corrected. Bond opening bug: If you were an Uber donator and opened a bond, you would be set back to Legendary. This has been fixed. Staff update:. ::giverandom This command can be used to induce a random event on a player who is not in the wilderness, not in combat, and who has not had a random event within the past 5 minutes. Clue scroll updates: Clue scroll steps reduced to match OSRS: Elite scrolls: Reduced from 7-11 steps to 5-7 steps Clue scroll emote performance QOL: When performing certain clue scroll emotes (eg. Cheering at Druid’s circle), the area in which the emote would work was very small. This has been slightly increased for most clues. Farming update: Compost has been added to Vanessa’s shop. This is also used to build certain objects in construction. Birds nest update: Nests are now slightly more common, and the chance to get a good nest (eg. An egg, ring, etc) has been increased as well. Gods egg offering update: Offering gods eggs now has a much higher chance of giving Evil chicken outfit pieces (3x as likely) Construction: The long-awaited Construction skill is now released! There are so many details and aspects of Construction that are nearly impossible to list on this update thread, but general features include: All rooms functional (main floor / upstairs) All objects within rooms buildable This includes special achievements objects such as hanging a KQ or KBD head in your house! Public/private houses — chose to have guests visit your house and kick them out whenever you’d like. House tab setting between Edgeville/house Right-click your house tab to set whether you want it to take you home or to your house! House pet: Why shouldn’t Construction have its own pet? We don’t see any reason why not! The luckiest of players will obtain the House pet while building any piece of furniture within their house! Note: Having a gold hammer in your inventory or bank will increase your chance of obtaining this pet by 20%! Construction supplies: The Estate agent has 3 shops for Construction supplies: (all available to Ironmen/Classic players) 1. Basic supplies (Saw, Hammer, Soft clay, Nails, Bolts of cloth, Limestone, Granite, etc) 2. Garden supplies (Bagged hedges, trees, flowers, etc) 3. Exclusives (Gold leaves, Skulls, Clockworks, Paintings, etc) Supplies not in the shop(s): Magic stones / Marble blocks: Both of these items are not in the shop, but they can be obtained through the following methods: Many NPCs will drop them from the Rare Drop Table (RDT) (shared by most NPCs) The Ring of wealth (i) can increase your chances to hit the Rare Drop Table. The Magic stone is far less common than the marble blocks. Both items are possible rewards from the Crystal key chest at home Both items can also be purchased from the web shop Max cape changes: With the introduction of Construction, it will now be a requirement for the Max cape! Anyone who has the cape will no longer be able to equip it until they master the latest skill. This also applies to the Completionist monkey. Pools of energy: Pools that restore all kinds of energy (special, run, prayer, stats, hitpoints) can be built by all players in your house. As you all know, donators already have a rejuvenation pool in Edgeville to use with a 3 minute cooldown. With this in mind, we will allow non-donaters to build/use pools in the house but the delay will be as follows: Non-donator house pool: 7 mins cooldown Edgeville donator pool: 3 mins cooldown Donator house pool: 1 min 30 secs cooldown Fishing trophies: There is a rare chance you might find a larger than usual fish the next time you go fishing! Big bass, Big swordfish and Big sharks are now lurking in the waters and can be occasionally caught. These larger fish can then be hung up on the wall in the Skill hall of your house. Rates: Big bass: 0/950 Big swordfish: 0/2250 Big shark: 0/4500 Note: You can also now hang up your monster heads on your wall in your house! Eg. KQ or KBD heads Demon swords: Demons across the world now have a slim chance of dropping swords that can be hung up in your house: Darklight, Excalibur, Silverlight Demons that drop these, from greatest chance to lowest: Crystal demons, Black demons, Greater demons, Lesser demons House altar bonus experience: Altars: Oak altar - 0% bonus experience Teak altar - 10% Cloth altar - 12.5% Mahogany altar - 15% Limestone altar - 20% Marble altar - 25% Gilded altar - 30% Incense: Any of the 3 incense burners (torches/candles don’t count) boost the base experience by the following percentages when they are lit up: 1 burner: 25% 2 burners: 50% Note: Ironman and Classic players cannot use other people’s gilded altars, only those in their own house. Pet house: You can now place pets inside your menagerie, and whenever you enter your house you will find them roaming freely within the menagerie room! To reclaim these pets, simply click on the pet house and select “Remove pet” to view the list of pets. You can have up to 8 pets inside your Pet house depending on the type of house. Oak - 2 Teak - 3 Mahogany - 4 Consecrated - 5 Desecrated - 6 Nature house - 8 Servants: You can hire a servant by speaking to the Estate agent! There are five servants: Rick (level 20) 2,500 coins Cost per item: 50gp Trip time: 60s Maid (level 25) 5,000 coins Cost per item: 60gp Trip time: 30s Cook (level 30) 15,000 coins Cost per item: 100gp Trip time: 17s Butler (level 40) 5,000 coins Cost per item: 150gp Trip time: 12s Demon butler (level 50) 10,000 coins Cost per item: 250gp Trip time: 7s Features: Follows the owner around the house Fetch materials from the bank for a cost: (time taken / cost to retrieve listed above) Planks (all types) Soft clay Limestome bricks Steel bars Bolts of cloth Gold leaves Marble blocks Magic stones Un-notes items Any item can be un-noted (except bones), taking the same amount of time as fetching from the bank (and same cost) Payment: The cost for the servant is taken every 8 times they perform a service. For example, after the Butler fetches items from your bank 8 times, the Butler will ask for payment of 5,000gp. If denied, your Butler will quit and you will have to pay the House agent for a new one. Missing features: Construction is such a huge skill and it was truly the most time consuming piece of content that I’ve ever worked on for Alora. I tried to fit in as many features and complete as much of the skill as I could, but we’ve taken enough time to create this skill and there are of course some pieces missing. There are many things you can do inside your house. As previously mentioned, not every single thing is functional, as some things would take too much development time and not provide much content. For example, the games room works in that you can create all of the objects, but you can’t actually play the games within it. Many things do work, though, such as: Cape rack, Boss topiary, Boss display, Boxing ring, Gilded altars and more. For the sake of this post not turning into an essay, I’ll let you guys figure it all out yourselves. The largest, and arguably only important piece of content that is missing at the moment is the ability to build dungeon rooms, which will be released in a future update once we’ve worked through any bugs presented with the current release. Store updates: Pharaoh’s sceptre: A new custom item is now available on Alora! Found exclusively in the donation store, the Pharaoh’s sceptre is a unique item which has a god-like “hovering” animation when equipped. Construction supplies: Gold leaf Package of 80 leaves for 80 tokens Marble blocks Package of 25 blocks for 100 tokens Magic stones Package of 5 blocks for 150 tokens Crystal saw / Golden hammer These items are sold for 100 / 120 tokens each, respectively: Both items remove the requirement for a saw/hammer to be in your inventory while building in your house, as long as you have them in your bank. The Crystal saw also provides an invisible +3 Construction boost (can be in your bank) The Golden hammer increases your chance to receive the House pet by 25% (can be in your bank) Website updates: Highscores fix: Some players (newly created accounts) were not showing on Hiscores — this has been fixed. Some usernames were showing on multiple pages (eg. On the Fishing high scores, some users with 200m exp would show up on both page 1 and 2) Search fix: 3-letter usernames can now be searched through the forums. Client updates: Ability to tweak volume in the client: Due to request by a user who could not adjust the volume to their liking, we’ve added finer tuning with these commands: ::musicvolume [0-255] ::soundvolume [0-127] ::areavolume [0-127] Screenshot command: (Thanks to @ for the detailed suggestion!) You can now take a screenshot of the client window without the need of any third-party applications! Simple type ::screenshot, ::screeny, or ::screen to take a picture of the window. This will be saved into your cache folder, which is typically located in: Windows: C:/aloracache/screenshots Mac: /Users/*your_name*/aloracache/screenshots If the file cannot be saved (unlikely, but possible) you will receive a red message in-game to notify you that it was not saved. Thank you to everyone who helped with testing (Big shoutout to @@error and @Haris) and @ for helping out with graphics! What are you waiting for? Start building that mansion! Enjoy Regards, Omicron
  13. 1 point
    Discord: https://discord.gg/hq5Cn3d Forums: https://www.osroyale.com/forums/ Invitation Event: https://www.osroyale.com/forums/topic/25-invitation-event/ OS Royale is an innovative economy server that is inspired and driven by you, the members of OS Royale. We listen to what the players want, we want everyone to feel like OS Royale is a server where they truly belong. The game play is not only fresh, it is extremely fluid and highly customizable. We carefully selected the best features of different revision and uniquely placed them into one perfect server. The content of OS Royale is outstanding, there are features that no other servers can replicate. OS Royale has an outstanding set of developers that are not only professional and educated but dedicated towards making OS Royale something inspiring. Project Leader & Game Developer: Obey Game Developer: Chex Papito a neeff Website Developer: Setup Server Manager: Sam Community Manager: Owain
  14. 1 point
  15. 1 point
    Arix

    RuneLocus toplist is fake news

    On a serious note though; This can keep going back and forth without any side "winning" in either's eyes. I don't know if your intentions are good or not, but the things you use to back up your case always boil back down to trusting you. In other words, your proof means nothing if not verified. This is logical isn't it?
  16. 1 point
    Ikiliki

    RuneLocus toplist is fake news

    Also as addition to the comment above: EdenPS, the little 'sister' of SoulPlay, has about 500 cheated votes in the past 12 hours. A total of 96 IP addresses from the list above were also used for EdenPS in the past 12 hours. Eden has now been banned. I'm not accusing you personally of cheating @Alksandr, but I am accusing SoulPlay in general of having cheated votes. If you are not behind it, someone else clearly is without your knowledge. At this moment, including the previous months, I might have to award SoulPlay the "King of Cheating 2017" award in December.
  17. 1 point
    Christopher`

    RuneLocus toplist is fake news

    Alright, you've gotta be fucking with us. 10,000 != 59,429. You're clearly oblivious to the fact that you're cheating, or the fact that you're caught so now you're saying we don't have proper hosting/website lmfao. Just leave, honestly. Your argument has be deconstructed and now you're just spewing shit. Another thing. Callback data is exactly that. If someone is cheating votes, they're obviously going to redeem them for the monetary value in game, right? We do not remove authentic votes you knob. Only cheated votes.
  18. 1 point
    Christopher`

    RuneLocus toplist is fake news

    They're not real if the votes were removed, are they? If you're not cheating votes, explain how you've got 60k votes in 12 days over at top100? Unlike other toplists, we remove cheated votes. That concept is obviously alien to you.
  19. 1 point
    Bump! Check it: Emulous RSPS - The Ultimate OSRS PvP Experience! and join the discord server: https://discord.gg/cV2qYCB
  20. 1 point
    Arix

    Exploring the particle system

    1. Introduction As you may or may not know, particles are all over the modern RuneScape world. They occur in items we wear such as capes, objects such as torches and even NPCs. Particles come from an emitter. You could consider a sprinkler as an example of a particle emitter and the water droplets as particles. Each individual droplet goes into a direction with slight variation to its trajectory, its size and its lifespan. Particles in RS and other games work the same way (be it possibly with more complex parameters). In my previous research I have been able to modify particles in realtime, here's an example: Anyways, the goal of this thread is to gradually expand information on particles as I find it. As such, it will get better over time and I hope this will help or excite people to research on their own. Soon I will post some of my findings but I am currently not at home. If you think you can contribute to this thread, feel free to contact me or post it in this thread and I will include it! 2. Table of contents 1. The particle definition data structure 3. Contributors Me
  21. 1 point
    Server has a lot of potential , it will become big one day .
  22. 1 point
    GIVE US A LINK NUMBNUTS!!! I WANT TO PLAY
  23. 1 point
    Emily

    I gave Cart an infraction...

    Well now we are all waiting in anticipation of who you used to be. Complete cliff hanger. Is it you Toon. We may never know.
  24. 1 point
    Specifically adding revisions on old downloads, projects, and advertisements shouldn't take long and would help people find things more easily. This might be a bit time consuming though, but it's just a suggestion. At least tagging the very popular and most recent articles/posts shouldn't be too hard.
  25. 1 point
    StevenAbraham

    Coding help (from square 1)

    step 1: RSPS is programmed in java, not javascript step 2: https://www.tutorialspoint.com/java/
  26. 1 point
    Patch notes going up tonight. Please visit www.arceuus.net for the latest developments. Regards, Arceuus Administration Team
  27. 1 point
    av8s

    RS3 Account Progression

    Thanks! I knocked out a lot of quests that would unlock more efficient training methods, spent bonus exp in more annoying skills - for me this was farming, herblore, summoning and mining. Generally grindy/not fun skills. I set my goals for priff and seren spells which greatly increased my exp/h. When I needed money I did it through a skill or bossing, something that'd give me experience. Put in simple terms, I made sure I was always getting experience. My number one advice would be check what other people are doing, most of the progress I did, I got from what other people are doing. (I'd recommend checking reddit, youtube and on the forums - there's always great advice on those platforms) Here's my stats if you're interested
  28. 1 point
    Azeem

    Selling GFX

    Huge vouch for @The Real Ayman. I know this guy for years now and he has a graphics designer rank on almost every server out there.
  29. 1 point
    The Real Ayman

    Selling GFX

    Template: Text: 3D or tag?: Sub-text (if any): Theme (nature,call of duty, rsps?): Should the background be transparent?: Render (provide link, preferably a render without a background): Colour scheme: (Paypal or League of legends RP) Latest Work. Hide contents I made this: Out of this one: I made this: Out of this one: Animated signatures. Hide contents Unanimated signatures. Hide contents
  30. 1 point
    Droxcy

    RS3 Account Progression

    Like @cart said RS3. You can buy your way in RS3 if you wanted to which helps sometimes.
  31. 1 point
    Can't wait to play it. Sick updates & keep it up.
  32. 1 point
    Sgsrocks

    GodzHell Package

    Link has been reuploaded
  33. 1 point
    Rog3r

    RS3 Account Progression

    I've been abusing the bonus XP this weekend
  34. 1 point
    Arix

    Exploring the particle system

    Found out which sprite to assign to the particles I will soon update the documentation. Changing colors and used sprite can create some (imo) pretty combinations
  35. 1 point
    Arix

    Exploring the particle system

    If you want snow in a region, adding an object with model 64543 will make it snow (in 718 loading 753)! Otherwise, adding emitter 281 to any model will cause it to snow in that region as well. Yay for snow cape!
  36. 1 point
    Corncob

    Exploring the particle system

    Well-written article!
  37. 1 point
    Gemu

    Exploring the particle system

    Wonderful guide! Can't wait for more updates
  38. 1 point
    Droxcy

    Exploring the particle system

    Hell of a job m8
  39. 1 point
    Arix

    Exploring the particle system

    1. The particle definition data structure Status: Under construction Consider the following bytes that represent a particle definition, raw from the cache: Legend: ARGB Color #3 (4 bytes of 0 to 255 packed together into one integer) ARGB Color #2 (4 bytes of 0 to 255 packed together into one integer) ARGB Color #1 (4 bytes of 0 to 255 packed together into one integer) Decay Factor (1 byte of 0 to 255) The rest is unknown or uncertain. Please be aware that, as more information is found, any information already present can be changed! 1.1. Decay Factor The decay factor is an unsigned byte (0 to 255) that represents how fast a particle decays. The decay will be much less when the factor is on 0, very fast if it is on 255. This way you can control how long particles live. If you look at the cloud animation gif below, changing this factor does not affect it. So there must be something else to play. Here is an example: 1.2. ARGB Color 1, 2 and 3 As you might have guessed, these represent the color of particles. They are in the ARGB format which stands for Alpha, Red, Green, Blue. All of these are unsigned bytes (0 to 255) and are packed into an integer. Alpha controls the opacity. It seems like a particle is formed together by three sub-particles, explaining the three colors. Changing one of these results in SLIGHTLY modifying the color. Changing all three of these results in the particles taking the pure color as expected. Here is an example of modifying only the last ARGB color: This is how it looks when setting the colors to: #1: A: 255, R: 255, G: 0, B: 0 #2: A: 255, R: 0, G: 255, B: 0 #3: A: 255, R: 0, G: 0, B: 255 As you can see, the colors are still dominantly blue, this means that, in the particle definition, the third color is, I believe the color of the top particle, and the other two are for the two sub-particles.
  40. 1 point
    Arix

    The protocol explained

    Yet another big post :) Here I take a go at explaining the entire jagex protocol the 718 client uses. I was not able to identify EVERY operation code as thorough as others. I may not post this all at once as this is quite a big task. So while this is not complete please check back for updates regularly. Introduction The protocol is, when it comes to structure one of the most simple forms of a protocol. When I talk about a packet what I mean is a block of bytes that is considered a complete package according to the protocol specifications. Do not confuse "packet" with the TCP/IP Model specification where a packet is the naming of a block of data on the "Internet Layer". According to the TCP/IP Model our TCP data blocks are called segments or datagrams. Anyways... that was some tough reading. Back to the easier stuff. The protocol's structure consists of a header and a body but I will get into that later. In the client a protocol operation is defined with an id and a length. The following code is an example of a protocol operation declaration: public static OutgoingPacket PING_PACKET = new OutgoingPacket(21, 0); The constructor of OutgoingPacket requires two parameters; id and length. The id is the operation code. A unique id given to every operation. In this example the packet is the PING operation that the client sends to the server. As you can see the required length of the packet is 0. This means that the actual content the packet contains is nothing. This packet is designed to test wether the server answers or not and does not carry any other function (like transferring information or executing commands (note these commands are not client commands like ::acommand)). So what is the structure of a packet? The header contains the operation code (the unique packet id) encrypted with an ISAAC cypher (synchronous algorithm) and the body contains any data either fixed or variable length (depending which opcode) written in the protocol specified by jagex's OutputStream. These streams are used for every I/O operation done by the client. The streams differ from the regular java streams because of the numerous special types jagex has created (or implemented) in the protocol. So here we have the basic setup of the protocol. Now we can divide the traffic into 2 sides. Data going from the client to the server Data going from the server to the client So let's begin packet identification... You will see that the packet length is sometimes -1 or -2. This means: Length = -1 → The buffer will have a capacity of 260 bytes Length = -2 → The buffer will have a capacity of 10 000 bytes Packets: Client → Server [TABLE="class: grid, width: 90%, align: center"] [TR] [TH]ID[/TH] [TH]Length[/TH] [TH]Body Structure [/TH] [TH]Description[/TH] [/TR] [TR] [TD="align: center"]0 [/TD] [TD="align: center"]-1 [/TD] [TD="align: center"]Byte, String, Short, Byte, Long(*) [/TD] [TD]Quick Chat in a Private Message. The first byte is always 0 for an unsignificant reason. The longs are variable. There can be several longs. The longs are the ints from the clientscript (I guess the selected option in the quick chat). The 4th type indicates the length of the longs. It is calculated by subtracting the index of the buffer before the longs were written from the index of the buffer after the longs are written and the byte is then inserted into the buffer. [/TD] [/TR] [TR] [TD="align: center"]1 [/TD] [TD="align: center"]-2 [/TD] [TD="align: center"]Short [/TD] [TD]hold on guys i'm taking a break. [/TD] [/TR] [/TABLE]